Author: R. L. Stine
Publisher: Two Lions
ISBN: 9781612183299
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Originally published: New York: Parachute Press, 2001.
Zombie Town
Author: R. L. Stine
Publisher: Two Lions
ISBN: 9781612183299
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Originally published: New York: Parachute Press, 2001.
Publisher: Two Lions
ISBN: 9781612183299
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Originally published: New York: Parachute Press, 2001.
Plague Town
Author: Dana Fredsti
Publisher: Titan Books (US, CA)
ISBN: 0857686380
Category : Fiction
Languages : en
Pages : 366
Book Description
Ashley was just trying to get through a tough day when the world turned upside down. A terrifying virus appears, quickly becoming a pandemic that leaves its victims, not dead, but far worse. Attacked by zombies, Ashley discovers that she is a 'Wild-Card' -- immune to the virus -- and she is recruited to fight back and try to control the outbreak. It's Buffy meets the Walking Dead in a rapid-fire zombie adventure!
Publisher: Titan Books (US, CA)
ISBN: 0857686380
Category : Fiction
Languages : en
Pages : 366
Book Description
Ashley was just trying to get through a tough day when the world turned upside down. A terrifying virus appears, quickly becoming a pandemic that leaves its victims, not dead, but far worse. Attacked by zombies, Ashley discovers that she is a 'Wild-Card' -- immune to the virus -- and she is recruited to fight back and try to control the outbreak. It's Buffy meets the Walking Dead in a rapid-fire zombie adventure!
Trouble in zombie-town
Author: Mark Cheverton
Publisher:
ISBN: 9781484456798
Category : Adventure stories
Languages : en
Pages : 257
Book Description
An unofficial Minecrafter's adventure. With his sister stuck in Minecraft, Gameknight999 will have to face a new enemy to save her!
Publisher:
ISBN: 9781484456798
Category : Adventure stories
Languages : en
Pages : 257
Book Description
An unofficial Minecrafter's adventure. With his sister stuck in Minecraft, Gameknight999 will have to face a new enemy to save her!
Z-Town
Author: Eden Darry
Publisher: Bold Strokes Books Inc
ISBN: 1635557445
Category : Fiction
Languages : en
Pages : 219
Book Description
Sometimes, you get a second chance at love. Sometimes, you hook up with your ex and remember why you broke up in the first place. Amanda Russo knows better than to give her failed marriage another try, but the brief fling reminds her there’s more to life than work and parenting. When the architect she hires to remodel her bakery turns out to be as charming as she is talented, Amanda finds herself ready to take a chance on new love. The only problem? Her ex-wife didn’t get the memo. For Quinn Sullivan, the sting of divorce is still fresh. Getting set up by pretty much everyone she knows hasn’t inspired her to give love another shot. Meeting Amanda does. Sure, they’re working together, but that’s not a deal breaker. Amanda’s ex might be another story.
Publisher: Bold Strokes Books Inc
ISBN: 1635557445
Category : Fiction
Languages : en
Pages : 219
Book Description
Sometimes, you get a second chance at love. Sometimes, you hook up with your ex and remember why you broke up in the first place. Amanda Russo knows better than to give her failed marriage another try, but the brief fling reminds her there’s more to life than work and parenting. When the architect she hires to remodel her bakery turns out to be as charming as she is talented, Amanda finds herself ready to take a chance on new love. The only problem? Her ex-wife didn’t get the memo. For Quinn Sullivan, the sting of divorce is still fresh. Getting set up by pretty much everyone she knows hasn’t inspired her to give love another shot. Meeting Amanda does. Sure, they’re working together, but that’s not a deal breaker. Amanda’s ex might be another story.
Swift Programming
Author: Matthew Mathias
Publisher: Pearson Technology Group
ISBN: 0134610695
Category : Computers
Languages : en
Pages : 611
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
Publisher: Pearson Technology Group
ISBN: 0134610695
Category : Computers
Languages : en
Pages : 611
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
The Last Town
Author: Research Professor in English Literature Stephen Knight
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976154317
Category :
Languages : en
Pages : 636
Book Description
It started in the Middle East. A flu-like plague that infected thousands and killed roughly ten percent of its victims. Those who died awoke once again, but they were no longer among the living--they came back as soulless carnivorous corpses who desired only one thing: to feed on living human flesh. As the infection spread across Europe and the rest of the globe, cities were overwhelmed. Nations fell. Humanity flickered like a candle flame in the wind. In the United States: the nation's great cities become hunting grounds. New York, Washington, Chicago, Los Angeles...all fall victim to hordes of shambling dead who want to devour the living.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976154317
Category :
Languages : en
Pages : 636
Book Description
It started in the Middle East. A flu-like plague that infected thousands and killed roughly ten percent of its victims. Those who died awoke once again, but they were no longer among the living--they came back as soulless carnivorous corpses who desired only one thing: to feed on living human flesh. As the infection spread across Europe and the rest of the globe, cities were overwhelmed. Nations fell. Humanity flickered like a candle flame in the wind. In the United States: the nation's great cities become hunting grounds. New York, Washington, Chicago, Los Angeles...all fall victim to hordes of shambling dead who want to devour the living.
