Worlds in the Making

Worlds in the Making PDF Author: Svante Arrhenius
Publisher:
ISBN:
Category : Cosmogony
Languages : en
Pages : 258

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Book Description

Worlds in the Making

Worlds in the Making PDF Author: Svante Arrhenius
Publisher:
ISBN:
Category : Cosmogony
Languages : en
Pages : 258

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Book Description


Worlds in the making: The evolution of the universe

Worlds in the making: The evolution of the universe PDF Author: Svante Arrhenius
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 201

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Book Description
"Worlds in the making: The evolution of the universe" by Svante Arrhenius (translated by H. Borns). Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Worlds in the Making - The Evolution of the Universe

Worlds in the Making - The Evolution of the Universe PDF Author: Svante Arrhenius
Publisher: Trollope Press
ISBN: 1446007588
Category :
Languages : en
Pages : 246

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Book Description
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Making Worlds

Making Worlds PDF Author: Claudia Breger
Publisher: Columbia University Press
ISBN: 0231550693
Category : Performing Arts
Languages : en
Pages : 474

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Book Description
The twenty-first century has witnessed a resurgence of economic inequality, racial exclusion, and political hatred, causing questions of collective identity and belonging to assume new urgency. In Making Worlds, Claudia Breger argues that contemporary European cinema provides ways of thinking about and feeling collectivity that can challenge these political trends. Breger offers nuanced readings of major contemporary films such as Michael Haneke’s The White Ribbon, Alejandro González Iñárritu’s Biutiful, Fatih Akın’s The Edge of Heaven, Asghar Farhadi’s A Separation, and Aki Kaurismäki’s refugee trilogy, as well as works by Jean-Luc Godard and Rainer Werner Fassbinder. Through a new model of cinematic worldmaking, Breger examines the ways in which these works produce unexpected and destabilizing affects that invite viewers to imagine new connections among individuals or groups. These films and their depictions of refugees, immigrants, and communities do not simply counter dominant political imaginaries of hate and fear with calls for empathy or solidarity. Instead, they produce layered sensibilities that offer the potential for greater openness to others’ present, past, and future claims. Drawing on the work of Latour, Deleuze, and Rancière, Breger engages questions of genre and realism along with the legacies of cinematic modernism. Offering a rich account of contemporary film, Making Worlds theorizes the cinematic creation of imaginative spaces in order to find new ways of responding to political hatred.

Making Virtual Worlds

Making Virtual Worlds PDF Author: Thomas Malaby
Publisher: Cornell University Press
ISBN: 0801457750
Category : Social Science
Languages : en
Pages : 179

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Book Description
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Worldmaking

Worldmaking PDF Author: Tom Clark
Publisher: John Benjamins Publishing Company
ISBN: 9027266166
Category : Literary Criticism
Languages : en
Pages : 253

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Book Description
In 1978, Nelson Goodman explored the relation of “worlds” to language and literature, formulating the term, “worldmaking” to suggest that many other worlds can as plausibly exist as the “world” we know right now. We cannot catch or know “the world” as such: all we can catch are the world versions - descriptions, views or workings of the world – that are expressed in symbolic systems (words, music, dancing, visual representations). Over the twenty-five years since then, creative works have played a crucial role in realigning, reshaping and renegotiating our understandings of how worlds can be made and preserved in the face of globalizing trends. The volume is divided into three sections, each engaging with worlds as malleable constructs. Central to all of the contributions is the question: how can we understand the relationships between natural, political, cultural, fictional, literary, linguistic and virtual worlds, and why does this matter?

Making Videogames

Making Videogames PDF Author: Duncan Harris
Publisher: National Geographic Books
ISBN: 050002314X
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Making Social Worlds

Making Social Worlds PDF Author: W. Barnett Pearce
Publisher: John Wiley & Sons
ISBN: 0470766409
Category : Social Science
Languages : en
Pages : 272

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Book Description
Making Social Worlds: A Communication Perspective offers the most accessible introduction to the tools and concepts of CMM – Coordinated Management of Meaning – one of the groundbreaking theories of speech communication. Draws upon advances in research for the most up-to-date concepts in speech communication Defines the 'critical moments' of communication for students and practitioners; encouraging us to view communication as a two-sided process of coordinating actions and making/managing meanings Questions how we can intervene in dangerous or undesirable patterns of communication that will result in better social worlds

Conflict, Heritage and World-Making in the Chaco

Conflict, Heritage and World-Making in the Chaco PDF Author: Esther Breithoff
Publisher: UCL Press
ISBN: 1787358062
Category : Social Science
Languages : en
Pages : 224

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Book Description
Conflict, Heritage and World-Making in the Chaco documents and interprets the physical remains and afterlives of the Chaco War (1932–35) – known as South America’s first ‘modern’ armed conflict – in what is now present-day Paraguay. It focuses not only on archaeological remains as conventionally understood, but takes an ontological approach to heterogeneous assemblages of objects, texts, practices and landscapes shaped by industrial war and people’s past and present engagements with them. These assemblages could be understood to constitute a ‘dark heritage’, the debris of a failed modernity. Yet it is clear that they are not simply dead memorials to this bloody war, but have been, and continue to be active in making, unmaking and remaking worlds – both for the participants and spectators of the war itself, as well as those who continue to occupy and live amongst the vast accretions of war matériel which persist in the present.

Climate and the Making of Worlds

Climate and the Making of Worlds PDF Author: Tobias Menely
Publisher: University of Chicago Press
ISBN: 022677631X
Category : History
Languages : en
Pages : 278

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Book Description
Winner of the Society for Literature, Science, and the Arts Michelle Kendrick Memorial Book Prize and the Center for Robert Penn Warren Studies Warren-Brooks Award. In this book, Tobias Menely develops a materialist ecocriticism, tracking the imprint of the planetary across a long literary history of poetic rewritings and critical readings which continually engage with the climate as a condition of human world making. Menely’s central archive is English poetry written between John Milton’s Paradise Lost (1667) and Charlotte Smith’s “Beachy Head” (1807)—a momentous century and a half during which Britain, emerging from a crisis intensified by the Little Ice Age, established the largest empire in world history and instigated the Industrial Revolution. Incorporating new sciences into ancient literary genres, these ambitious poems aspired to encompass what the eighteenth-century author James Thomson called the “system . . . entire.” Thus they offer a unique record of geohistory, Britain’s epochal transition from an agrarian society, buffeted by climate shocks, to a modern coal-powered nation. Climate and the Making of Worlds is a bracing and sophisticated contribution to ecocriticism, the energy humanities, and the prehistory of the Anthropocene.