Author: Willie Mosconi
Publisher: Three Rivers Press
ISBN: 9780517884270
Category : Games & Activities
Languages : en
Pages : 146
Book Description
Focusing on the execution of the necessary shots that both beginners and advanced players need to win games, this guide also shares the secrets behind seemingly impossible trick shots. By following the instructions illustrated in more than 100 photos and diagrams, players of any level can learn the skills needed to be serious contenders.
Willie Mosconi's Winning Pocket Billiards for Beginners and Advanced Players, with a Section on Trick Shots
Author: Willie Mosconi
Publisher: Three Rivers Press
ISBN: 9780517884270
Category : Games & Activities
Languages : en
Pages : 146
Book Description
Focusing on the execution of the necessary shots that both beginners and advanced players need to win games, this guide also shares the secrets behind seemingly impossible trick shots. By following the instructions illustrated in more than 100 photos and diagrams, players of any level can learn the skills needed to be serious contenders.
Publisher: Three Rivers Press
ISBN: 9780517884270
Category : Games & Activities
Languages : en
Pages : 146
Book Description
Focusing on the execution of the necessary shots that both beginners and advanced players need to win games, this guide also shares the secrets behind seemingly impossible trick shots. By following the instructions illustrated in more than 100 photos and diagrams, players of any level can learn the skills needed to be serious contenders.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 240
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 240
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Willie Mosconi on Pocket Billiards
Author: Willie Mosconi
Publisher: Three Rivers Press
ISBN: 9780517507797
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Publisher: Three Rivers Press
ISBN: 9780517507797
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Great Athletes
Author:
Publisher:
ISBN:
Category : Athletes
Languages : en
Pages : 368
Book Description
Publisher:
ISBN:
Category : Athletes
Languages : en
Pages : 368
Book Description
American Book Publishing Record
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1044
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1044
Book Description
Hustler & The Champ
Author: R. A. Dyer
Publisher: Rowman & Littlefield
ISBN: 1461749018
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
In the tradition of Pulitzer Prize nominated, Positively Fifth Street, here is a riveting account of a high stakes shoot-out between pool’s two most famous personalities. It was Valentine’s Day, 1978, and Howard Cosell was hosting the long-awaited show-down between the best-ever tournament player, Willie Mosconi, and the game’s most famous hustler, Minnesota Fats. This was The Great Pool Shoot-Out, one of the most highly rated televised sporting events of the year, exceeding even World Series games and basketball championships. R.A. Dyer, author of the best-selling Hustler Days, which recounts the rise of pool during the 1960s, writes of the acrid, but mutually beneficial rivalry between Fats and Mosconi, and how the televised shoot-outs came to embody that rivalry, which was nothing less than a bitter rift within the soul of American pocket billiards. Fats and Mosconi were born the same year, but were vastly different characters: one stood for artistry, the other for show business; one brought dignity to pool, the other made it fun. They are without a doubt the two most important players ever to hold a cue. This is the ultimate tale of American sportsmanship. R.A. Dyer is a columnist for Billiards Digest, and lives in Austin, Texas.
Publisher: Rowman & Littlefield
ISBN: 1461749018
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
In the tradition of Pulitzer Prize nominated, Positively Fifth Street, here is a riveting account of a high stakes shoot-out between pool’s two most famous personalities. It was Valentine’s Day, 1978, and Howard Cosell was hosting the long-awaited show-down between the best-ever tournament player, Willie Mosconi, and the game’s most famous hustler, Minnesota Fats. This was The Great Pool Shoot-Out, one of the most highly rated televised sporting events of the year, exceeding even World Series games and basketball championships. R.A. Dyer, author of the best-selling Hustler Days, which recounts the rise of pool during the 1960s, writes of the acrid, but mutually beneficial rivalry between Fats and Mosconi, and how the televised shoot-outs came to embody that rivalry, which was nothing less than a bitter rift within the soul of American pocket billiards. Fats and Mosconi were born the same year, but were vastly different characters: one stood for artistry, the other for show business; one brought dignity to pool, the other made it fun. They are without a doubt the two most important players ever to hold a cue. This is the ultimate tale of American sportsmanship. R.A. Dyer is a columnist for Billiards Digest, and lives in Austin, Texas.
Public Library Catalog
Author:
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 1456
Book Description
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 1456
Book Description
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Cumulative Book Index
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2230
Book Description
A world list of books in the English language.
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2230
Book Description
A world list of books in the English language.
The Illustrated Principles of Pool and Billiards
Author: David G. Alciatore
Publisher: Union Square & Co.
ISBN: 1454927917
Category : Sports & Recreation
Languages : en
Pages : 272
Book Description
Master one of the world’s most popular games with the help of a mechanical engineering professor who has a passion for pool. More than 80 principles of the game, presented with 250-plus precisely scaled illustrations and photographs, offer players of all levels a thorough overview of the fundamentals of 8-ball and 9-ball, including grip and stance, basic shots, position play and strategy, bank and kick shots, and advanced techniques such as carom and jump shots. Organized for quick study, this must-have guide features extensive cross-references and is supplemented with video clips, interesting mathematical formulas, and other resources also available at www.engr.colostate.edu/pool.
Publisher: Union Square & Co.
ISBN: 1454927917
Category : Sports & Recreation
Languages : en
Pages : 272
Book Description
Master one of the world’s most popular games with the help of a mechanical engineering professor who has a passion for pool. More than 80 principles of the game, presented with 250-plus precisely scaled illustrations and photographs, offer players of all levels a thorough overview of the fundamentals of 8-ball and 9-ball, including grip and stance, basic shots, position play and strategy, bank and kick shots, and advanced techniques such as carom and jump shots. Organized for quick study, this must-have guide features extensive cross-references and is supplemented with video clips, interesting mathematical formulas, and other resources also available at www.engr.colostate.edu/pool.