Xna 4. 0 Game Development by Example

Xna 4. 0 Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Publishing
ISBN: 9781849692403
Category : Computer games
Languages : en
Pages : 0

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Book Description
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Xna 4. 0 Game Development by Example

Xna 4. 0 Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Publishing
ISBN: 9781849692403
Category : Computer games
Languages : en
Pages : 0

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Book Description
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Learning XNA 4.0

Learning XNA 4.0 PDF Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 9781449302764
Category : Computers
Languages : en
Pages : 540

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Book Description
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming PDF Author: Tom Miller
Publisher: Pearson Education
ISBN: 0132620138
Category : Computers
Languages : en
Pages : 690

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Book Description
Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
ISBN: 1849687099
Category : Computers
Languages : en
Pages : 575

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Book Description
Create action-packed 3D games with the Microsoft XNA Framework.

Xna 4.0 Game Development by Example

Xna 4.0 Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
ISBN: 1849690677
Category : Computers
Languages : en
Pages : 745

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Book Description
Create your own exciting games with Microsoft XNA 4.0.

Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook PDF Author: Luke Drumm
Publisher: Packt Publishing Ltd
ISBN: 1849691991
Category : Computers
Languages : en
Pages : 522

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Book Description
Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Professional Windows Phone 7 Game Development

Professional Windows Phone 7 Game Development PDF Author: Chris G. Williams
Publisher: John Wiley & Sons
ISBN: 1118067967
Category : Computers
Languages : en
Pages : 554

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Book Description
Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming PDF Author: Bruno Evangelista
Publisher: Apress
ISBN: 1430218185
Category : Computers
Languages : en
Pages : 437

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Book Description
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

XNA 4.0 Game Development by Example

XNA 4.0 Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Pub Limited
ISBN: 9781849690669
Category : Computers
Languages : en
Pages : 428

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Book Description
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.

XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes PDF Author: Riemer Grootjans
Publisher: Apress
ISBN: 1430205148
Category : Computers
Languages : en
Pages : 638

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Book Description
In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.