Author: Bart McLeod
Publisher: PHP[Architect]
ISBN: 9781940111216
Category : Open source software
Languages : en
Pages : 108
Book Description
Zend Framework 1 was one of the first major frameworks for PHP 5 and, for many, introduced object-oriented programming principles for writing PHP applications. Many developers looking to embrace a well-architected and supported framework chose to use it as the foundation for their applications. However, the first version was not without its faults. Zend Framework 2 is a significant improvement over its predecessor. It re-designed key components, promotes the re-use of code through modules, and takes advantage of features introduced in PHP 5.3 such as namespaces. The first release of ZF1 was in 2006. If you're maintaining an application built on it, this practical guide will help you to plan how to migrate to ZF2. This book addresses common issues that you'll encounter and provides advice on how best to update your application to take advantage of ZF2's features. It also compares how key components-including Views, Database Access, Forms, Validation, and Controllers-have been updated and how to address these changes in your application code. Written by PHP professional and Zend Framework contributor, coach, and consultant Bart McLeod, this book leverages his expertise to ease your application's transition to Zend Framework 2.
Zend Framework 1 to 2 Migration Guide
Author: Bart McLeod
Publisher: PHP[Architect]
ISBN: 9781940111216
Category : Open source software
Languages : en
Pages : 108
Book Description
Zend Framework 1 was one of the first major frameworks for PHP 5 and, for many, introduced object-oriented programming principles for writing PHP applications. Many developers looking to embrace a well-architected and supported framework chose to use it as the foundation for their applications. However, the first version was not without its faults. Zend Framework 2 is a significant improvement over its predecessor. It re-designed key components, promotes the re-use of code through modules, and takes advantage of features introduced in PHP 5.3 such as namespaces. The first release of ZF1 was in 2006. If you're maintaining an application built on it, this practical guide will help you to plan how to migrate to ZF2. This book addresses common issues that you'll encounter and provides advice on how best to update your application to take advantage of ZF2's features. It also compares how key components-including Views, Database Access, Forms, Validation, and Controllers-have been updated and how to address these changes in your application code. Written by PHP professional and Zend Framework contributor, coach, and consultant Bart McLeod, this book leverages his expertise to ease your application's transition to Zend Framework 2.
Publisher: PHP[Architect]
ISBN: 9781940111216
Category : Open source software
Languages : en
Pages : 108
Book Description
Zend Framework 1 was one of the first major frameworks for PHP 5 and, for many, introduced object-oriented programming principles for writing PHP applications. Many developers looking to embrace a well-architected and supported framework chose to use it as the foundation for their applications. However, the first version was not without its faults. Zend Framework 2 is a significant improvement over its predecessor. It re-designed key components, promotes the re-use of code through modules, and takes advantage of features introduced in PHP 5.3 such as namespaces. The first release of ZF1 was in 2006. If you're maintaining an application built on it, this practical guide will help you to plan how to migrate to ZF2. This book addresses common issues that you'll encounter and provides advice on how best to update your application to take advantage of ZF2's features. It also compares how key components-including Views, Database Access, Forms, Validation, and Controllers-have been updated and how to address these changes in your application code. Written by PHP professional and Zend Framework contributor, coach, and consultant Bart McLeod, this book leverages his expertise to ease your application's transition to Zend Framework 2.
Modernizing Legacy Applications in PHP
Author: Paul Jones
Publisher: Lulu.com
ISBN: 131210063X
Category : Computers
Languages : en
Pages : 249
Book Description
This book will show you how to modernize your page-based, include-oriented PHP application by extracting and replacing its legacy artifacts. We will use a step-by-step approach, moving slowly and methodically, to improve your application from the ground up. Each completed step in the process will keep your codebase fully operational with higher quality. Please note that this book is about modernizing in terms of practice and technique, and not in terms of tools. We are not going to discuss the latest, hottest frameworks or libraries. Most of the very limited code we do add to your application is specific to this book. When we are done, you will be able to breeze through your code like the wind. Your code will be fully modernized: autoloaded, dependency-injected, unit-tested, layer-separated, and front-controlled.
Publisher: Lulu.com
ISBN: 131210063X
Category : Computers
Languages : en
Pages : 249
Book Description
This book will show you how to modernize your page-based, include-oriented PHP application by extracting and replacing its legacy artifacts. We will use a step-by-step approach, moving slowly and methodically, to improve your application from the ground up. Each completed step in the process will keep your codebase fully operational with higher quality. Please note that this book is about modernizing in terms of practice and technique, and not in terms of tools. We are not going to discuss the latest, hottest frameworks or libraries. Most of the very limited code we do add to your application is specific to this book. When we are done, you will be able to breeze through your code like the wind. Your code will be fully modernized: autoloaded, dependency-injected, unit-tested, layer-separated, and front-controlled.
