Author: Allen Fox
Publisher:
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 168
Book Description
If I'm the Better Player, Why Can't I Win?
Author: Allen Fox
Publisher:
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 168
Book Description
Publisher:
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 168
Book Description
What Drives Winning
Author:
Publisher:
ISBN: 9780996226455
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780996226455
Category :
Languages : en
Pages :
Book Description
Winning Blackjack for the Serious Player
Author: Edwin Silberstang
Publisher: Cardoza Publishing
ISBN: 1580424473
Category : Games & Activities
Languages : en
Pages : 224
Book Description
Beginning and intermediate players learn how to beat any single or multiple deck blackjack game in the world. More than fifteen chapters show the rules, variations, options, basic strategies, and master charts for correct play in casinos around the world. Learn smart money management, how to maximize profits, simplified counting methods, and how to get comps. Includes tipping guide, eight rules of self-discipline, and five practice quizzes. More than 100,000 copies sold. Illustrations. 256 pages
Publisher: Cardoza Publishing
ISBN: 1580424473
Category : Games & Activities
Languages : en
Pages : 224
Book Description
Beginning and intermediate players learn how to beat any single or multiple deck blackjack game in the world. More than fifteen chapters show the rules, variations, options, basic strategies, and master charts for correct play in casinos around the world. Learn smart money management, how to maximize profits, simplified counting methods, and how to get comps. Includes tipping guide, eight rules of self-discipline, and five practice quizzes. More than 100,000 copies sold. Illustrations. 256 pages
Winning Craps for the Serious Player
Author: J. Edward Allen
Publisher:
ISBN: 9781580420372
Category : Craps (Game)
Languages : en
Pages : 0
Book Description
Step-by-step, players learn the basic rules and variations and all the bets available. From pass line, come, and odds bets, to don't pass, don't come, field, place and the proposition bets, readers learn how and when these bets can be placed, the chances of these bets winning, and the odds and payoffs of these bets. Allen also shows how to use the most advantageous bets of all, the little known free odds -- wagers not even shown on the layout but which give the house no edge whatsoever!Winning Craps for the Serious Player is the most in-depth book yet written on craps and shows players everything they need to know to play and win money at craps.
Publisher:
ISBN: 9781580420372
Category : Craps (Game)
Languages : en
Pages : 0
Book Description
Step-by-step, players learn the basic rules and variations and all the bets available. From pass line, come, and odds bets, to don't pass, don't come, field, place and the proposition bets, readers learn how and when these bets can be placed, the chances of these bets winning, and the odds and payoffs of these bets. Allen also shows how to use the most advantageous bets of all, the little known free odds -- wagers not even shown on the layout but which give the house no edge whatsoever!Winning Craps for the Serious Player is the most in-depth book yet written on craps and shows players everything they need to know to play and win money at craps.
Don't Choke
Author: Gary Player
Publisher: Simon and Schuster
ISBN: 162636950X
Category : Sports & Recreation
Languages : en
Pages : 180
Book Description
Gary Player is one of golf’s greatest champions. As one of the “Big Three” of golf’s golden era (with Jack Nicklaus and Arnold Palmer), he helped launch golf as a major international sport. He sits fourth on the list of most major victories on the PGA Tour and built a reputation of being fearless on the course and steely on the greens. Don’t Choke is his look at what it takes to achieve success when the pressure is on. Player explains how and why he became a champion and what it takes to win in big-time golf, but he also explains how learning to cope in pressure situations can help anyone. He will review the most pressure-packed situations in his eighteen major victories and how he managed to succeed when things were most tense. But this book is not all about golf. Player has had a long successful career in business since his playing days—designing golf courses, marketing golf equipment and sportswear, and more. If you want to do better in a boardroom or in your next job interview, Player’s advice will help. This personal glimpse into the mind of a champion offers lessons to everyone who has to face pressure—and today that is all of us. “Gary is one the greatest competitors who ever played the game.”—Arnold Palmer
Publisher: Simon and Schuster
ISBN: 162636950X
Category : Sports & Recreation
Languages : en
Pages : 180
Book Description
Gary Player is one of golf’s greatest champions. As one of the “Big Three” of golf’s golden era (with Jack Nicklaus and Arnold Palmer), he helped launch golf as a major international sport. He sits fourth on the list of most major victories on the PGA Tour and built a reputation of being fearless on the course and steely on the greens. Don’t Choke is his look at what it takes to achieve success when the pressure is on. Player explains how and why he became a champion and what it takes to win in big-time golf, but he also explains how learning to cope in pressure situations can help anyone. He will review the most pressure-packed situations in his eighteen major victories and how he managed to succeed when things were most tense. But this book is not all about golf. Player has had a long successful career in business since his playing days—designing golf courses, marketing golf equipment and sportswear, and more. If you want to do better in a boardroom or in your next job interview, Player’s advice will help. This personal glimpse into the mind of a champion offers lessons to everyone who has to face pressure—and today that is all of us. “Gary is one the greatest competitors who ever played the game.”—Arnold Palmer
Gamble to Win
Author: R. D. Ellison
Publisher: Lyle Stuart
ISBN: 9780818406270
Category : Games & Activities
Languages : en
Pages : 276
Book Description
A revolutionary new strategy reverses the house edge to a player advantage of seven percent.
