Author: Paul B. Thompson
Publisher: Wizards of the Coast
ISBN: 0786964871
Category : Fiction
Languages : en
Pages : 371
Book Description
Writing team Thompson & Cook once again explore the history of the ancient Dragonlance world in The Wizard's Fate, the next title in The Ergoth trilogy. Considered the historical specialists of the Dragonlance world, the authors take the story to a colorful and violent era of its history that has not been previously chronicled in any novel.
Wizard's Fate
Author: Paul B. Thompson
Publisher: Wizards of the Coast
ISBN: 0786964871
Category : Fiction
Languages : en
Pages : 371
Book Description
Writing team Thompson & Cook once again explore the history of the ancient Dragonlance world in The Wizard's Fate, the next title in The Ergoth trilogy. Considered the historical specialists of the Dragonlance world, the authors take the story to a colorful and violent era of its history that has not been previously chronicled in any novel.
Publisher: Wizards of the Coast
ISBN: 0786964871
Category : Fiction
Languages : en
Pages : 371
Book Description
Writing team Thompson & Cook once again explore the history of the ancient Dragonlance world in The Wizard's Fate, the next title in The Ergoth trilogy. Considered the historical specialists of the Dragonlance world, the authors take the story to a colorful and violent era of its history that has not been previously chronicled in any novel.
Wizardoms
Author: Jeffrey L. Kohanek
Publisher: Fallbrandt Press
ISBN: 9781949382181
Category : Fiction
Languages : en
Pages : 298
Book Description
Jerrell Landish is a thief, clever, creative, and conniving to the extreme. His legendary exploits force him to use the name Jace just to remain inconspicuous. When he accepts a contract to acquire a secret, enchanted amulet, he discovers the item has already been stolen. To satisify the leader of the Thieves' Guild, he must track down the amulet and complete the ultimate objective: Assassinate Wizard Lord Taladain, a man with the power of a god. Rhoa is an acrobat, diminutitve, agile, and daring. Armed with the Eye of Obscurance, she sets out to accomplish the unthinkable. Haunted by a troubled past, she cannot escape a single, all-consuming desire. She would risk anything to see Lord Taladain dead. Taladain's daughter, Narine, is a princess who recently graduated as a master wizardess. However, her father and brother seek nothing but power - one would use her to strengthen his position, the other views her as a threat to his future. Can she navigate troubled waters with danger lurking at every turn? Eye of Obscurance is the first entry in Fate of Wizardoms, a fantasy epic filled with magic, adventure, and intrigue, perfect for fans of Robert Jordan, Brandon Sanderson, and Michael J. Sullivan.
Publisher: Fallbrandt Press
ISBN: 9781949382181
Category : Fiction
Languages : en
Pages : 298
Book Description
Jerrell Landish is a thief, clever, creative, and conniving to the extreme. His legendary exploits force him to use the name Jace just to remain inconspicuous. When he accepts a contract to acquire a secret, enchanted amulet, he discovers the item has already been stolen. To satisify the leader of the Thieves' Guild, he must track down the amulet and complete the ultimate objective: Assassinate Wizard Lord Taladain, a man with the power of a god. Rhoa is an acrobat, diminutitve, agile, and daring. Armed with the Eye of Obscurance, she sets out to accomplish the unthinkable. Haunted by a troubled past, she cannot escape a single, all-consuming desire. She would risk anything to see Lord Taladain dead. Taladain's daughter, Narine, is a princess who recently graduated as a master wizardess. However, her father and brother seek nothing but power - one would use her to strengthen his position, the other views her as a threat to his future. Can she navigate troubled waters with danger lurking at every turn? Eye of Obscurance is the first entry in Fate of Wizardoms, a fantasy epic filled with magic, adventure, and intrigue, perfect for fans of Robert Jordan, Brandon Sanderson, and Michael J. Sullivan.
The Western Wizard
Author: Mickey Zucker Reichert
Publisher: Gateway
ISBN: 1473224802
Category : Fiction
Languages : en
Pages : 487
Book Description
When Odin breathed life into the mortal realms, he also created the Cardinal Wizards: the Northern Wizard as the representative of Good, the Southern as master of Evil, and the Western and Eastern as the keepers of the balance between Good and Evil, each neutral, both sharing the burden of holding their fellow magic wielders in check. But now the days decreed in ancient prophecy have come upon the mortal realms. The Great War has been fought and a Renshai has proven its Champion. Yet even as the war's heroes struggle to place the rightful king of Bearn upon his throne, and the also true Renshai seeks to train a new generation of his warrior race, the word is carried forth on falcon's wings that the Western Wizard is no more. And unless Shadimar, the Wizard of the East, can find the one mortal with any hope of surviving the challenge of the Seven Tasks of Wizardry, the worlds of gods and mortals alike will fall....
