Author: Steve Bunce
Publisher: Bloomsbury Publishing
ISBN: 1472915003
Category : Education
Languages : en
Pages : 145
Book Description
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!
100 Ideas for Primary Teachers: Computing
100 Ideas for Secondary Teachers: Outstanding Computing Lessons
Author: Simon Johnson
Publisher: Bloomsbury Publishing
ISBN: 1472984412
Category : Education
Languages : en
Pages : 137
Book Description
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing
Publisher: Bloomsbury Publishing
ISBN: 1472984412
Category : Education
Languages : en
Pages : 137
Book Description
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing
Bloomsbury Curriculum Basics: Teaching Primary Computing
Author: Martin Burrett
Publisher: Bloomsbury Publishing
ISBN: 1801993947
Category : Education
Languages : en
Pages : 209
Book Description
The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: - Coding - New uses and capabilities of the program Scratch - Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!
Publisher: Bloomsbury Publishing
ISBN: 1801993947
Category : Education
Languages : en
Pages : 209
Book Description
The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: - Coding - New uses and capabilities of the program Scratch - Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!
Computing and Digital Learning for Primary Teachers
Author: Owen Dobbing
Publisher: Taylor & Francis
ISBN: 1040156770
Category : Education
Languages : en
Pages : 313
Book Description
Whether they are new or experienced, teachers are expected to plan and deliver high-quality computing lessons to their pupils. Computing and Digital Learning for Primary Teachers provides an accessible introduction to teaching computing effectively and for deeper understanding in the primary classroom. Filled with practical resources to support lesson design, long-term planning, and assessment, readers will benefit from building their subject knowledge and learning to create engaging lessons for their pupils. Chapters explore: Supporting computational thinking and problem-solving to teach our pupils how to solve problems logically and systematically. Developing pupils’ digital literacy and use of IT, creating exciting opportunities for children’s digital self-expression through film, animation, and 3D design. Managing technology in our schools, such as setting up and maintaining a virtual learning environment (VLE). Cross-curriculum links with STEAM and engineering, allowing children to solve real-world problems by combining their digital literacy with their knowledge of maths, science, and technology. Cost-effective and accessible ways of introducing physical computing and robotics to children. Safe and responsible uses of artificial intelligence (AI) in our primary schools. This essential resource provides a highly practical guide to delivering effective computing lessons in the primary classroom and is a must read for anyone who wishes to become a more confident and knowledgeable computing teacher.
Publisher: Taylor & Francis
ISBN: 1040156770
Category : Education
Languages : en
Pages : 313
Book Description
Whether they are new or experienced, teachers are expected to plan and deliver high-quality computing lessons to their pupils. Computing and Digital Learning for Primary Teachers provides an accessible introduction to teaching computing effectively and for deeper understanding in the primary classroom. Filled with practical resources to support lesson design, long-term planning, and assessment, readers will benefit from building their subject knowledge and learning to create engaging lessons for their pupils. Chapters explore: Supporting computational thinking and problem-solving to teach our pupils how to solve problems logically and systematically. Developing pupils’ digital literacy and use of IT, creating exciting opportunities for children’s digital self-expression through film, animation, and 3D design. Managing technology in our schools, such as setting up and maintaining a virtual learning environment (VLE). Cross-curriculum links with STEAM and engineering, allowing children to solve real-world problems by combining their digital literacy with their knowledge of maths, science, and technology. Cost-effective and accessible ways of introducing physical computing and robotics to children. Safe and responsible uses of artificial intelligence (AI) in our primary schools. This essential resource provides a highly practical guide to delivering effective computing lessons in the primary classroom and is a must read for anyone who wishes to become a more confident and knowledgeable computing teacher.
Lessons in Teaching Computing in Primary Schools
Author: James Bird
Publisher: Learning Matters
ISBN: 1526412462
Category : Education
Languages : en
Pages : 177
Book Description
Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It′s a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no "scary" tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.
Publisher: Learning Matters
ISBN: 1526412462
Category : Education
Languages : en
Pages : 177
Book Description
Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It′s a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no "scary" tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.
Teaching Computing in Secondary Schools
Author: William Lau
Publisher: Routledge
ISBN: 1315298198
Category : Education
Languages : en
Pages : 243
Book Description
This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students’ computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.
Publisher: Routledge
ISBN: 1315298198
Category : Education
Languages : en
Pages : 243
Book Description
This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students’ computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.
