Zoom In, Zoom Out

Zoom In, Zoom Out PDF Author: Viction:workshop
Publisher: Victionary
ISBN:
Category : Art
Languages : en
Pages : 300

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Book Description
There are countless restrictions and obstacles for designers to consider when they undertake new projects. Making decisions regarding the cost, size of a design, the materials, the colors and a myriad of other inputs can be daunting. With a unique approach whose intent is to inspire by highlighting contemporary design solutions from a new perspective. Zoom In, Zoom Out features the best work from a wide variety of design disciplines, such as editorial, identity, promotion and packaging design. The end result is an eye-popping overview of contemporary design that is engaging, inspirational and deserving of a place within any serious design library.

Zoom In, Zoom Out

Zoom In, Zoom Out PDF Author: Viction:workshop
Publisher: Victionary
ISBN:
Category : Art
Languages : en
Pages : 300

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Book Description
There are countless restrictions and obstacles for designers to consider when they undertake new projects. Making decisions regarding the cost, size of a design, the materials, the colors and a myriad of other inputs can be daunting. With a unique approach whose intent is to inspire by highlighting contemporary design solutions from a new perspective. Zoom In, Zoom Out features the best work from a wide variety of design disciplines, such as editorial, identity, promotion and packaging design. The end result is an eye-popping overview of contemporary design that is engaging, inspirational and deserving of a place within any serious design library.

Zoom In, Zoom Out

Zoom In, Zoom Out PDF Author: Victor Cheung
Publisher:
ISBN: 9788496309777
Category : Commercial art
Languages : en
Pages : 0

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Book Description


Zoomland

Zoomland PDF Author: Florentina Armaselu
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3111317773
Category : History
Languages : en
Pages : 490

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Book Description
Despite a variety of theoretical and practical undertakings, there is no coherent understanding of the concept of scale in digital history and humanities, and its potential is largely unexplored. A clearer picture of the whole spectrum is needed, from large to small, distant to close, global to local, general to specific, macro to micro, and the in-between levels. The book addresses these issues and sketches out the territory of Zoomland, at scale. Four regions and sixteen chapters are conceptually and symbolically depicted through three perspectives: bird's eye, overhead, and ground view. The variable-scale representation allows for exploratory paths covering areas such as: theoretical and applicative reflections on scale combining a digital dimension with research in history, media studies, cultural heritage, literature, text analysis, and map modelling; creative use of scale in new digital forms of analysis, data organisation, interfaces, and argumentative or artistic expressions. Zoomland provides a systematic discussion on the epistemological dimensions, hermeneutic methods, empirical tools, and aesthetic logic pertaining to scale and its innovative possibilities residing in humanities-based approaches and digital technologies.

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 PDF Author: Anitawati Mohd Lokman
Publisher: Springer
ISBN: 9811086125
Category : Technology & Engineering
Languages : en
Pages : 911

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Book Description
The proceedings gather a selection of refereed papers presented at the 7th International Conference on Kansei Engineering and Emotion Research 2018 (KEER 2018), which was held in Kuching, Malaysia from 19 to 22 March 2018. The contributions address the latest advances in and innovative applications of Kansei Engineering and Emotion Research. The subjects include: Kansei, Emotion and Games Kansei, Emotion and Computing Kansei, Emotion and Wellbeing / Quality of Life Kansei, Emotion and Design Kansei, Emotion and Health / Ergonomics Kansei, Emotion and Multidisciplinary Fields Kansei, Emotion and Culture Kansei, Emotion and Social computing Kansei, Emotion and Evaluation Kansei, Emotion and User Experience The book offers a valuable resource for all graduate students, experienced researchers and industrial practitioners interested in the fields of user experience/usability, engineering design, human factors, quality management, product development and design.

User Zero

User Zero PDF Author: Adrian Hanft, 3rd
Publisher:
ISBN: 9781735835808
Category :
Languages : en
Pages :

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Book Description
When there is a disease outbreak, as is often the case in apocalyptic movies, the first person infected is referred to as patient zero. One moment you are minding your own business cleaning the cage of a genetically modified monkey, the next you are a zombie infecting humanity with your sickness as armageddon ensues. So it goes.What would be the utopian equivalent of patient zero? If one person can trigger an epidemic, could a single person also transform the world for the better? Someone like that would have to see the world differently, to think differently, and behave in ways that would surprise us. User Zero is a journey inside your minds to find that long-lost world-altering ability.

