The World Book Encyclopedia

The World Book Encyclopedia PDF Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 554

Get Book Here

Book Description
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

The World Book Encyclopedia

The World Book Encyclopedia PDF Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 554

Get Book Here

Book Description
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

The War of the Worlds

The War of the Worlds PDF Author: H. G. Wells
Publisher: Open Road Media
ISBN: 1504034562
Category : Fiction
Languages : en
Pages : 208

Get Book Here

Book Description
The science fiction masterpiece of man versus alien that inspired generations, from Orson Welles’s classic radio play to the film starring Tom Cruise. At the turn of the twentieth century, few would believe that mankind is being watched from above. But millions of miles from Earth, the lords of the Red Planet prepare their armies for invasion, waiting for the moment to strike. When they land in the English countryside, baffled humans approach, waving white flags, and the Martians burn them to a crisp. The war has begun, and mankind doesn’t stand a chance. As Martian armies roll across England, one man fights to keep his family safe, risking his life—and his sanity—on the front lines of the greatest war in galactic history. H. G. Wells’s groundbreaking novel, adapted to radio and film, among other mediums, by visionary artists from Orson Welles to Steven Spielberg, remains one of the most chilling, unforgettable works of science fiction ever written. This ebook has been professionally proofread to ensure accuracy and readability on all devices.

They Create Worlds

They Create Worlds PDF Author: Alexander Smith
Publisher: CRC Press
ISBN: 042975261X
Category : Computers
Languages : en
Pages : 601

Get Book Here

Book Description
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

New Digital Worlds

New Digital Worlds PDF Author: Roopika Risam
Publisher: Northwestern University Press
ISBN: 0810138875
Category : Education
Languages : en
Pages : 229

Get Book Here

Book Description
The emergence of digital humanities has been heralded for its commitment to openness, access, and the democratizing of knowledge, but it raises a number of questions about omissions with respect to race, gender, sexuality, disability, and nation. Postcolonial digital humanities is one approach to uncovering and remedying inequalities in digital knowledge production, which is implicated in an information-age politics of knowledge. New Digital Worlds traces the formation of postcolonial studies and digital humanities as fields, identifying how they can intervene in knowledge production in the digital age. Roopika Risam examines the role of colonial violence in the development of digital archives and the possibilities of postcolonial digital archives for resisting this violence. Offering a reading of the colonialist dimensions of global organizations for digital humanities research, she explores efforts to decenter these institutions by emphasizing the local practices that subtend global formations and pedagogical approaches that support this decentering. Last, Risam attends to human futures in new digital worlds, evaluating both how algorithms and natural language processing software used in digital humanities projects produce universalist notions of the "human" and also how to resist this phenomenon.

Genre Worlds

Genre Worlds PDF Author: Beth Driscoll
Publisher: Page and Screen
ISBN: 9781625346612
Category : Literary Criticism
Languages : en
Pages : 272

Get Book Here

Book Description
Works of genre fiction are a source of enjoyment, read during cherished leisure time and in incidental moments of relaxation. This original book takes readers inside three popular genres of fiction, including crime, fantasy, and romance, to reveal how personal tastes, social connections, and industry knowledge shape genre worlds. Attuned to both the pleasure and the profession of producing genre fiction, the authors investigate contemporary developments in the field?the rise of Amazon, self-publishing platforms, transmedia storytelling, and growing global publishing conglomerates?and show how these interact with older practices, from fan conventions to writers? groups. Sitting at the intersection of literary studies, genre studies, fan studies, and studies of the book and publishing cultures, Genre Worlds considers how contemporary genre fiction is produced and circulated on a global scale. Its authors propose an innovative theoretical framework that unfolds genre fiction?s most compelling characteristics: its connected social, industrial, and textual practices. As they demonstrate, genre fiction books are not merely texts; they are also nodes of social and industrial activity involving the production, dissemination, and reception of the texts.

Synthetic Worlds

Synthetic Worlds PDF Author: Edward Castronova
Publisher: University of Chicago Press
ISBN: 0226096319
Category : Computers
Languages : en
Pages : 346

Get Book Here

Book Description
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Well Between the Worlds

The Well Between the Worlds PDF Author: Sam Llewellyn
Publisher: Scholastic Inc.
ISBN: 0439934702
Category : Juvenile Fiction
Languages : en
Pages : 390

Get Book Here

Book Description
This epic tale leads readers on an extraordinary journey into a world of magic and monsters -- a journey fraught with peril at every turn. Can one boy and girl stand in the way of a colossal evil with its roots sunk deep in ages of wickedness?

5 Worlds Book 5: The Emerald Gate

5 Worlds Book 5: The Emerald Gate PDF Author: Mark Siegel
Publisher: Random House Graphic
ISBN: 0593120604
Category : Juvenile Fiction
Languages : en
Pages : 273

Get Book Here

Book Description
Oona and her friends face their ultimate challenge in the final installment of the graphic sci-fi fantasy series that's Star Wars meets Avatar: The Last Airbender! In the epic conclusion to the 5 Worlds series, the final battle looms as Oona, Jax, and An Tzu travel to the treacherous world of Grimbo (E)! There, Oona must light the last beacon to save the 5 Worlds, but first she has to find it! When Jax saves an old friend, Oona is given a clue to the green beacon's location. Unfortunately, the journey to lighting it on this strange, watery planet is the most dangerous yet. Meanwhile, Stan Moon has one more trick up his sleeve as his frightening powers and mysterious connection to An Tzu continue to grow. How can Oona ever hope to beat him? Can she count on her friends or will a terrible betrayal mean the 5 Worlds will be lost to evil forever? The 5 Worlds series: #1: The Sand Warrior, #2: The Cobalt Prince, #3: The Red Maze, #4: The Amber Anthem, #5: The Emerald Gate

Parallel Worlds

Parallel Worlds PDF Author: Michio Kaku
Publisher: Vintage
ISBN: 1400033721
Category : Science
Languages : en
Pages : 449

Get Book Here

Book Description
The national bestselling author of The God Equation takes us on a thrilling journey to explore black holes and time machines, multidimensional space and the possibility that parallel universes may lay alongside our own. “A wonderful tour, with an expert guide.” —Brian Greene, New York Times bestselling author of The Elegant Universe Kaku skillfully guides us through the latest innovations in string theory and its latest iteration, M-theory, which posits that our universe may be just one in an endless multiverse, a singular bubble floating in a sea of infinite bubble universes. If M-theory is proven correct, we may perhaps finally find answer to the question, “What happened before the big bang?” This is an exciting and unforgettable introduction into the new cutting-edge theories of physics and cosmology from one of the pre-eminent voices in the field.

On the Verge of Two Worlds

On the Verge of Two Worlds PDF Author: George Alexander Lethbridge Banbury
Publisher:
ISBN:
Category :
Languages : en
Pages : 328

Get Book Here

Book Description