100 Ideas for Secondary Teachers: Outstanding Lessons
Author: Ross Morrison McGill
Publisher: A&C Black
ISBN: 1472906306
Category : Education
Languages : en
Pages : 144
Book Description
ERA Award 2014 Finalist: Best Secondary Resource Non-ICT _______________ No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ Conflicting government diktat and changeable Ofsted frameworks means that navigating the path to outstanding can be challenging. However, the integrity of an outstanding lesson will always be the same and this book attempts to bottle that formula so that you can recreate it time and time again. In his first book, Twitter phenomenon and outstanding teacher Ross Morrison McGill provides a bank of inspirational ideas that can be picked up five minutes before your lesson starts and put into practice just as they are, or embedded into your day-to-day teaching to make every lesson an outstanding lesson! In his light-hearted and enthusiastic manner Ross guides you through the ideas he uses on a daily basis for managing behaviour, lesson planning, homework, assessment and all round outstanding teaching. Whether you are an experienced teacher or someone who has little practical teaching experience, there are ideas in this book that will change the way you think about your lessons. Ideas include: Snappy starters, Open classroom, Smiley faces, Student-led homework, Monday morning mantra and the popular five minute lesson plan.
Publisher: A&C Black
ISBN: 1472906306
Category : Education
Languages : en
Pages : 144
Book Description
ERA Award 2014 Finalist: Best Secondary Resource Non-ICT _______________ No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ Conflicting government diktat and changeable Ofsted frameworks means that navigating the path to outstanding can be challenging. However, the integrity of an outstanding lesson will always be the same and this book attempts to bottle that formula so that you can recreate it time and time again. In his first book, Twitter phenomenon and outstanding teacher Ross Morrison McGill provides a bank of inspirational ideas that can be picked up five minutes before your lesson starts and put into practice just as they are, or embedded into your day-to-day teaching to make every lesson an outstanding lesson! In his light-hearted and enthusiastic manner Ross guides you through the ideas he uses on a daily basis for managing behaviour, lesson planning, homework, assessment and all round outstanding teaching. Whether you are an experienced teacher or someone who has little practical teaching experience, there are ideas in this book that will change the way you think about your lessons. Ideas include: Snappy starters, Open classroom, Smiley faces, Student-led homework, Monday morning mantra and the popular five minute lesson plan.
Primary Computing in Action
Author: Yasemin Allsop
Publisher:
ISBN: 9781909717503
Category : Education
Languages : en
Pages : 186
Book Description
Presenting practical ideas that support teachers and trainees with the planning, implementation and assessment of the Computing Curriculum for primary-aged pupils. This grounded new book demonstrates how freely available apps and web-based applications, programmes for PCs and Macs, can be used creatively to design innovative and engaging activities for students up to 11 years-of-age. It covers all aspects of the curriculum, including computer science, digital literacy and information technology, and includes both plugged and unplugged activities. "This book is an essential resource for anyone who wants to make the most of the opportunities afforded by the entry of computing into the National Curriculum and is looking for support to meet the challenges this represents." Sue Pope, Associate Head of Department, Primary Teacher Education, Manchester Metropolitan University About the authors Yasemin Allsop worked as an ICT Coordinator in primary schools in London for almost 10 years, and is currently employed as a Senior Lecturer in Primary Computing and ICT. She has an MA ICT in Education from the London Knowledge Lab, University of London and is also a PhD student at Goldsmiths, University of London. Her research focus is children's thinking and learning when designing digital games. Ben Sedman is an ICT and D&T lecturer, Cohort Leader, Erasmus and International Coordinator at Manchester Metropolitan University. He has a Masters in Education and is involved in a three year European funded research project developing primary engineering with ten European partners.
Publisher:
ISBN: 9781909717503
Category : Education
Languages : en
Pages : 186
Book Description
Presenting practical ideas that support teachers and trainees with the planning, implementation and assessment of the Computing Curriculum for primary-aged pupils. This grounded new book demonstrates how freely available apps and web-based applications, programmes for PCs and Macs, can be used creatively to design innovative and engaging activities for students up to 11 years-of-age. It covers all aspects of the curriculum, including computer science, digital literacy and information technology, and includes both plugged and unplugged activities. "This book is an essential resource for anyone who wants to make the most of the opportunities afforded by the entry of computing into the National Curriculum and is looking for support to meet the challenges this represents." Sue Pope, Associate Head of Department, Primary Teacher Education, Manchester Metropolitan University About the authors Yasemin Allsop worked as an ICT Coordinator in primary schools in London for almost 10 years, and is currently employed as a Senior Lecturer in Primary Computing and ICT. She has an MA ICT in Education from the London Knowledge Lab, University of London and is also a PhD student at Goldsmiths, University of London. Her research focus is children's thinking and learning when designing digital games. Ben Sedman is an ICT and D&T lecturer, Cohort Leader, Erasmus and International Coordinator at Manchester Metropolitan University. He has a Masters in Education and is involved in a three year European funded research project developing primary engineering with ten European partners.
The Cambridge Handbook of Computing Education Research
Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Cultivating Interest and Competencies in Computing
Author: National Academies of Sciences Engineering and Medicine
Publisher:
ISBN: 9780309682152
Category :
Languages : en
Pages :
Book Description
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.
Publisher:
ISBN: 9780309682152
Category :
Languages : en
Pages :
Book Description
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.