Author: Mark Szymczyk
Publisher: Black Apple Software Inc.
ISBN: 1467948276
Category : Computers
Languages : en
Pages : 450
Book Description
Xcode Tools Sensei is a book about Apple's developer tools that are used to create Mac and iOS applications. This book doesn't stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of Xcode Tools Sensei. This edition has been updated for Xcode 4.5 and iOS 6. Some of the new material in this edition includes auto layout for iOS applications, cherry picking commits, and creating base localizations to simplify application localization.
Xcode Tools Sensei
Author: Mark Szymczyk
Publisher: Black Apple Software Inc.
ISBN: 1467948276
Category : Computers
Languages : en
Pages : 450
Book Description
Xcode Tools Sensei is a book about Apple's developer tools that are used to create Mac and iOS applications. This book doesn't stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of Xcode Tools Sensei. This edition has been updated for Xcode 4.5 and iOS 6. Some of the new material in this edition includes auto layout for iOS applications, cherry picking commits, and creating base localizations to simplify application localization.
Publisher: Black Apple Software Inc.
ISBN: 1467948276
Category : Computers
Languages : en
Pages : 450
Book Description
Xcode Tools Sensei is a book about Apple's developer tools that are used to create Mac and iOS applications. This book doesn't stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of Xcode Tools Sensei. This edition has been updated for Xcode 4.5 and iOS 6. Some of the new material in this edition includes auto layout for iOS applications, cherry picking commits, and creating base localizations to simplify application localization.
Mac Game Programming
Author: Mark Szymczyk
Publisher: Course Technology
ISBN: 9781931841184
Category : Computer games
Languages : en
Pages : 0
Book Description
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
Publisher: Course Technology
ISBN: 9781931841184
Category : Computer games
Languages : en
Pages : 0
Book Description
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
Mobile Technologies and Applications for the Internet of Things
Author: Michael E. Auer
Publisher: Springer
ISBN: 3030114341
Category : Technology & Engineering
Languages : en
Pages : 414
Book Description
This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018. Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend. Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples. This book contains papers in the fields of: Interactive Collaborative Mobile Learning Environments Mobile Health Care Training Game-based Learning Design of Internet of Things (IoT) Devices and Applications Assessment and Quality in Mobile Learning. Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.
Publisher: Springer
ISBN: 3030114341
Category : Technology & Engineering
Languages : en
Pages : 414
Book Description
This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018. Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend. Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples. This book contains papers in the fields of: Interactive Collaborative Mobile Learning Environments Mobile Health Care Training Game-based Learning Design of Internet of Things (IoT) Devices and Applications Assessment and Quality in Mobile Learning. Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.
Embedded Linux Development Using Yocto Project Cookbook
Author: Alex González
Publisher: Packt Publishing Ltd
ISBN: 1788392922
Category : Computers
Languages : en
Pages : 449
Book Description
Over 79 hands-on recipes for professional embedded Linux developers to optimize and boost their Yocto Project know-how Key Features Optimize your Yocto setup to speed up development and debug build issues Use what is quickly becoming the standard embedded Linux product builder framework—the Yocto Project Recipe-based implementation of best practices to optimize your Linux system Book Description The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release. What you will learn Optimize your Yocto Project setup to speed up development and debug build issues Use Docker containers to build Yocto Project-based systems Take advantage of the user-friendly Toaster web interface to the Yocto Project build system Build and debug the Linux kernel and its device trees Customize your root filesystem with already-supported and new Yocto packages Optimize your production systems by reducing the size of both the Linux kernel and root filesystems Explore the mechanisms to increase the root filesystem security Understand the open source licensing requirements and how to comply with them when cohabiting with proprietary programs Create recipes, and build and run applications in C, C++, Python, Node.js, and Java Who this book is for If you are an embedded Linux developer with the basic knowledge of Yocto Project, this book is an ideal way to broaden your knowledge with recipes for embedded development.