Publisher: Lyle Stuart
ISBN: 9780818406270
Category : Games & Activities
Languages : en
Pages : 276
Book Description
A revolutionary new strategy reverses the house edge to a player advantage of seven percent.
The Player
Author: Michael Tolkin
Publisher: Grove/Atlantic, Inc.
ISBN: 1555847471
Category : Fiction
Languages : en
Pages : 236
Book Description
The “shrewd, entertainingly dark Hollywood novel” that inspired the award-winning Robert Altman film (The New York Times Book Review). Hollywood insider Michael Tolkin perfectly skewers the movie-making business through the mind of Griffin Mill, senior vice president of production at a major Hollywood studio. Ruthlessly ambitious, Mill is driven to control the levers of America’s dream-making machinery. He listens to writers pitch him stories all day, sitting in judgment of their fantasies, their lives. But now one writer whose pitch he responded to so glibly is sending him mortally threatening postcards. Squeezed between the threat to his life and the threat to his job, Mill’s deliberate and horrifying response spins him into a nightmare. Then he meets the sad and beautiful June Mercator and his obsession for her threatens to destroy them both. “One of the most wounding and satirical of all Hollywood exposes.” —Los Angeles Times “In its wry, acerbic description of life behind the studio gates Tolkin’s book recalls F. Scott Fitzgerald . . . and the vengeful comedy of Nathaniel West’s The Day of the Locust.” —The Philadelphia Inquirer
Publisher: Grove/Atlantic, Inc.
ISBN: 1555847471
Category : Fiction
Languages : en
Pages : 236
Book Description
The “shrewd, entertainingly dark Hollywood novel” that inspired the award-winning Robert Altman film (The New York Times Book Review). Hollywood insider Michael Tolkin perfectly skewers the movie-making business through the mind of Griffin Mill, senior vice president of production at a major Hollywood studio. Ruthlessly ambitious, Mill is driven to control the levers of America’s dream-making machinery. He listens to writers pitch him stories all day, sitting in judgment of their fantasies, their lives. But now one writer whose pitch he responded to so glibly is sending him mortally threatening postcards. Squeezed between the threat to his life and the threat to his job, Mill’s deliberate and horrifying response spins him into a nightmare. Then he meets the sad and beautiful June Mercator and his obsession for her threatens to destroy them both. “One of the most wounding and satirical of all Hollywood exposes.” —Los Angeles Times “In its wry, acerbic description of life behind the studio gates Tolkin’s book recalls F. Scott Fitzgerald . . . and the vengeful comedy of Nathaniel West’s The Day of the Locust.” —The Philadelphia Inquirer
Winning Tennis
Author: Rob Antoun
Publisher: Firefly Books
ISBN: 9781770850712
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
A comprehensive guide on targeting an opponent's style of play for a winning advantage. Winning Tennis is unlike any other tennis instruction guide. It doesn't explain how to hit a tennis ball, and it leaves grips, strokes and serves aside. The book focuses on winning tennis by reading an opponent's strengths and weaknesses for clues, patterns, court position and more. Knowing what is about to come across the net is a huge advantage for preparing a winning return. The sections are: Reading the Game - turning anticipation, perception and decision-making into weapons, reading an opponent's grip, swing and court position, reading the ball (e.g., spin, speed) Serving - reading the receiver's grip, body and court position to create the desired return, why and how to vary the serve Returning the Serve - reading service patterns, grip, ball toss and court position to deliver a return the server will not want to hit Baseline Play - play patterns, stroke analysis, spotting an opponent's weaknesses, gaining control of a rally Net Play - making shots that limit an opponent's baseline options, using court positioning as a clue, deciding which approach shot to use. Opponent's Net Play - spotting an approach shot before it has been hit, tempting an opponent to make a certain play, reading an opponent's favorite play patterns Common Game Styles - the aggressive baseliner, all-court player, net rush, counter attacker, defensive baseliner Developing Your Own Style - playing to your strength, hiding your weaknesses, problem-solving and decision-making. The author explains how to build a valuable portfolio of tactical responses to any situation and how to apply the methods of the world's best players to your game. Winning Tennis: The Smarter Player's Guide is an essential resource that can revolutionize a player's tennis skills, and thus their ability to win.