Publisher: Gateway
ISBN: 1473224802
Category : Fiction
Languages : en
Pages : 487
Book Description
When Odin breathed life into the mortal realms, he also created the Cardinal Wizards: the Northern Wizard as the representative of Good, the Southern as master of Evil, and the Western and Eastern as the keepers of the balance between Good and Evil, each neutral, both sharing the burden of holding their fellow magic wielders in check. But now the days decreed in ancient prophecy have come upon the mortal realms. The Great War has been fought and a Renshai has proven its Champion. Yet even as the war's heroes struggle to place the rightful king of Bearn upon his throne, and the also true Renshai seeks to train a new generation of his warrior race, the word is carried forth on falcon's wings that the Western Wizard is no more. And unless Shadimar, the Wizard of the East, can find the one mortal with any hope of surviving the challenge of the Seven Tasks of Wizardry, the worlds of gods and mortals alike will fall....
Fate of the Fallen
Author: Kel Kade
Publisher: Tor Books
ISBN: 1250293804
Category : Fiction
Languages : en
Pages : 315
Book Description
Fate of the Fallen is the start of a brand new adventure from New York Times bestselling author Kel Kade Not all stories have happy endings. Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in head first, pulling his best friend Aaslo along for the ride. However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin, and the friends find themselves staring death in the face they must decide how to become the heroes they were destined to be or, failing that, how to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1250293804
Category : Fiction
Languages : en
Pages : 315
Book Description
Fate of the Fallen is the start of a brand new adventure from New York Times bestselling author Kel Kade Not all stories have happy endings. Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in head first, pulling his best friend Aaslo along for the ride. However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin, and the friends find themselves staring death in the face they must decide how to become the heroes they were destined to be or, failing that, how to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Fate Freeport Companion
Author:
Publisher:
ISBN: 9781613170786
Category :
Languages : en
Pages :
Book Description
Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:* Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.* A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.* A brand-new magic system that melds classic fantasy RPG flavor with Fate Core rules.* An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.* Rules for using weapons, armor, magic items, and even firearms!* Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnlings.* Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate.* Statistics for over 75 heroic allies and and terrible villains described in The Pirate's Guide to Freeport.* Fury in Freeport: A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Publisher:
ISBN: 9781613170786
Category :
Languages : en
Pages :
Book Description
Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:* Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.* A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.* A brand-new magic system that melds classic fantasy RPG flavor with Fate Core rules.* An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.* Rules for using weapons, armor, magic items, and even firearms!* Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnlings.* Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate.* Statistics for over 75 heroic allies and and terrible villains described in The Pirate's Guide to Freeport.* Fury in Freeport: A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Wizards Tarot
Author: Corrine Kenner
Publisher: Llewellyn Worldwide
ISBN: 073871285X
Category : Body, Mind & Spirit
Languages : en
Pages : 132
Book Description
Step through the doors of Mandrake Academy . . . where you will don the robes of a magical apprentice and learn from your instructor--the tarot. Featuring gorgeous, intricately rendered digital artwork by John J. Blumen, this wonderfully unique tarot deck presents a full course in basic magic while teaching you the timeless art of reading the cards. Progress through the 78-card Rider-Waite-based deck and explore twenty-two enjoyable lessons, as taught by the Empress, professor of herbal magic; the Hierophant, professor of mythology; and other traditional figures who hail from the Major Arcana. --Gain skills in spellcasting, herbalism, runes, astrology, astral travel, shapeshifting, and other essential topics --Practice four schools of elemental magic, represented by the four suits of the Minor Arcana: fire, water, air, and earth For a study guide and more, visit www.WizardsTarot.com
Publisher: Llewellyn Worldwide
ISBN: 073871285X
Category : Body, Mind & Spirit
Languages : en
Pages : 132
Book Description
Step through the doors of Mandrake Academy . . . where you will don the robes of a magical apprentice and learn from your instructor--the tarot. Featuring gorgeous, intricately rendered digital artwork by John J. Blumen, this wonderfully unique tarot deck presents a full course in basic magic while teaching you the timeless art of reading the cards. Progress through the 78-card Rider-Waite-based deck and explore twenty-two enjoyable lessons, as taught by the Empress, professor of herbal magic; the Hierophant, professor of mythology; and other traditional figures who hail from the Major Arcana. --Gain skills in spellcasting, herbalism, runes, astrology, astral travel, shapeshifting, and other essential topics --Practice four schools of elemental magic, represented by the four suits of the Minor Arcana: fire, water, air, and earth For a study guide and more, visit www.WizardsTarot.com
Wizards and Words
Author: Lucie Korecká
Publisher: utzverlag GmbH
ISBN: 3831648107
Category : Language Arts & Disciplines
Languages : en
Pages : 308
Book Description
This work presents an outline of the Old Norse vocabulary associated with magic and its practicioners. The research is focused on the individual words’ evaluative aspect and on their function within the texts, as well as on the narrative roles of magic as a literary motif and as a cultural concept. The literary motif of magic plays a significant role as a narrative device that enables the construction of multiple layers of meaning in the texts. The cultural concept of magic contributes to the conceptualization of various social and psychological aspects, such as the transformations of political power, gender roles, the transgression of norms, irrational impulses, and diverse forms of otherness.