Publisher: Packt Publishing Ltd
ISBN: 1788392922
Category : Computers
Languages : en
Pages : 449
Book Description
Over 79 hands-on recipes for professional embedded Linux developers to optimize and boost their Yocto Project know-how Key Features Optimize your Yocto setup to speed up development and debug build issues Use what is quickly becoming the standard embedded Linux product builder framework—the Yocto Project Recipe-based implementation of best practices to optimize your Linux system Book Description The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release. What you will learn Optimize your Yocto Project setup to speed up development and debug build issues Use Docker containers to build Yocto Project-based systems Take advantage of the user-friendly Toaster web interface to the Yocto Project build system Build and debug the Linux kernel and its device trees Customize your root filesystem with already-supported and new Yocto packages Optimize your production systems by reducing the size of both the Linux kernel and root filesystems Explore the mechanisms to increase the root filesystem security Understand the open source licensing requirements and how to comply with them when cohabiting with proprietary programs Create recipes, and build and run applications in C, C++, Python, Node.js, and Java Who this book is for If you are an embedded Linux developer with the basic knowledge of Yocto Project, this book is an ideal way to broaden your knowledge with recipes for embedded development.
Getting Things Done
Author: David Allen
Publisher: Penguin
ISBN: 0698161866
Category : Business & Economics
Languages : en
Pages : 354
Book Description
The book Lifehack calls "The Bible of business and personal productivity." "A completely revised and updated edition of the blockbuster bestseller from 'the personal productivity guru'"—Fast Company Since it was first published almost fifteen years ago, David Allen’s Getting Things Done has become one of the most influential business books of its era, and the ultimate book on personal organization. “GTD” is now shorthand for an entire way of approaching professional and personal tasks, and has spawned an entire culture of websites, organizational tools, seminars, and offshoots. Allen has rewritten the book from start to finish, tweaking his classic text with important perspectives on the new workplace, and adding material that will make the book fresh and relevant for years to come. This new edition of Getting Things Done will be welcomed not only by its hundreds of thousands of existing fans but also by a whole new generation eager to adopt its proven principles.
Publisher: Penguin
ISBN: 0698161866
Category : Business & Economics
Languages : en
Pages : 354
Book Description
The book Lifehack calls "The Bible of business and personal productivity." "A completely revised and updated edition of the blockbuster bestseller from 'the personal productivity guru'"—Fast Company Since it was first published almost fifteen years ago, David Allen’s Getting Things Done has become one of the most influential business books of its era, and the ultimate book on personal organization. “GTD” is now shorthand for an entire way of approaching professional and personal tasks, and has spawned an entire culture of websites, organizational tools, seminars, and offshoots. Allen has rewritten the book from start to finish, tweaking his classic text with important perspectives on the new workplace, and adding material that will make the book fresh and relevant for years to come. This new edition of Getting Things Done will be welcomed not only by its hundreds of thousands of existing fans but also by a whole new generation eager to adopt its proven principles.
Object-Oriented JavaScript
Author: Stoyan Stefanov
Publisher: Packt Publishing Ltd
ISBN: 184719415X
Category : Computers
Languages : en
Pages : 529
Book Description
Create scalable, reusable high-quality JavaScript applications and libraries
Publisher: Packt Publishing Ltd
ISBN: 184719415X
Category : Computers
Languages : en
Pages : 529
Book Description
Create scalable, reusable high-quality JavaScript applications and libraries
True Anarchy & Its Misconceptions
Author: Andrew Sheldon
Publisher: Andrew Sheldon
ISBN: 0992249929
Category : Political Science
Languages : en
Pages : 3
Book Description
This 99pp eBook offers an outline of anarchy and describes some of the pressing issues that tends to skew debate about what constitutes anarchy, and why much of the discussion around the left vs right anarchy tends only to engender political apprehensions that tilt the debate towards mainstream or contemporary politics.
Publisher: Andrew Sheldon
ISBN: 0992249929
Category : Political Science
Languages : en
Pages : 3
Book Description
This 99pp eBook offers an outline of anarchy and describes some of the pressing issues that tends to skew debate about what constitutes anarchy, and why much of the discussion around the left vs right anarchy tends only to engender political apprehensions that tilt the debate towards mainstream or contemporary politics.
