Author: Charles Hadfield
Publisher:
ISBN:
Category :
Languages : en
Pages : 22
Book Description
Writing Games
Games for Writing
Author: Peggy Kaye
Publisher: Macmillan
ISBN: 9780374524272
Category : Education
Languages : en
Pages : 244
Book Description
A collection of games and activities designed to help children improve their writing skills.
Publisher: Macmillan
ISBN: 9780374524272
Category : Education
Languages : en
Pages : 244
Book Description
A collection of games and activities designed to help children improve their writing skills.
Game Writing
Author: Chris Mark Bateman
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 350
Book Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 350
Book Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Professional Techniques for Video Game Writing
Author: Wendy Despain
Publisher: CRC Press
ISBN: 1439875383
Category : Computers
Languages : en
Pages : 241
Book Description
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl
Publisher: CRC Press
ISBN: 1439875383
Category : Computers
Languages : en
Pages : 241
Book Description
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl
Writing Games
Author: Christine Pearson Casanave
Publisher: Routledge
ISBN: 080583530X
Category : Education
Languages : en
Pages : 316
Book Description
This work explores how writers from several different cultures learn to write in their academic settings, and how their writing practices intersect with their evolving identities as students and professionals in academic environments.
Publisher: Routledge
ISBN: 080583530X
Category : Education
Languages : en
Pages : 316
Book Description
This work explores how writers from several different cultures learn to write in their academic settings, and how their writing practices intersect with their evolving identities as students and professionals in academic environments.
Writing Games
Author: Christine Pears Casanave
Publisher: Routledge
ISBN: 1135660190
Category : Education
Languages : en
Pages : 295
Book Description
This work explores how writers from several different cultures learn to write in their academic settings, and how their writing practices intersect with their evolving identities as students and professionals in academic environments.
Publisher: Routledge
ISBN: 1135660190
Category : Education
Languages : en
Pages : 295
Book Description
This work explores how writers from several different cultures learn to write in their academic settings, and how their writing practices intersect with their evolving identities as students and professionals in academic environments.
Jigsaw Reading and Writing Activities
Author: John N. Sivell
Publisher: Full Blast Productions
ISBN: 1895451108
Category : English language
Languages : en
Pages : 185
Book Description
This reproducible activities kit emphasises academic reading, writing and discussion skills. The target audience for these materials is adult or young-adult students in high school, college, or college/university entrance courses. It has been devised to give students the chance to think, talk and write about real life topics. The book is structured in three units, each individual unit has four jigsaw parts, which are used first for reading and discussion and then, when they are thoroughly familiar to students, as examples for analysis and imitation in the process of improving writing skills. The book concentrates on realistic writing, not just exercises. There are drills and practice on specific language points, but only in preparation for much freer writing activities. The main thing is for students to develop their own arguments about subjects that matter. Includes an extensive Teacher's Notes on how to exploit the materials.
Publisher: Full Blast Productions
ISBN: 1895451108
Category : English language
Languages : en
Pages : 185
Book Description
This reproducible activities kit emphasises academic reading, writing and discussion skills. The target audience for these materials is adult or young-adult students in high school, college, or college/university entrance courses. It has been devised to give students the chance to think, talk and write about real life topics. The book is structured in three units, each individual unit has four jigsaw parts, which are used first for reading and discussion and then, when they are thoroughly familiar to students, as examples for analysis and imitation in the process of improving writing skills. The book concentrates on realistic writing, not just exercises. There are drills and practice on specific language points, but only in preparation for much freer writing activities. The main thing is for students to develop their own arguments about subjects that matter. Includes an extensive Teacher's Notes on how to exploit the materials.
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Author: Richard Colby
Publisher: Springer Nature
ISBN: 303063311X
Category : Study Aids
Languages : en
Pages : 339
Book Description
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Publisher: Springer Nature
ISBN: 303063311X
Category : Study Aids
Languages : en
Pages : 339
Book Description
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Cursive Writing Activities
Author: Susan Collins
Publisher: Teacher Created Resources
ISBN: 1420635921
Category : Education
Languages : en
Pages : 98
Book Description
Help students master important handwriting skills. Activities allow students to practice letter formations as they develop skills in writing sentences and paragraphs, creative writing, and everyday writing.
Publisher: Teacher Created Resources
ISBN: 1420635921
Category : Education
Languages : en
Pages : 98
Book Description
Help students master important handwriting skills. Activities allow students to practice letter formations as they develop skills in writing sentences and paragraphs, creative writing, and everyday writing.
The Game Writing Guide
Author: Anna Megill
Publisher: CRC Press
ISBN: 1000878198
Category : Computers
Languages : en
Pages : 204
Book Description
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Publisher: CRC Press
ISBN: 1000878198
Category : Computers
Languages : en
Pages : 204
Book Description
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.