Publisher: Firefly Books
ISBN: 9781770850712
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
A comprehensive guide on targeting an opponent's style of play for a winning advantage. Winning Tennis is unlike any other tennis instruction guide. It doesn't explain how to hit a tennis ball, and it leaves grips, strokes and serves aside. The book focuses on winning tennis by reading an opponent's strengths and weaknesses for clues, patterns, court position and more. Knowing what is about to come across the net is a huge advantage for preparing a winning return. The sections are: Reading the Game - turning anticipation, perception and decision-making into weapons, reading an opponent's grip, swing and court position, reading the ball (e.g., spin, speed) Serving - reading the receiver's grip, body and court position to create the desired return, why and how to vary the serve Returning the Serve - reading service patterns, grip, ball toss and court position to deliver a return the server will not want to hit Baseline Play - play patterns, stroke analysis, spotting an opponent's weaknesses, gaining control of a rally Net Play - making shots that limit an opponent's baseline options, using court positioning as a clue, deciding which approach shot to use. Opponent's Net Play - spotting an approach shot before it has been hit, tempting an opponent to make a certain play, reading an opponent's favorite play patterns Common Game Styles - the aggressive baseliner, all-court player, net rush, counter attacker, defensive baseliner Developing Your Own Style - playing to your strength, hiding your weaknesses, problem-solving and decision-making. The author explains how to build a valuable portfolio of tactical responses to any situation and how to apply the methods of the world's best players to your game. Winning Tennis: The Smarter Player's Guide is an essential resource that can revolutionize a player's tennis skills, and thus their ability to win.
Playing the Player
Author: Ed Miller
Publisher: CreateSpace
ISBN: 9781477473085
Category : Poker
Languages : en
Pages : 0
Book Description
Ask any poker player with a little bit of experience, and they'll tell you poker is a game of people, not of cards. They're absolutely right. But nine times out of ten, these same players get the people part all wrong. They look for the wrong things. They make the wrong adjustments. And they end up paying for it. In Playing the Player, best-selling author Ed Miller shows you how to make the right reads and the devastating adjustments that top pros use to crush their opponents, including: How to get the nits and rocks to let you win pot after pot after pot How to gain the upper hand against tight-aggressive regulars How to use loose players' aggression against them How to systematically profile opponents, spot their weaknesses, and attack Playing The Player will have you thinking about and playing poker in a whole new way. You always knew poker was a people game. Now learn exactly how to play it.
Publisher: CreateSpace
ISBN: 9781477473085
Category : Poker
Languages : en
Pages : 0
Book Description
Ask any poker player with a little bit of experience, and they'll tell you poker is a game of people, not of cards. They're absolutely right. But nine times out of ten, these same players get the people part all wrong. They look for the wrong things. They make the wrong adjustments. And they end up paying for it. In Playing the Player, best-selling author Ed Miller shows you how to make the right reads and the devastating adjustments that top pros use to crush their opponents, including: How to get the nits and rocks to let you win pot after pot after pot How to gain the upper hand against tight-aggressive regulars How to use loose players' aggression against them How to systematically profile opponents, spot their weaknesses, and attack Playing The Player will have you thinking about and playing poker in a whole new way. You always knew poker was a people game. Now learn exactly how to play it.
The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.