Author: Shieva Kleinschmidt
Publisher: Oxford University Press, USA
ISBN: 0199593825
Category : Philosophy
Languages : en
Pages : 290
Book Description
A team of leading philosophers presents original work on theories of parthood and of location. Topics covered include how we ought to axiomatise our mereology, whether we can reduce mereological relations to identity or to locative relations, whether Mereological Essentialism is true, different ways in which entities persist through space, time, spacetime, and even hypertime, conflicting intuitions we have about space, and what mereology and propositions can tell us about one another. The breadth and accessibility of the papers make this volume an excellent introduction for those not yet working on these topics. Further, the papers contain important contributions to these central areas of metaphysics, and thus are essential reading for anyone working in the field.
Mereology and Location
Author: Shieva Kleinschmidt
Publisher: Oxford University Press, USA
ISBN: 0199593825
Category : Philosophy
Languages : en
Pages : 290
Book Description
A team of leading philosophers presents original work on theories of parthood and of location. Topics covered include how we ought to axiomatise our mereology, whether we can reduce mereological relations to identity or to locative relations, whether Mereological Essentialism is true, different ways in which entities persist through space, time, spacetime, and even hypertime, conflicting intuitions we have about space, and what mereology and propositions can tell us about one another. The breadth and accessibility of the papers make this volume an excellent introduction for those not yet working on these topics. Further, the papers contain important contributions to these central areas of metaphysics, and thus are essential reading for anyone working in the field.
Publisher: Oxford University Press, USA
ISBN: 0199593825
Category : Philosophy
Languages : en
Pages : 290
Book Description
A team of leading philosophers presents original work on theories of parthood and of location. Topics covered include how we ought to axiomatise our mereology, whether we can reduce mereological relations to identity or to locative relations, whether Mereological Essentialism is true, different ways in which entities persist through space, time, spacetime, and even hypertime, conflicting intuitions we have about space, and what mereology and propositions can tell us about one another. The breadth and accessibility of the papers make this volume an excellent introduction for those not yet working on these topics. Further, the papers contain important contributions to these central areas of metaphysics, and thus are essential reading for anyone working in the field.
Z on Location
Author: J. J. Howard
Publisher:
ISBN: 9781536420968
Category :
Languages : en
Pages : 192
Book Description
Z is thrilled to be going on the road to help her mom film a documentary. She might even get to interview her vlogging idol, Winter Costello, at VidCon! Eager to share her summer adventure with her friends and vlog fans, Z keeps her phone and camera
Publisher:
ISBN: 9781536420968
Category :
Languages : en
Pages : 192
Book Description
Z is thrilled to be going on the road to help her mom film a documentary. She might even get to interview her vlogging idol, Winter Costello, at VidCon! Eager to share her summer adventure with her friends and vlog fans, Z keeps her phone and camera
Mining and Metallurgy
Author:
Publisher:
ISBN:
Category : Mineral industries
Languages : en
Pages : 120
Book Description
Publisher:
ISBN:
Category : Mineral industries
Languages : en
Pages : 120
Book Description
Mechanical Engineering
Author: American Society of Mechanical Engineers
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 1162
Book Description
"History of the American society of mechanical engineers. Preliminary report of the committee on Society history," issued from time to time, beginning with v. 30, Feb. 1908.
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 1162
Book Description
"History of the American society of mechanical engineers. Preliminary report of the committee on Society history," issued from time to time, beginning with v. 30, Feb. 1908.
