Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK PDF Author: Michael Morrison
Publisher:
ISBN: 9780672306617
Category : Computers
Languages : en
Pages : 626

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Book Description
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK PDF Author: Michael Morrison
Publisher:
ISBN: 9780672306617
Category : Computers
Languages : en
Pages : 626

Get Book

Book Description
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide PDF Author: Clayton Walnum
Publisher: Que
ISBN: 9780789706614
Category : Computer games
Languages : en
Pages : 604

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Book Description
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Windows Game Sdk. Developers Guide

Windows Game Sdk. Developers Guide PDF Author: Martyn Deobald
Publisher: Coriolis Group Books
ISBN: 9781883577841
Category : Computers
Languages : en
Pages : 570

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Book Description
Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Game Developer's Marketplace

Game Developer's Marketplace PDF Author: Ben Sawyer
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756

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Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR

The Cumulative Book Index

The Cumulative Book Index PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2312

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Book Description
A world list of books in the English language.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449633595
Category : Computers
Languages : en
Pages : 530

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Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed PDF Author: Chad Carter
Publisher: Pearson Education
ISBN: 0768688485
Category : Computers
Languages : en
Pages : 834

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Book Description
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Xna 4.0 Game Development by Example

Xna 4.0 Game Development by Example PDF Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
ISBN: 1849690677
Category : Computers
Languages : en
Pages : 745

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Book Description
Create your own exciting games with Microsoft XNA 4.0.

DirectX 8 and Visual Basic Development

DirectX 8 and Visual Basic Development PDF Author: Keith Sink
Publisher: Sams Publishing
ISBN: 9780672322259
Category : Computers
Languages : en
Pages : 484

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Book Description
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.