You Can Play!

You Can Play! PDF Author: Brenda Loube
Publisher: Hta Books
ISBN: 9780982286425
Category : Group games
Languages : en
Pages : 152

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Book Description
Aimed at helping women of all ages--who otherwise do not play sports--find enjoyment in team-based physical activity, this guide provides inspiration for helping them get into the game. It offers practical advice for those hesitant to compete in addition to stories from real women of all ages and physical conditions that encourage and motivate readers to move outside of their comfort zones and participate. Chapters include finding a play personality, how to soar above expectations, how taking risks opens doors, and how to learn from mistakes. The benefits of team play start with improved health and physical well-being, but, as this book shows, after just a short time involved in team sports, women will develop broader skills that improve everything from their self-confidence to their relationships, families, and career.

You Can Play!

You Can Play! PDF Author: Brenda Loube
Publisher: Hta Books
ISBN: 9780982286425
Category : Group games
Languages : en
Pages : 152

Get Book Here

Book Description
Aimed at helping women of all ages--who otherwise do not play sports--find enjoyment in team-based physical activity, this guide provides inspiration for helping them get into the game. It offers practical advice for those hesitant to compete in addition to stories from real women of all ages and physical conditions that encourage and motivate readers to move outside of their comfort zones and participate. Chapters include finding a play personality, how to soar above expectations, how taking risks opens doors, and how to learn from mistakes. The benefits of team play start with improved health and physical well-being, but, as this book shows, after just a short time involved in team sports, women will develop broader skills that improve everything from their self-confidence to their relationships, families, and career.

You Can’t Say You Can’t Play

You Can’t Say You Can’t Play PDF Author: Vivian Gussin Paley
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95

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Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.

Mini Monsters: Can I Play?

Mini Monsters: Can I Play? PDF Author: Caryl Hart
Publisher: Simon and Schuster
ISBN: 1471182681
Category : Juvenile Fiction
Languages : en
Pages : 35

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Book Description
The first title in a brand-new preschool series about friendship and emotions Set in a preschool for mini monsters, this fantastic new series stars four lovable characters who are learning valuable lessons about friendship and how to get along. In Can I Play?, Sparkle is getting ready to put on a magic show with her best friend, Arthur. But when Scout tries to join in, Sparkles loses her temper and cancels the show. She soon learns that some games are much better with all your friends! A colourful and energetic picture book from the exceptional new pairing of Caryl Hart and Tony Neal.

I Told You I Can Play!

I Told You I Can Play! PDF Author: Brian Jordan
Publisher: Marimba Books
ISBN: 9781603490016
Category : African American children
Languages : en
Pages : 0

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Book Description
Brian's older brother thinks he's too small to play ball with them, but he shows them he's not.

You Can't Play With Us!

You Can't Play With Us! PDF Author: Rhys Clarkson
Publisher:
ISBN: 9781527292789
Category :
Languages : en
Pages : 36

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Book Description
"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition PDF Author: Sam Gorski
Publisher: Games You Can Play in Your Hea
ISBN: 9780998379418
Category : Games & Activities
Languages : en
Pages : 200

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Book Description
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Score!

Score! PDF Author: Nick Fauchald
Publisher: Capstone
ISBN: 9781404805132
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
A brief introduction to the basic moves and plays of a soccer game.

The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290

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Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

I Can Play It Safe

I Can Play It Safe PDF Author: Alison Feigh
Publisher: Free Spirit Publishing
ISBN: 157542777X
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
Here's help for all adults who want to talk to young children about personal safety. Written by an expert in child safety, this full-color picture book teaches kids (and helps adults reinforce) seven important rules to personal safety in a nonthreatening way. It covers topics like safe versus harmful secrets, safe versus harmful touches, and the importance of having a community of trusted adults to turn to for help. Emphasizing the "check-in" rule and teaching kids to trust their gut instincts, this book gives children the knowledge and confidence they need to make smart choices about their personal safety every day.

You Can Play the Harp!

You Can Play the Harp! PDF Author: Victoria Lynn Schultz
Publisher:
ISBN: 9780972707602
Category :
Languages : en
Pages : 101

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Book Description
You've always wanted to play an instrument; and what could be more beautiful and soothing than the sound of the harp? This book is designed to get you started on your journey. The ultimate goal is to inspire and encourage you to find a teacher in your area and learn even more.