Zend Framework in Action
Author: Rob Allen
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This book takes readers on a tour of the components of the Zend Framework as they build a high quality, real-world Web application.
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This book takes readers on a tour of the components of the Zend Framework as they build a high quality, real-world Web application.
Expert One-on-One J2EE Development without EJB
Author: Rod Johnson
Publisher: John Wiley & Sons
ISBN: 076457390X
Category : Computers
Languages : en
Pages : 578
Book Description
What is this book about? Expert One-on-One J2EE Development without EJB shows Java developers and architects how to build robust J2EE applications without having to use Enterprise JavaBeans (EJB). This practical, code-intensive guide provides best practices for using simpler and more effective methods and tools, including JavaServer pages, servlets, and lightweight frameworks. What does this book cover? The book begins by examining the limits of EJB technology — what it does well and not so well. Then the authors guide you through alternatives to EJB that you can use to create higher quality applications faster and at lower cost — both agile methods as well as new classes of tools that have evolved over the past few years. They then dive into the details, showing solutions based on the lightweight framework they pioneered on SourceForge — one of the most innovative open source communities. They demonstrate how to leverage practical techniques and tools, including the popular open source Spring Framework and Hibernate. This book also guides you through productive solutions to core problems, such as transaction management, persistence, remoting, and Web tier design. You will examine how these alternatives affect testing, performance, and scalability, and discover how lightweight architectures can slash time and effort on many projects. What will you learn from this book? Here are some details on what you'll find in this book: How to find the simplest and most maintainable architecture for your application Effective transaction management without EJB How to solve common problems in enterprise software development using AOP and Inversion of Control Web tier design and the place of the Web tier in a well-designed J2EE application Effective data access techniques for J2EE applications with JDBC, Hibernate, and JDO How to leverage open source products to improve productivity and reduce custom coding How to design for optimal performance and scalability
Publisher: John Wiley & Sons
ISBN: 076457390X
Category : Computers
Languages : en
Pages : 578
Book Description
What is this book about? Expert One-on-One J2EE Development without EJB shows Java developers and architects how to build robust J2EE applications without having to use Enterprise JavaBeans (EJB). This practical, code-intensive guide provides best practices for using simpler and more effective methods and tools, including JavaServer pages, servlets, and lightweight frameworks. What does this book cover? The book begins by examining the limits of EJB technology — what it does well and not so well. Then the authors guide you through alternatives to EJB that you can use to create higher quality applications faster and at lower cost — both agile methods as well as new classes of tools that have evolved over the past few years. They then dive into the details, showing solutions based on the lightweight framework they pioneered on SourceForge — one of the most innovative open source communities. They demonstrate how to leverage practical techniques and tools, including the popular open source Spring Framework and Hibernate. This book also guides you through productive solutions to core problems, such as transaction management, persistence, remoting, and Web tier design. You will examine how these alternatives affect testing, performance, and scalability, and discover how lightweight architectures can slash time and effort on many projects. What will you learn from this book? Here are some details on what you'll find in this book: How to find the simplest and most maintainable architecture for your application Effective transaction management without EJB How to solve common problems in enterprise software development using AOP and Inversion of Control Web tier design and the place of the Web tier in a well-designed J2EE application Effective data access techniques for J2EE applications with JDBC, Hibernate, and JDO How to leverage open source products to improve productivity and reduce custom coding How to design for optimal performance and scalability
PHP and MySQL Web Development
Author: Luke Welling
Publisher: Pearson Education
ISBN: 0768686431
Category : Computers
Languages : en
Pages : 1185
Book Description
PHP and MySQL Web Development, Fourth Edition The definitive guide to building database-drive Web applications with PHP and MySQL and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications. PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server. The fourth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP 5 through version 5.3, such as namespaces and closures, as well as features introduced in MySQL 5.1. This is the eBook version of the title. To gain access to the contents on the CD bundled with the printed book, please register your product at informit.com/register
Publisher: Pearson Education
ISBN: 0768686431
Category : Computers
Languages : en
Pages : 1185
Book Description
PHP and MySQL Web Development, Fourth Edition The definitive guide to building database-drive Web applications with PHP and MySQL and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications. PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server. The fourth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP 5 through version 5.3, such as namespaces and closures, as well as features introduced in MySQL 5.1. This is the eBook version of the title. To gain access to the contents on the CD bundled with the printed book, please register your product at informit.com/register
Hadoop: The Definitive Guide
Author: Tom White
Publisher: "O'Reilly Media, Inc."