Publisher: utzverlag GmbH
ISBN: 3831648107
Category : Language Arts & Disciplines
Languages : en
Pages : 308
Book Description
This work presents an outline of the Old Norse vocabulary associated with magic and its practicioners. The research is focused on the individual words’ evaluative aspect and on their function within the texts, as well as on the narrative roles of magic as a literary motif and as a cultural concept. The literary motif of magic plays a significant role as a narrative device that enables the construction of multiple layers of meaning in the texts. The cultural concept of magic contributes to the conceptualization of various social and psychological aspects, such as the transformations of political power, gender roles, the transgression of norms, irrational impulses, and diverse forms of otherness.
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Blood Like Fate
Author: Liselle Sambury
Publisher: Simon and Schuster
ISBN: 1534465332
Category : Young Adult Fiction
Languages : en
Pages : 496
Book Description
In the spellbinding sequel to Blood Like Magic, Voya fights to save her witch community from a terrible future in this “poignant, smart, and wholly unique” (Tracy Deonn, New York Times bestselling author of Legendborn) novel that’s perfect for fans of Legendborn and Cemetery Boys. Voya Thomas may have passed her Calling to become a full-fledged witch, but the cost was higher than she’d ever imagined. Her grandmother is gone. Her cousin hates her. And her family doesn’t believe that she has what it takes to lead them. What’s more, Voya can’t let go of her feelings for Luc, sponsor son of the genius billionaire Justin Tremblay—the man that Luc believes Voya killed. Consequently, Luc wants nothing to do with her. Even her own ancestors seem to have lost faith in her. Every day Voya begs for their guidance, but her calls go unanswered. As Voya struggles to convince everyone—herself included—that she can be a good Matriarch, she has a vision of a terrifying, deadly future. A vision that would spell the end of the Toronto witches. With a newfound sense of purpose, Voya must do whatever it takes to bring her shattered community together and stop what's coming for them before it’s too late. Even if it means taking down the boy she loves—who might be the mastermind behind the coming devastation.
Publisher: Simon and Schuster
ISBN: 1534465332
Category : Young Adult Fiction
Languages : en
Pages : 496
Book Description
In the spellbinding sequel to Blood Like Magic, Voya fights to save her witch community from a terrible future in this “poignant, smart, and wholly unique” (Tracy Deonn, New York Times bestselling author of Legendborn) novel that’s perfect for fans of Legendborn and Cemetery Boys. Voya Thomas may have passed her Calling to become a full-fledged witch, but the cost was higher than she’d ever imagined. Her grandmother is gone. Her cousin hates her. And her family doesn’t believe that she has what it takes to lead them. What’s more, Voya can’t let go of her feelings for Luc, sponsor son of the genius billionaire Justin Tremblay—the man that Luc believes Voya killed. Consequently, Luc wants nothing to do with her. Even her own ancestors seem to have lost faith in her. Every day Voya begs for their guidance, but her calls go unanswered. As Voya struggles to convince everyone—herself included—that she can be a good Matriarch, she has a vision of a terrifying, deadly future. A vision that would spell the end of the Toronto witches. With a newfound sense of purpose, Voya must do whatever it takes to bring her shattered community together and stop what's coming for them before it’s too late. Even if it means taking down the boy she loves—who might be the mastermind behind the coming devastation.
The Return of the King
Author: J. R. R. Tolkien
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.