On Java 8
Author: Bruce Eckel
Publisher: MindView LLC
ISBN: 0981872522
Category : Computers
Languages : en
Pages : 1820
Book Description
Publisher: MindView LLC
ISBN: 0981872522
Category : Computers
Languages : en
Pages : 1820
Book Description
Thinking Forth
Author: Leo Brodie
Publisher: Punchy Publishing
ISBN: 0976458705
Category : Computers
Languages : en
Pages : 313
Book Description
Thinking Forth applies a philosophy of problem solving and programming style to the unique programming language Forth. Published first in 1984, it could be among the timeless classics of computer books, such as Fred Brooks' The Mythical Man-Month and Donald Knuth's The Art of Computer Programming. Many software engineering principles discussed here have been rediscovered in eXtreme Programming, including (re)factoring, modularity, bottom-up and incremental design. Here you'll find all of those and more, such as the value of analysis and design, described in Leo Brodie's down-to-earth, humorous style, with illustrations, code examples, practical real life applications, illustrative cartoons, and interviews with Forth's inventor, Charles H. Moore as well as other Forth thinkers.
Publisher: Punchy Publishing
ISBN: 0976458705
Category : Computers
Languages : en
Pages : 313
Book Description
Thinking Forth applies a philosophy of problem solving and programming style to the unique programming language Forth. Published first in 1984, it could be among the timeless classics of computer books, such as Fred Brooks' The Mythical Man-Month and Donald Knuth's The Art of Computer Programming. Many software engineering principles discussed here have been rediscovered in eXtreme Programming, including (re)factoring, modularity, bottom-up and incremental design. Here you'll find all of those and more, such as the value of analysis and design, described in Leo Brodie's down-to-earth, humorous style, with illustrations, code examples, practical real life applications, illustrative cartoons, and interviews with Forth's inventor, Charles H. Moore as well as other Forth thinkers.
Bioengineering and the Skin
Author: Ronald Marks
Publisher: Springer Science & Business Media
ISBN: 9780852003145
Category : Gardening
Languages : en
Pages : 350
Book Description
R. MARKS Biology has become a 'numbers game'. The advantages of being able to grade changes in tissue, submit results to statistical analysis and accurately record biological phenomena make measurement essential. This is as true for the various disciplines in applied biology as it is for the more esoteric aspects ofthe subject. Regrettably, sk in biologists until recently had not seized the opportunities that the availability of their tissue of interest afforded and fell behind in the exploration of measurement techniques. Probably this resulted in part from the mistaken sentiment that 'to see is to know'. It also originated from the complexity ofthe skin which. as a closely interwoven mixture oftissue types. makes assessments technically difficult. However, we are optimistic about the future. The International Society for Bioengineering and the Skin was formed in Cardiff in ] uly 1979 in response to the wishes of the delegates who had attended the first International Symposium on the subject in Miami in 1976 and the second in Cardiff 3 years later. This volume is the proceedings of the Cardiff meeting. We believe that it demonstrates the brave efforts and variety of new ideas that characterise the studies of scientists who realise the importance of blending the phYSICal sciences with skin biology.
Publisher: Springer Science & Business Media
ISBN: 9780852003145
Category : Gardening
Languages : en
Pages : 350
Book Description
R. MARKS Biology has become a 'numbers game'. The advantages of being able to grade changes in tissue, submit results to statistical analysis and accurately record biological phenomena make measurement essential. This is as true for the various disciplines in applied biology as it is for the more esoteric aspects ofthe subject. Regrettably, sk in biologists until recently had not seized the opportunities that the availability of their tissue of interest afforded and fell behind in the exploration of measurement techniques. Probably this resulted in part from the mistaken sentiment that 'to see is to know'. It also originated from the complexity ofthe skin which. as a closely interwoven mixture oftissue types. makes assessments technically difficult. However, we are optimistic about the future. The International Society for Bioengineering and the Skin was formed in Cardiff in ] uly 1979 in response to the wishes of the delegates who had attended the first International Symposium on the subject in Miami in 1976 and the second in Cardiff 3 years later. This volume is the proceedings of the Cardiff meeting. We believe that it demonstrates the brave efforts and variety of new ideas that characterise the studies of scientists who realise the importance of blending the phYSICal sciences with skin biology.