Author: Brian Johnson
Publisher: John Wiley & Sons
ISBN: 0471771805
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides information on the features and functions of the Xbox 360.
Xbox 360?For Dummies
Author: Brian Johnson
Publisher: John Wiley & Sons
ISBN: 0471771805
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides information on the features and functions of the Xbox 360.
Publisher: John Wiley & Sons
ISBN: 0471771805
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides information on the features and functions of the Xbox 360.
My Xbox
Author: Bill Loguidice
Publisher: Que Publishing
ISBN: 0132832062
Category : Computers
Languages : en
Pages : 483
Book Description
This is the quick, visual, one-stop tutorial for everyone who wants to get maximum fun and entertainment out of their Xbox 360, Xbox Live, and Kinect controller. Gaming experts Christina and Bill Loguidice cover everything Xbox has to offer, uncovering cool features and tools most users won't ever discover on their own. You learn how to get started with Xbox 360; fast-network your Xbox 360s; run the media content in your Windows PCs; personalize your Xbox experiences; find great stuff on Microsoft's Game, Video, and Music Marketplaces; get acquainted with your Xbox friends and communities; get to know the Kinect controller and Hub; and find great Kinect games and get better at playing them. This book's concise, step-by-step instructions link to callouts on Xbox screen captures that show you exactly what to do. Tips and Notes help you discover powerful new techniques and shortcuts, and Help features guide you past common problems. This book is designed for all 50,000,000 Xbox 360 owners: from those who've just purchased their first system, to those diving headfirst into Kinect gaming, to millions of Xbox Live subscribers who want to get even more out of Microsoft's online services.
Publisher: Que Publishing
ISBN: 0132832062
Category : Computers
Languages : en
Pages : 483
Book Description
This is the quick, visual, one-stop tutorial for everyone who wants to get maximum fun and entertainment out of their Xbox 360, Xbox Live, and Kinect controller. Gaming experts Christina and Bill Loguidice cover everything Xbox has to offer, uncovering cool features and tools most users won't ever discover on their own. You learn how to get started with Xbox 360; fast-network your Xbox 360s; run the media content in your Windows PCs; personalize your Xbox experiences; find great stuff on Microsoft's Game, Video, and Music Marketplaces; get acquainted with your Xbox friends and communities; get to know the Kinect controller and Hub; and find great Kinect games and get better at playing them. This book's concise, step-by-step instructions link to callouts on Xbox screen captures that show you exactly what to do. Tips and Notes help you discover powerful new techniques and shortcuts, and Help features guide you past common problems. This book is designed for all 50,000,000 Xbox 360 owners: from those who've just purchased their first system, to those diving headfirst into Kinect gaming, to millions of Xbox Live subscribers who want to get even more out of Microsoft's online services.
XBOX 360 Forensics
Author: Steven Bolt
Publisher: Elsevier
ISBN: 1597496243
Category : Computers
Languages : en
Pages : 305
Book Description
XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console — it streams movies, connects with social networking sites and chatrooms, transfer files, and more — it just may contain evidence to assist in your next criminal investigation. The digital forensics community has already begun to receive game consoles for examination, but there is currently no map for you to follow as there may be with other digital media. XBOX 360 Forensics provides that map and presents the information in an easy-to-read, easy-to-reference format.This book is organized into 11 chapters that cover topics such as Xbox 360 hardware; XBOX LIVE; configuration of the console; initial forensic acquisition and examination; specific file types for Xbox 360; Xbox 360 hard drive; post-system update drive artifacts; and XBOX Live redemption code and Facebook.This book will appeal to computer forensic and incident response professionals, including those in federal government, commercial/private sector contractors, and consultants. - Game consoles are routinely seized and contain evidence of criminal activity - Author Steve Bolt wrote the first whitepaper on XBOX investigations
Publisher: Elsevier
ISBN: 1597496243
Category : Computers
Languages : en
Pages : 305
Book Description
XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console — it streams movies, connects with social networking sites and chatrooms, transfer files, and more — it just may contain evidence to assist in your next criminal investigation. The digital forensics community has already begun to receive game consoles for examination, but there is currently no map for you to follow as there may be with other digital media. XBOX 360 Forensics provides that map and presents the information in an easy-to-read, easy-to-reference format.This book is organized into 11 chapters that cover topics such as Xbox 360 hardware; XBOX LIVE; configuration of the console; initial forensic acquisition and examination; specific file types for Xbox 360; Xbox 360 hard drive; post-system update drive artifacts; and XBOX Live redemption code and Facebook.This book will appeal to computer forensic and incident response professionals, including those in federal government, commercial/private sector contractors, and consultants. - Game consoles are routinely seized and contain evidence of criminal activity - Author Steve Bolt wrote the first whitepaper on XBOX investigations
The Xbox 360 Pocket Guide
Author: Bart G. Farkas
Publisher: Pearson Education
ISBN: 0321606043
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Here is your essential companion to Microsoft's Xbox 360 video game console. The Xbox 360 Pocket Guide steers you through how to Set up the Xbox 360 and hook up components. Discover and learn about the most popular games. Play with friends on Xbox Live, chat with other players, and purchase Microsoft Points. Make your way around the Xbox Live Marketplace. Pick the best Xbox controllers and other accessories. Turn your Xbox 360 into a home media center. Use older Xbox games on the 360.
