Windows Game Sdk. Developers Guide

Windows Game Sdk. Developers Guide PDF Author: Martyn Deobald
Publisher: Coriolis Group Books
ISBN: 9781883577841
Category : Computers
Languages : en
Pages : 570

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Book Description
Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Windows Game Sdk. Developers Guide

Windows Game Sdk. Developers Guide PDF Author: Martyn Deobald
Publisher: Coriolis Group Books
ISBN: 9781883577841
Category : Computers
Languages : en
Pages : 570

Get Book

Book Description
Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK PDF Author: Michael Morrison
Publisher:
ISBN: 9780672306617
Category : Computers
Languages : en
Pages : 626

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Book Description
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide PDF Author: Clayton Walnum
Publisher: Que
ISBN: 9780789706614
Category : Computer games
Languages : en
Pages : 604

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Book Description
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.

Advanced Windows

Advanced Windows PDF Author: Jeffrey Richter
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 986

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Book Description
To create programs for the Windows 95 or Windows NT operating systems, programmers need to know the art of 32-bit programming. Richter presents the first truly advanced book on programming for Windows that concentrates on advanced topics and advanced material on core topics, and provides a stepping stone to the next release of Microsoft Windows. Disk includes sample code and applications.

Programming with the Kinect for Windows Software Development Kit

Programming with the Kinect for Windows Software Development Kit PDF Author: David Catuhe
Publisher: Pearson Education
ISBN: 0735667810
Category : Computers
Languages : en
Pages : 224

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Book Description
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Win32 Game Developer's Guide with DirectX 3

Win32 Game Developer's Guide with DirectX 3 PDF Author: Jason Kolb
Publisher:
ISBN: 9781571690302
Category : Computers
Languages : en
Pages : 474

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Book Description
"DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.

The .NET Developer's Guide to Windows Security

The .NET Developer's Guide to Windows Security PDF Author: Keith Brown
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 412

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Book Description
Author Keith Brown crystallizes his application security expertise into 75 short, specific guidelines geared toward .NET programmers who want to develop secure Windows applications that run on Windows Server 2003, Windows XP, and Windows 2000.

Borland C++ Builder 6 Developer's Guide

Borland C++ Builder 6 Developer's Guide PDF Author: Jarrod Hollingworth
Publisher: Sams Publishing
ISBN: 9780672324802
Category : Computers
Languages : en
Pages : 1132

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Book Description
0672324806.ld The definitive guide to the latest version of Borlands powerful C++Builder. Provides complete coverage of C++Builder Web Services development, now a key component of C++Builder. Borland C++Builder remains best in class IDE over the past 5 years for C++ solutions. Written by a team of top C++Builder experts with expertise in a variety of technical areas related to C++ application development. C++Builder 6 Developers Guide is revised for the latest version of C++Builder, the biggest update to C++Builder in years. C++Builder is an ANSI C++ IDE. The version 6 adds BizShape, a tool to build Web Services using XML/SOAP, .NET, and BizTalk from Microsoft, and SunONE from Sun Microsystems. Other new components include WebSnap for Web application development, DataSnap for database development, and CLX, which allows cross-platform development for Unix and Linux. The new NetCLX Internet components allow development of cross-platform applications with Apache, Microsoft IIS, and Netscape Web Server applications. C++Builder 6 Developers Guide continues as the definitive guide for Borlands C++Builder, providing a clear and concise reference for C++ developers. C++Builder Developers Guide is a unique combination of over 35 C++Builder experts from around the globe. This team brings hundreds of thousands of working hours in professional software development to the creation of this extensive work. Leading the team are Jarrod Hollingworth, Bob Swart, Mark Cashman. and Paul Gustavson. Jarrod is running Backslash (http://www.backslash.com;au), loping software applications for the Internet and key business sectors and working as a software development consultant. Bob (aka. Dr.Bob) is an internationally recognized UK Borland Connections member and an independent technical author, trainer, and consultant using C++Builder, Kylix, and Delphi based in The Netherlands. Mark Cashman is an independent C++ developer in the U.S. Paul Gustavson lives in Virginia and is a senior systems engineer for Synetics, Inc., a U.S.-based company providing knowledge management, systems engineering, and enterprise management services.

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide PDF Author: Abhijit Jana
Publisher: Packt Publishing Ltd
ISBN: 1849692394
Category : Computers
Languages : en
Pages : 569

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Book Description
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Learn Corona SDK Game Development

Learn Corona SDK Game Development PDF Author: Frank Zammetti
Publisher: Apress
ISBN: 1430250690
Category : Computers
Languages : en
Pages : 276

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Book Description
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.