Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262

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Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262

Get Book Here

Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Teen Games Rule!

Teen Games Rule! PDF Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159

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Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Historical Collections of Harrison County, in the State of Ohio

Historical Collections of Harrison County, in the State of Ohio PDF Author: Charles Augustus Hanna
Publisher:
ISBN:
Category : Harrison County (Ohio)
Languages : en
Pages : 666

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Book Description


Wits & Wagers

Wits & Wagers PDF Author: Amy D'Orazio
Publisher: Quills & Quartos Publishing
ISBN: 9781956613926
Category :
Languages : en
Pages : 0

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Book Description
I love Elizabeth Bennet, and I shall do whatever it takes to win her, against any man-relation, friend, or foe, depend upon it. Fitzwilliam Darcy, feeling overwhelming despair at the finality of Elizabeth Bennet's rejection at Hunsford, decides he must accept the fate that duty has dictated to him. His cousins Colonel Fitzwilliam and Viscount Saye are aghast at Darcy's decision and do their best to thwart him, with cajolery, threats, and bribery all failing to move him. At last, the colonel suggests a daring plan: one last chance to reunite Darcy and Elizabeth, and one last opportunity for love. But nothing is as it seems in this battle of wits, where the stakes are true love. Everyone has their wagers placed, waiting to see whose plan for happily ever after will prevail.

Time

Time PDF Author: Briton Hadden
Publisher:
ISBN:
Category : History, Modern
Languages : en
Pages : 908

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Book Description


The Foundations of Legal Liability: History and theory of England contract law

The Foundations of Legal Liability: History and theory of England contract law PDF Author: Thomas Atkins Street
Publisher:
ISBN:
Category : Actions and defenses
Languages : en
Pages : 588

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Book Description


How to Host a Game Night

How to Host a Game Night PDF Author: Erik Arneson
Publisher: Simon and Schuster
ISBN: 1982150483
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there’s more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help. Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like: -How can I make the most of a small space? -Am I explaining the rules right? -What should I do if guests show up late? -How do I keep my dog from eating the pieces? -Do I have to invite Sean? Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson’s humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 0429773773
Category : Computers
Languages : en
Pages : 492

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Book Description
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.

The Fortnightly

The Fortnightly PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 786

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Book Description


Pascal's Wager

Pascal's Wager PDF Author: Jeff Jordan
Publisher: Clarendon Press
ISBN: 0191537578
Category : Philosophy
Languages : en
Pages : 241

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Book Description
What if there is no strong evidence that God exists? Is belief in God when faced with a lack of evidence illegitimate and improper? Evidentialism answers yes. According to Evidentialism, it is impermissible to believe any proposition lacking adequate evidence. And if any thesis enjoys the status of a dogma among philosophers, it is Evidentialism. Presenting a direct challenge to Evidentialism are pragmatic arguments for theism, which are designed to support belief in the absence of adequate evidence. Pascal's Wager is the most prominent theistic pragmatic argument, and issues in epistemology, the ethics of belief, and decision theory, as well as philosophical theology, all intersect at the Wager. Other prominent theistic pragmatic arguments include William James's celebrated essay, 'The Will to Believe'; a posthumously published and largely ignored pragmatic argument authored by J.S. Mill, supporting the propriety of hoping that quasi-theism is true; the eighteenth-century Scottish essayist James Beattie's argument that the consoling benefit of theistic belief is so great that theistic belief is permissible even when one thinks that the existence of God is less likely than not; and an argument championed by the nineteenth-century French philosopher Jules Lachelier, which based its case for theistic belief on the empirical benefits of believing as a theist, even if theism was very probably false. In Pascal's Wager: Pragmatic Arguments and Belief in God, Jeff Jordan explores various theistic pragmatic arguments, and the objections employed against them. Jordan presents a new version of the Wager, what he calls the 'Jamesian Wager', and argues that the Jamesian Wager survives the objections hurled against theistic pragmatic arguments and provides strong support for theistic belief. In addition to arguing for a sound version of the Wager, Jordan also argues that there is a version of Evidentialism compatible with a principled use of pragmatic arguments, and that the Argument from Divine Silence fails. Objections found in Voltaire, Hume, and Nietzsche against the Wager are scrutinized, as are objections issued by Richard Swinburne, Richard Gale, and other contemporary philosophers. The ethics of belief, the many-gods objection, the problem of infinite utilities, and the propriety of a hope based acceptance are also examined.