na
Author: Mike de la Flor
Publisher: Academic Press
ISBN: 0123851912
Category :
Languages : en
Pages : 653
Book Description
Publisher: Academic Press
ISBN: 0123851912
Category :
Languages : en
Pages : 653
Book Description
Virtual Airplane
Author: Witold Jaworski
Publisher: Witold Jaworski
ISBN: 8394141765
Category : Computers
Languages : en
Pages : 1339
Book Description
This book will teach you how to create the model shown on its cover. It assumes that you may know nothing about the 3D modeling software, and starts this course from the very basics. In subsequent chapters the author gradually introduces new methods and tools, on the example of building a model of the P-40B fighter. Every step of this workflow is presented in numerous illustrations. The goal of this book is to encourage all the "plastic modelers" for this new branch of their hobby. To make this hobby more affordable, this course uses solely the free (Open Source) software. This publication may also be interesting to all who would like to master the powerful Blender 3D package. "Virtual Airplane" contains so many illustrations (over 2400) that it is readable to some extent even in a foreign language. If you want to skim all of its contents, search the Google Books for its free version (ISBN: 9788394141752, it is a Polish translation), or visit airplanes3d.net.
Publisher: Witold Jaworski
ISBN: 8394141765
Category : Computers
Languages : en
Pages : 1339
Book Description
This book will teach you how to create the model shown on its cover. It assumes that you may know nothing about the 3D modeling software, and starts this course from the very basics. In subsequent chapters the author gradually introduces new methods and tools, on the example of building a model of the P-40B fighter. Every step of this workflow is presented in numerous illustrations. The goal of this book is to encourage all the "plastic modelers" for this new branch of their hobby. To make this hobby more affordable, this course uses solely the free (Open Source) software. This publication may also be interesting to all who would like to master the powerful Blender 3D package. "Virtual Airplane" contains so many illustrations (over 2400) that it is readable to some extent even in a foreign language. If you want to skim all of its contents, search the Google Books for its free version (ISBN: 9788394141752, it is a Polish translation), or visit airplanes3d.net.
Proceedings
Author: New York (N.Y.). Board of Estimate and Apportionment
Publisher:
ISBN:
Category :
Languages : en
Pages : 1198
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1198
Book Description
Computer Graphics
Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Realizing 3D Animation in Blender
Author: Sam Brubaker
Publisher: Packt Publishing Ltd
ISBN: 1801076561
Category : Computers
Languages : en
Pages : 456
Book Description
Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professional Key Features Master the essentials of 3D animation through engaging step-by-step exercises Go from linking and posing a character to using a nonlinear animation editor Discover unique insights and top tips that you won’t find in the Blender documentation Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionCompletely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learn Become well-versed with the simple rules of keyframing and interpolation Understand the function and behavior of Blender's animation curves Bring a character to life with Blender 3D character animation Utilize multiple cameras and the video sequence editor for advanced shot composition Get to grips with Blender's mysterious non-linear animation tool Explore advanced features such as physics simulation and camera techniques Who this book is for This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.
Publisher: Packt Publishing Ltd
ISBN: 1801076561
Category : Computers
Languages : en
Pages : 456
Book Description
Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professional Key Features Master the essentials of 3D animation through engaging step-by-step exercises Go from linking and posing a character to using a nonlinear animation editor Discover unique insights and top tips that you won’t find in the Blender documentation Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionCompletely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learn Become well-versed with the simple rules of keyframing and interpolation Understand the function and behavior of Blender's animation curves Bring a character to life with Blender 3D character animation Utilize multiple cameras and the video sequence editor for advanced shot composition Get to grips with Blender's mysterious non-linear animation tool Explore advanced features such as physics simulation and camera techniques Who this book is for This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.
Absolute Beginner's Guide to Minecraft Mods Programming
Author: Rogers Cadenhead
Publisher: Que Publishing
ISBN: 0134277732
Category : Computers
Languages : en
Pages : 863
Book Description
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods Ideal for Minecraft users, young and old, who are new to programming Clear and friendly style assumes no prior programming knowledge Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java... simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing Minecraft Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loop
Publisher: Que Publishing
ISBN: 0134277732
Category : Computers
Languages : en
Pages : 863
Book Description
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods Ideal for Minecraft users, young and old, who are new to programming Clear and friendly style assumes no prior programming knowledge Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java... simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing Minecraft Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loop