Publisher: Pearson Education
ISBN: 0321606043
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Here is your essential companion to Microsoft's Xbox 360 video game console. The Xbox 360 Pocket Guide steers you through how to Set up the Xbox 360 and hook up components. Discover and learn about the most popular games. Play with friends on Xbox Live, chat with other players, and purchase Microsoft Points. Make your way around the Xbox Live Marketplace. Pick the best Xbox controllers and other accessories. Turn your Xbox 360 into a home media center. Use older Xbox games on the 360.
Learning XNA 4.0
Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302769
Category : Computers
Languages : en
Pages : 542
Book Description
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302769
Category : Computers
Languages : en
Pages : 542
Book Description
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
The Xbox 360 Uncloaked
Author: Dean Takahashi
Publisher: Lulu.com
ISBN: 9780977784219
Category : Games
Languages : en
Pages : 404
Book Description
"The Xbox 360 Uncloaked" is the result of more than a hundred interviews, many at the highest levels of Microsoft, as well as countless months of independent investigative reporting. With unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi goes beyond the official story to reveal a true insider's look at the creation of the XBox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating book.
Publisher: Lulu.com
ISBN: 9780977784219
Category : Games
Languages : en
Pages : 404
Book Description
"The Xbox 360 Uncloaked" is the result of more than a hundred interviews, many at the highest levels of Microsoft, as well as countless months of independent investigative reporting. With unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi goes beyond the official story to reveal a true insider's look at the creation of the XBox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating book.
Ultimate Xbox 360 Cheats Codes & Secrets
Author: Prima Publishing
Publisher:
ISBN: 9780955163951
Category : Adventure games
Languages : en
Pages : 0
Book Description
Includes cheats, tips and hints to games such as: Call of Duty, Gears of War, Project Gotham Racing, Tomb Raider, Need For Speed, FIFA, WWE SmackDown Vs. RAW, The Elder Scrolls: Oblivion, and more. This book answers many questions from setting up your Xbox 360 to using Xbox Live and understanding HD gaming inside.
Publisher:
ISBN: 9780955163951
Category : Adventure games
Languages : en
Pages : 0
Book Description
Includes cheats, tips and hints to games such as: Call of Duty, Gears of War, Project Gotham Racing, Tomb Raider, Need For Speed, FIFA, WWE SmackDown Vs. RAW, The Elder Scrolls: Oblivion, and more. This book answers many questions from setting up your Xbox 360 to using Xbox Live and understanding HD gaming inside.
Cloudy with a Chance of Meatballs
Author: Judi Barrett
Publisher: Simon and Schuster
ISBN: 1442443049
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
The tiny town of Chewandswallow was very much like any other tiny town except for its weather which came three times a day, at breakfast, lunch and dinner. But it never rained rain and it never snowed snow and it never blew just wind. It rained things like soup and juice. It snowed things like mashed potatoes. And sometimes the wind blew in storms of hamburgers. Life for the townspeople was delicious until the weather took a turn for the worse. The food got larger and larger and so did the portions. Something has to be done in Chewandswallow...and in a hurry.
Publisher: Simon and Schuster
ISBN: 1442443049
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
The tiny town of Chewandswallow was very much like any other tiny town except for its weather which came three times a day, at breakfast, lunch and dinner. But it never rained rain and it never snowed snow and it never blew just wind. It rained things like soup and juice. It snowed things like mashed potatoes. And sometimes the wind blew in storms of hamburgers. Life for the townspeople was delicious until the weather took a turn for the worse. The food got larger and larger and so did the portions. Something has to be done in Chewandswallow...and in a hurry.
XNA Game Studio Express
Author: Joseph Hall
Publisher: Course Technology
ISBN: 9781598633689
Category : Computers
Languages : en
Pages : 762
Book Description
Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.
Publisher: Course Technology
ISBN: 9781598633689
Category : Computers
Languages : en
Pages : 762
Book Description
Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.
XNA Game Studio 4.0 Programming
Author: Tom Miller
Publisher: Addison-Wesley Professional
ISBN: 9780672333453
Category : Computer games
Languages : en
Pages : 0
Book Description
Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Publisher: Addison-Wesley Professional
ISBN: 9780672333453
Category : Computer games
Languages : en
Pages : 0
Book Description
Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.