Author: Alastair Rylatt
Publisher: Routledge
ISBN: 1136348581
Category : Business & Economics
Languages : en
Pages : 220
Book Description
Winning the Knowledge Game focuses on the thinking and attitudes required to remain knowledgeable, competitive and high performing. Topics include: having a winning strategy, improving collaboration and teamwork, creating a smarter business, competitive intelligence, protecting intellectual property, keeping talent, leveraging the latest digital technology, increasing customer loyalty and measuring the impact of your people on performance, market value and society. Winning the Knowledge Game provides practical advice on the strategies, tactics and systems you need to remain capable and agile in this rapidly changing business world. To help you meet this challenge, Winning the Knowledge Game explores three questions: * How do you open the hearts and minds of people to smarter learning? * How do you grow competitive advantage? * How do you sustain and ensure lasting success? All managers need to learn the skill of acquiring and putting knowledge to work if they are to successful. Most of all they need to learn how to play the knowledge game every day of their life. Do not leave things to chance discover the ideas and tips that will deliver a measurable improvement to your business leadership, performance and career.
Winning the Knowledge Game
Author: Alastair Rylatt
Publisher: Routledge
ISBN: 1136348581
Category : Business & Economics
Languages : en
Pages : 220
Book Description
Winning the Knowledge Game focuses on the thinking and attitudes required to remain knowledgeable, competitive and high performing. Topics include: having a winning strategy, improving collaboration and teamwork, creating a smarter business, competitive intelligence, protecting intellectual property, keeping talent, leveraging the latest digital technology, increasing customer loyalty and measuring the impact of your people on performance, market value and society. Winning the Knowledge Game provides practical advice on the strategies, tactics and systems you need to remain capable and agile in this rapidly changing business world. To help you meet this challenge, Winning the Knowledge Game explores three questions: * How do you open the hearts and minds of people to smarter learning? * How do you grow competitive advantage? * How do you sustain and ensure lasting success? All managers need to learn the skill of acquiring and putting knowledge to work if they are to successful. Most of all they need to learn how to play the knowledge game every day of their life. Do not leave things to chance discover the ideas and tips that will deliver a measurable improvement to your business leadership, performance and career.
Publisher: Routledge
ISBN: 1136348581
Category : Business & Economics
Languages : en
Pages : 220
Book Description
Winning the Knowledge Game focuses on the thinking and attitudes required to remain knowledgeable, competitive and high performing. Topics include: having a winning strategy, improving collaboration and teamwork, creating a smarter business, competitive intelligence, protecting intellectual property, keeping talent, leveraging the latest digital technology, increasing customer loyalty and measuring the impact of your people on performance, market value and society. Winning the Knowledge Game provides practical advice on the strategies, tactics and systems you need to remain capable and agile in this rapidly changing business world. To help you meet this challenge, Winning the Knowledge Game explores three questions: * How do you open the hearts and minds of people to smarter learning? * How do you grow competitive advantage? * How do you sustain and ensure lasting success? All managers need to learn the skill of acquiring and putting knowledge to work if they are to successful. Most of all they need to learn how to play the knowledge game every day of their life. Do not leave things to chance discover the ideas and tips that will deliver a measurable improvement to your business leadership, performance and career.
How to Win Games and Beat People
Author: Tom Whipple
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
The Survivor Trivia Game Book
Author: Jenine Zimmers
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Survivors ready? This book features 100 trivia questions and challenges to test your knowledge as the Ultimate Survivor Fan! Designed in an easy-to-carry format for parties and road trips, this book contains questions with varying degrees of difficulty relating to the hit TV show. (Through Season 40, Winners at War.) Do you know which player pretended his grandmother died? Can you name the winner that never had a single vote cast against him, and won fan favorite? Answer these questions and more! Outwit. Outplay. Outanswer.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Survivors ready? This book features 100 trivia questions and challenges to test your knowledge as the Ultimate Survivor Fan! Designed in an easy-to-carry format for parties and road trips, this book contains questions with varying degrees of difficulty relating to the hit TV show. (Through Season 40, Winners at War.) Do you know which player pretended his grandmother died? Can you name the winner that never had a single vote cast against him, and won fan favorite? Answer these questions and more! Outwit. Outplay. Outanswer.
Gamestorming
Author: Dave Gray
Publisher: "O'Reilly Media, Inc."
ISBN: 1449395902
Category : Business & Economics
Languages : en
Pages : 290
Book Description
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Publisher: "O'Reilly Media, Inc."
ISBN: 1449395902
Category : Business & Economics
Languages : en
Pages : 290
Book Description
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Movie Game Book
Author: Michel Grisolia
Publisher:
ISBN: 9782843236051
Category : Motion pictures
Languages : en
Pages : 0
Book Description
A must for any film buff, The Movie Game Book is a whimsical compendium of film factoids in the style of a "Trivial Pursuit" game. It challenges your knowledge of film from it's beginning to the present.
Publisher:
ISBN: 9782843236051
Category : Motion pictures
Languages : en
Pages : 0
Book Description
A must for any film buff, The Movie Game Book is a whimsical compendium of film factoids in the style of a "Trivial Pursuit" game. It challenges your knowledge of film from it's beginning to the present.
International Journal of Mathematics, Game Theory, and Algebra
Author:
Publisher:
ISBN:
Category : Algebra
Languages : en
Pages : 600
Book Description
Publisher:
ISBN:
Category : Algebra
Languages : en
Pages : 600
Book Description
The Legendary Game - Ultimate Hockey Trivia
Author: Tom King
Publisher: Trafford Publishing
ISBN: 1426943792
Category : History
Languages : en
Pages : 282
Book Description
Tom has been researching hockey For The past 35 years. Throughout his passion for hockey, The Legendary Game - Ultimate Hockey Trivia" includes more than 1000 trivia facts of the history of hockey covering more than 100 years of Canada's favourite sport. This exciting edition chronicals the feats of everybody from the Hall-of-Famers To The infamous. The trivial facts includes everything from the pros to amateurs to international competitions.
Publisher: Trafford Publishing
ISBN: 1426943792
Category : History
Languages : en
Pages : 282
Book Description
Tom has been researching hockey For The past 35 years. Throughout his passion for hockey, The Legendary Game - Ultimate Hockey Trivia" includes more than 1000 trivia facts of the history of hockey covering more than 100 years of Canada's favourite sport. This exciting edition chronicals the feats of everybody from the Hall-of-Famers To The infamous. The trivial facts includes everything from the pros to amateurs to international competitions.
Knowledge Games
Author: Karen Schrier
Publisher: JHU Press
ISBN: 1421419211
Category : Education
Languages : en
Pages : 281
Book Description
Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Publisher: JHU Press
ISBN: 1421419211
Category : Education
Languages : en
Pages : 281
Book Description
Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Handbook of Research on Educational Communications and Technology
Author: David H. Jonassen
Publisher: Taylor & Francis
ISBN: 0805841458
Category : Education
Languages : en
Pages : 1195
Book Description
This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.
Publisher: Taylor & Francis
ISBN: 0805841458
Category : Education
Languages : en
Pages : 1195
Book Description
This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.
The Australian Library Journal
Author:
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 464
Book Description
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 464
Book Description