Wizards Unite: Feature Preview

Wizards Unite: Feature Preview PDF Author: Vincent Verret
Publisher:
ISBN: 9781090800763
Category :
Languages : en
Pages : 27

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Book Description
In anticipation of the release of Wizards Unite, this unofficial game preview contains all the known details of the official release, complete with original analysis from a veteran augmented reality gamer. Be the first to learn about amazing features, including how the game uses new augmented reality technology to deliver an amazing game experience! This guide previews "Foundables", Spell Energy and Inns, Ingredients and Potions, Portmanteaus and "Portkeys", Fortresses, and Magical Professions.Please support the official release of Wizards Unite. Niantic has done an awesome job with Pokemon Go and Ingress, and I'm very excited about this new AR game.

Wizards Unite: Feature Preview

Wizards Unite: Feature Preview PDF Author: Vincent Verret
Publisher:
ISBN: 9781090800763
Category :
Languages : en
Pages : 27

Get Book

Book Description
In anticipation of the release of Wizards Unite, this unofficial game preview contains all the known details of the official release, complete with original analysis from a veteran augmented reality gamer. Be the first to learn about amazing features, including how the game uses new augmented reality technology to deliver an amazing game experience! This guide previews "Foundables", Spell Energy and Inns, Ingredients and Potions, Portmanteaus and "Portkeys", Fortresses, and Magical Professions.Please support the official release of Wizards Unite. Niantic has done an awesome job with Pokemon Go and Ingress, and I'm very excited about this new AR game.

The Unofficial Wizards Unite Handbook

The Unofficial Wizards Unite Handbook PDF Author: Pascal Landolt
Publisher: Riva Verlag
ISBN: 3745309332
Category : Games & Activities
Languages : en
Pages : 113

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Book Description
Welcome, Sorcerer's Apprentice! Before you lies the fabulous Wizarding World from the Harry Potter universe, with its many mysterious secrets awaiting your discovery! As a member of the Ministry of Magic, your task now is to seek out and banish the magical Artifacts and Creatures that have suddenly appeared all over the Muggle world. A daunting task, no doubt. But fear not–you're not alone! Now you have The Unofficial Wizards Unite Handbook to accompany you on your quest to meet the Challenges of the Wizarding World. Step by step, fellow adventurers Kevin Kyburz and Pascal Landolt will walk you through the game's basic features to help you maximize your resources and rapidly strengthen your magical powers. Full of valuable tips and tricks, this unofficial game guide uses screenshots and videos for easier learning so that you can waste no time advancing to higher levels. We'll show you the best way to brew potions, how to make the most of your gold, and how you and your friends can defeat the dangerous Creatures you'll face in those all-important Fortress battles. So don't go it alone! Let us help you through the wilds of the wayward world of Wizards Unite!

Narrating Locative Media

Narrating Locative Media PDF Author: Vasileios N. Delioglanis
Publisher: Springer Nature
ISBN: 3031274733
Category : Social Science
Languages : en
Pages : 324

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Book Description
This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson’s fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media. ​

Interactivity and Game Creation

Interactivity and Game Creation PDF Author: Anthony Brooks
Publisher: Springer Nature
ISBN: 3030734269
Category : Computers
Languages : en
Pages : 486

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Book Description
This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Exploring the Use of Metaverse in Business and Education

Exploring the Use of Metaverse in Business and Education PDF Author: Kumar, Jeetesh
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 351

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Book Description
Navigating the complexities of the metaverse presents a significant challenge in the rapidly evolving landscapes of business and education. As enterprises seek innovative ways to engage customers in virtual environments and educators explore new avenues for immersive learning experiences, having a comprehensive understanding and guidance is immeasurably valuable. However, the need for more literature addressing these emerging fields leaves a gap in knowledge and practice. Exploring the Use of Metaverse in Business and Education fills this void by providing a structured framework for studying the multifaceted dimensions of the metaverse. Edited by experts in their respective fields, each chapter of the book offers insights into foundational technologies, cutting-edge academic research, practical applications, and challenges ahead. This comprehensive approach equips readers with the knowledge and tools to navigate the metaverse confidently. By addressing the metaverse's current state and future potential, the book enables businesses to leverage this transformative technology for marketing, branding, and e-commerce. It also provides educators with strategies for creating immersive virtual learning environments and enhancing student engagement.

Wizards Unite

Wizards Unite PDF Author: Stephen Stratton
Publisher: Scholastic
ISBN: 9781338253962
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Presents a guide to the mobile video game, providing tips and tricks on increasing wizarding levels, finding rare traces, and locating all the fragments to complete a registry.

Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034

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Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Augmented and Mixed Reality for Communities

Augmented and Mixed Reality for Communities PDF Author: Joshua A. Fisher
Publisher: CRC Press
ISBN: 1000378470
Category : Computers
Languages : en
Pages : 291

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Book Description
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

Digital Games eBook

Digital Games eBook PDF Author: GURMEET SINGH DANG
Publisher: GURMEETWEB TECHNICAL LABS
ISBN: 9359750077
Category : Games & Activities
Languages : en
Pages : 1484

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Book Description


Entertainment Computing – ICEC 2021

Entertainment Computing – ICEC 2021 PDF Author: Jannicke Baalsrud Hauge
Publisher: Springer Nature
ISBN: 3030893944
Category : Computers
Languages : en
Pages : 549

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Book Description
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.