ISBN: 1449396895
Category : Computers
Languages : en
Pages : 630
Book Description
Discover how Apache Hadoop can unleash the power of your data. This comprehensive resource shows you how to build and maintain reliable, scalable, distributed systems with the Hadoop framework -- an open source implementation of MapReduce, the algorithm on which Google built its empire. Programmers will find details for analyzing datasets of any size, and administrators will learn how to set up and run Hadoop clusters. This revised edition covers recent changes to Hadoop, including new features such as Hive, Sqoop, and Avro. It also provides illuminating case studies that illustrate how Hadoop is used to solve specific problems. Looking to get the most out of your data? This is your book. Use the Hadoop Distributed File System (HDFS) for storing large datasets, then run distributed computations over those datasets with MapReduce Become familiar with Hadoop’s data and I/O building blocks for compression, data integrity, serialization, and persistence Discover common pitfalls and advanced features for writing real-world MapReduce programs Design, build, and administer a dedicated Hadoop cluster, or run Hadoop in the cloud Use Pig, a high-level query language for large-scale data processing Analyze datasets with Hive, Hadoop’s data warehousing system Take advantage of HBase, Hadoop’s database for structured and semi-structured data Learn ZooKeeper, a toolkit of coordination primitives for building distributed systems "Now you have the opportunity to learn about Hadoop from a master -- not only of the technology, but also of common sense and plain talk." --Doug Cutting, Cloudera
Publisher: "O'Reilly Media, Inc."
ISBN: 1449396895
Category : Computers
Languages : en
Pages : 630
Book Description
Discover how Apache Hadoop can unleash the power of your data. This comprehensive resource shows you how to build and maintain reliable, scalable, distributed systems with the Hadoop framework -- an open source implementation of MapReduce, the algorithm on which Google built its empire. Programmers will find details for analyzing datasets of any size, and administrators will learn how to set up and run Hadoop clusters. This revised edition covers recent changes to Hadoop, including new features such as Hive, Sqoop, and Avro. It also provides illuminating case studies that illustrate how Hadoop is used to solve specific problems. Looking to get the most out of your data? This is your book. Use the Hadoop Distributed File System (HDFS) for storing large datasets, then run distributed computations over those datasets with MapReduce Become familiar with Hadoop’s data and I/O building blocks for compression, data integrity, serialization, and persistence Discover common pitfalls and advanced features for writing real-world MapReduce programs Design, build, and administer a dedicated Hadoop cluster, or run Hadoop in the cloud Use Pig, a high-level query language for large-scale data processing Analyze datasets with Hive, Hadoop’s data warehousing system Take advantage of HBase, Hadoop’s database for structured and semi-structured data Learn ZooKeeper, a toolkit of coordination primitives for building distributed systems "Now you have the opportunity to learn about Hadoop from a master -- not only of the technology, but also of common sense and plain talk." --Doug Cutting, Cloudera
Zend PHP Certification Study Guide
Author: Zend Technologies
Publisher: Sams Publishing
ISBN: 9780672327094
Category : Computers
Languages : en
Pages : 239
Book Description
Provides examples, code listings, and sample questions to prepare for the PHP certification exam.
Publisher: Sams Publishing
ISBN: 9780672327094
Category : Computers
Languages : en
Pages : 239
Book Description
Provides examples, code listings, and sample questions to prepare for the PHP certification exam.
Learning Android Application Testing
Author: Paul Blundell
Publisher: Packt Publishing Ltd
ISBN: 1784397997
Category : Computers
Languages : en
Pages : 274
Book Description
If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.
Publisher: Packt Publishing Ltd
ISBN: 1784397997
Category : Computers
Languages : en
Pages : 274
Book Description
If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.
OpenGL ES 3.0 Programming Guide
Author: Dan Ginsburg
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Learning Android
Author: Marko Gargenta
Publisher: "O'Reilly Media, Inc."
ISBN: 1449336264
Category : Computers
Languages : en
Pages : 286
Book Description
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application
Publisher: "O'Reilly Media, Inc."
ISBN: 1449336264
Category : Computers
Languages : en
Pages : 286
Book Description
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application