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Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199
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Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199
Get Book Here
Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
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Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Author: Joshua Boyde
Publisher: Joshua Boyde
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 444
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Book Description
This science fiction novel is for those seeking to understand what it means to be human. During this interstellar journey one will; commit an original sin or few, bear witness to the end of the world, journey to far-flung regions of outer space, discover strange cities to adore, explore alien planets with peculiar kinds of friends, rebuild an empire within a crystallized dome, go from being hero to having zero with a sun-bright shriek, recall a lifetime once worn, ponder the reasoning for being, rebel upon a scheme, recreate a Lazarus act, fight with marines to retain the keep, implant a cultured seed beneath icy seas, build a life inside a utopian dream, make love with an elegant golden flower dancer from the lake, go on a quest to discover the truth of vampiric robbers and king, have a gladiatorial fight in an amphitheatre beneath the stars, stare down a quartet of samurai sentinels, recall the last days of the civilization of man, stand before an exotic queen and her imperial guards, lock swords with a devious other and a band of brothers, resolve a mystery only to discover a greater mystery is at hand, then struggle to accept what it was all for. So sit back into a comfortable chair; put your feet up with a cuppa, and let’s go on an adventure to distant stars, via that movie screen in your mind. PG - 13 : Parental Guidance Recommended This novel does contain descriptions of moderate action violence, suggestive adult content, controlled drug use, political themes, and some persons could interpret that it has religious connotations. Events and behaviours have been presented as realistic as possible; so as to be true to the human condition. Technical Notes The technologies described in this novel are based on the extrapolations (over the next 100 years) of existing 21st century engineering and science. The technical solutions proposed are derived specifically to resolve the engineering (as well as social and economic) problems resulting from the story’s premise and associated situational circumstances. Alas, the storyline does not utilize advanced technologies such as; faster than light travel (e.g. warp drives), wormholes, jump gates, teleportation, time travel, parallel dimensioning, and other such techno wizardry.
Author: Niall Ferguson
Publisher: Penguin
ISBN: 0593297385
Category : Political Science
Languages : en
Pages : 497
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Book Description
"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.
Author: Katherine Rundell
Publisher: Bloomsbury Publishing
ISBN: 1526636182
Category : Juvenile Fiction
Languages : en
Pages : 400
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Book Description
Shortlisted for Waterstones Book of the Year 2020 In difficult times, what children really need is hope. And in that spirit, bestselling author Katherine Rundell emailed some of the children's writers and artists whose work she loved most: 'I asked them to write something very short, fiction or non-fiction, or draw something that would make the children reading it feel like possibility-ists: something that would make them laugh or wonder or snort or smile. The response was magnificent, which shouldn't have surprised me, because children's writers and illustrators are professional hunters of hope... I hope that the imagination can be a place of shelter for children and that The Book of Hopes might be useful in that, even if only a little.' This collection, packed with short stories, poems and pictures from the very best children's authors and illustrators, aims to provide just that. Within its pages you'll find animal friends from insects to elephants, high-flying grandmas, a homesick sprite, the tooth fairy, and even extra-terrestrial life. There are 133 contributions from authors and illustrators, including Anthony Horowitz, Axel Scheffler, Catherine Johnson, Jacqueline Wilson, Katherine Rundell, Lauren Child, Michael Morpurgo and Onjali Q. Raúf. A donation from the sale of each book will go to NHS Charities Together, in gratitude for the incredible efforts of all those who worked in hospitals over the quarantine period. 'An anthology on the theme of hope... it includes a rich range of images, poetry, stories and non-fiction' Stories to charm on endless days, The Sunday Times The following proceeds from this ebook will be donated to NHS Charities Together: 35% of publisher's net receipts or at least £1.00 per copy. NHS Charities Together is a charity registered in England and Wales (registered charity no. 1186569)
Author: Bob Goldman
Publisher: Creators Publishing
ISBN: 1949673863
Category : Humor
Languages : en
Pages : 186
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Book Description
Do you want to learn how to win the hybrid office wars? How to become a master napper? How to get back to gossiping? How to make the most of your day at work (by working the least)? Allow business leader and humor writer Bob Goldman to navigate you through the minefield that is corporate life. He will provide you practical tips and attitude adjustments that guarantee laughter, if not financial success. This is a collection of the best of Bob Goldman from the past two and a half years.
Author: Joan Holub
Publisher: Simon and Schuster
ISBN: 1442452633
Category : Juvenile Fiction
Languages : en
Pages : 112
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Book Description
When ten-year-old Zeus is kidnapped, he discovers he can defend himself with a magical thunderbolt.
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
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Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author: Axel Volmar
Publisher: transcript Verlag
ISBN: 3839462282
Category : Social Science
Languages : en
Pages : 375
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Book Description
The COVID-19 pandemic has reorganized existing methods of exchange, turning comparatively marginal technologies into the new normal. Multipoint videoconferencing in particular has become a favored means for web-based forms of remote communication and collaboration without physical copresence. Taking the recent mainstreaming of videoconferencing as its point of departure, this anthology examines the complex mediality of this new form of social interaction. Connecting theoretical reflection with material case studies, the contributors question practices, politics and aesthetics of videoconferencing and the specific meanings it acquires in different historical, cultural and social contexts.
Author: Philip S. Harrington
Publisher: Turner Publishing Company
ISBN: 1118046331
Category : Science
Languages : en
Pages : 454
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Book Description
Praise for Star Ware "Star Ware is still a tour de force that any experienced amateur will find invaluable, and which hardware-minded beginners will thoroughly enjoy." - Robert Burnham, Sky & Telescope magazine "Star Ware condenses between two covers what would normally take a telescope buyer many months to accumulate." - John Shibley, Astronomy magazine Whether you're shopping for your first telescope or your fifth, don't be surprised if you feel overwhelmed by the dazzling array of product choices, bells and whistles, and the literature that describes them all. That's why you need Star Ware. In this revised and updated Fourth Edition of the essential guide to comparing and selecting sky-watching equipment, award-winning astronomy writer Philip Harrington takes you telescope shopping the easy way. He analyzes and explains today's astronomy market and compares brands and models point by point. Star Ware gives you the confidence you need to buy the telescope and accessories that are right for you and the knowledge to get the most out of your new purchase, with: * Extensive, expanded reviews of leading models and accessories-including dozens of new products * A clear, step-by-step guide to every aspect of selecting telescopes, binoculars, filters, mounts, lenses, cameras, film, star charts, guides and references, and much more * Ten new do-it-yourself projects for building your own astronomical equipment * Easy tips on setting up, using, and caring for telescopes and other astronomical equipment * Lists of where to find everything astronomical, including Web sites and resources; distributors, dealers, and conventions; and corporate listings for products and services