The Rules We Break
Author: Eric Zimmerman
Publisher: Chronicle Books
ISBN: 1648962068
Category : Games & Activities
Languages : en
Pages : 210
Book Description
Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.
Publisher: Chronicle Books
ISBN: 1648962068
Category : Games & Activities
Languages : en
Pages : 210
Book Description
Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.
Zombies
Author: Bob Curran
Publisher: Red Wheel/Weiser
ISBN: 1601639244
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In the myths, legends, and folklore of many peoples, the returning, physical dead play a significant role, whether they are the zombies of Haiti or the draugr of Scandinavia. But what are the origins of an actual bodily return from the grave? Does it come from something deep within our psyche, or is there some truth to it? In Zombies, Bob Curran explores how some of these beliefs may have arisen and the truths that lay behind them, examining myths from all around the world and from ancient times including Sumerian, Babylonian, Egyptian, and Celtic. Curran traces the evolution of belief in the walking cadaver from its early inception in religious ideology to the "Resurrections" and cataleptics of 18th century Europe, from prehistoric tale to Arthurian romance. Zombies even examines the notion of the "living dead" in the world today—entities such as the "living mummies" of Japan. Zombies is a unique book, the only one to systematically trace the development of a cultural idea of physical resurrection and explore the myths that have grown around it, including the miracles of Old Testament prophets. It will interest those enticed by the return of the corporeal dead and also those curious as to how such an idea sits within the historical context.
Publisher: Red Wheel/Weiser
ISBN: 1601639244
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In the myths, legends, and folklore of many peoples, the returning, physical dead play a significant role, whether they are the zombies of Haiti or the draugr of Scandinavia. But what are the origins of an actual bodily return from the grave? Does it come from something deep within our psyche, or is there some truth to it? In Zombies, Bob Curran explores how some of these beliefs may have arisen and the truths that lay behind them, examining myths from all around the world and from ancient times including Sumerian, Babylonian, Egyptian, and Celtic. Curran traces the evolution of belief in the walking cadaver from its early inception in religious ideology to the "Resurrections" and cataleptics of 18th century Europe, from prehistoric tale to Arthurian romance. Zombies even examines the notion of the "living dead" in the world today—entities such as the "living mummies" of Japan. Zombies is a unique book, the only one to systematically trace the development of a cultural idea of physical resurrection and explore the myths that have grown around it, including the miracles of Old Testament prophets. It will interest those enticed by the return of the corporeal dead and also those curious as to how such an idea sits within the historical context.
How Zombies Conquered Popular Culture
Author: Kyle William Bishop
Publisher: McFarland
ISBN: 1476622086
Category : Performing Arts
Languages : en
Pages : 237
Book Description
Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political theory, neuroscience, psychology, computer science and astronomy. They are powerful, multifarious metaphors representing fears of contagion and doom but also isolation and abandonment, as well as troubling aspects of human cruelty, public spectacle and abusive relationships. This critical examination of the 21st-century zombie phenomenon explores how and why the public imagination has been overrun by the undead horde.
Publisher: McFarland
ISBN: 1476622086
Category : Performing Arts
Languages : en
Pages : 237
Book Description
Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political theory, neuroscience, psychology, computer science and astronomy. They are powerful, multifarious metaphors representing fears of contagion and doom but also isolation and abandonment, as well as troubling aspects of human cruelty, public spectacle and abusive relationships. This critical examination of the 21st-century zombie phenomenon explores how and why the public imagination has been overrun by the undead horde.
Zombie Dawn Apocalypse
Author: Michael G. Thomas
Publisher: Zombie Dawn Trilogy
ISBN: 9781906512620
Category : Fiction
Languages : en
Pages : 0
Book Description
" ... Across the globe the final bastions of humanity hang on by a thread. In Europe the last great fortified town is besieged by the largest zombie horde that has been seen since the outbreak ... In the United States, after being forced from their homes many years before, the survivors of the town of Babylon lead a nomadic lifestyle and have reached Mexico ... In the southern hemisphere the Flotilla has fought and struggled for ten years but it is now time for them to settle down. After making contact with a new community they decide to risk it all in one last gamble ..."--Page 4 of cover.
Publisher: Zombie Dawn Trilogy
ISBN: 9781906512620
Category : Fiction
Languages : en
Pages : 0
Book Description
" ... Across the globe the final bastions of humanity hang on by a thread. In Europe the last great fortified town is besieged by the largest zombie horde that has been seen since the outbreak ... In the United States, after being forced from their homes many years before, the survivors of the town of Babylon lead a nomadic lifestyle and have reached Mexico ... In the southern hemisphere the Flotilla has fought and struggled for ten years but it is now time for them to settle down. After making contact with a new community they decide to risk it all in one last gamble ..."--Page 4 of cover.