Visual Research: An Introduction to Research Methodologies in Graphic Design

Visual Research: An Introduction to Research Methodologies in Graphic Design PDF Author: Ian Noble
Publisher: AVA Publishing
ISBN: 2940373205
Category : Art
Languages : en
Pages : 195

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Book Description
Visual Research explains the key terms and theories that underlie design research, examining the importance of audience, communication theory, semiotics and semantics. It features a range of case studies which demonstrate how the use of rigorous research methods can form the basis of effective visual communication and design problem solving, eschewing end product analysis for a discussion of the way research feeds into the design process.

Zoom

Zoom PDF Author: Istvan Banyai
Publisher: Penguin
ISBN: 0670858048
Category : Juvenile Nonfiction
Languages : en
Pages : 65

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Book Description
As seen on the SERIAL podcast, season 2, episode 1 ("Dustwun")! Open this wordless book and zoom from a farm to a ship to a city street to a desert island. But if you think you know where you are, guess again. For nothing is ever as it seems in Istvan Banyai's sleek, mysterious landscapes of pictures within pictures, which will tease and delight readers of all ages. "This book has the fascinating appeal of such works of visual trickery as the Waldo and Magic Eye books." -- Kirkus Reviews "Ingenious."-- The Horn Book

Speculative Everything

Speculative Everything PDF Author: Anthony Dunne
Publisher: MIT Press
ISBN: 0262019841
Category : Design
Languages : en
Pages : 235

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Book Description
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Type, Image, Message: A Graphic Design Layout Workshop

Type, Image, Message: A Graphic Design Layout Workshop PDF Author: Nancy Skolos
Publisher: Rockport Publishers
ISBN: 1616735910
Category : Design
Languages : en
Pages : 192

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Book Description
Working with type and image and the integration of these two elements to create persuasive and effective design pieces are the foundations of good graphic design. Yet, very little practical information exists for these tasks. This book changes all it. It gives designers the practical know-how to combine type and image for dynamic effect as well as to use them in contrast to create tension and meaning in design. Creating strong layouts is the most important as well as the most challenging of any project. This book inspires through excellence by exhibiting great design work then deconstructing the processes in simple visual terms. Type, Image, Message: Merging Pictures and Ideas looks at this respected art form while providing practical information that can be used by any designer wishing to hone the skills needed to merge type with images in an inspired manner.

Practical Principles of Instructional Design, Media Selection, and Interface Design with a Focus on Computer-based Training / Educational Software

Practical Principles of Instructional Design, Media Selection, and Interface Design with a Focus on Computer-based Training / Educational Software PDF Author: Peter Fenrich
Publisher: Informing Science
ISBN: 193288680X
Category : Business & Economics
Languages : en
Pages : 372

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Book Description
This book is intended for students, instructional designers, professors, instructors, teachers, trainers, software developers, and development team leaders who: • are taking a course on creating computer-based training/educational software applications • are or will be working on a computer-based training/educational software development team • need to expand their skills into the multimedia technology field • are excited about the possibilities of teaching with multimedia • have worked on their own and unsuccessfully tried to do it all • may have created mediocre computer-based training/educational software • want to do it right the first time • need a practical reference • need practical guidelines for creating computer-managed presentations This book focuses on the practical principles of creating computer-based training/educational software applications and computer-managed presentations. In computer-based training/educational software applications, the computer assumes the teaching role. In computer-managed presentations, you maintain the responsibility for teaching the learners and use what is contained in the presentation as a resource. In a sense, computer-managed presentations are a subset of computer-based training/educational software applications. Their differences will be highlighted throughout this book. This book will not make you an expert in designing computer-based training/educational software applications. Expertise comes through years of experience and continual learning. However, this book will provide you with the foundations for creating professional, instructionally-effective products. To gain support for your computer-based training/educational software applications and computer-managed presentations and to silence the critics, it is important to create excellent products. People will notice quality much more than quantity. This is especially true for your first project. This book, with its numerous practical hints, will help you do it right from your first project onward.