Author: Joanna Fortune
Publisher: Thread
ISBN: 1803145153
Category : Psychology
Languages : en
Pages : 208
Book Description
Discover how to reconnect with the child in you and unlock the transformative power of play to live a more joyful life. Can you remember the utter delight of playing chase in the park, flying a kite in the summer breeze, or sinking your hands into a box of paints? As children, playing is how we make sense of the world and our place in it. Why then, as adults, do we forget how to play? Drawing on over twenty years of neuroscientific research, psychotherapist Joanna Fortune has discovered that play is the key to living a happier and more meaningful life. She shares the social, emotional, and physical health benefits of why it’s so good for us, including how to: - Practice micro moments of joy to boost positive mood - Embrace wonderment to help unlock creativity and problem solving - Find the fun in your everyday to alleviate stress - Use storytelling to heal from trauma and find emotional resilience - Nurture a holiday state of mind to rest your brain and recharge - Utilise simple techniques to repair and strengthen relationships From the first blissful sip of freshly brewed coffee to an immune-boosting good laugh with close friends, this ground-breaking book shows how play is rooted in our daily experiences. With helpful insights, tips, and exercises, you’ll discover the tiny changes that will revolutionise your life and why you’re never too old for play. Fans of Atomic Habits and Solve for Happy will love Why We Play. Read what everyone is saying about Why We Play: ‘Brilliant… joyful and transformative.’ Stefanie Preissner ‘I absolutely adore this book and it was a such a treat to read.’ Goodreads reviewer, 5 stars ‘The author does a tremendous job at collating scientific data… I am amazed at the writing, it did not lag or lacked any substance. Amazing!’ NetGalley reviewer, 5 stars ‘I loved the mixture of scientific research and suggestions on how to play... a very accessible read and equally good to read through or just dip into the play suggestions… An excellent and important book that I'd recommend.’ NetGalley reviewer, 5 stars ‘An excellent reference guide to how we can introduce play and fun into every aspect of our lives, including the workplace where “a curious mind is a playful mind”. The exercises are terrific!’ NetGalley reviewer, 5 stars ‘What I like most about the book are the many exercises you can try to play, either alone or with another person. I really enjoy being silly so some of her exercises already belong to my daily routine. Seeing even more ideas was very inspiring for me… I would recommend this book to everyone who might feel stuck in the seriousness of life and is looking for more joy as part of their daily routine.’ Victoria’s Vlog ‘A necessary book for those aiming to improve their day-to-day lives through something as easy as PLAY!’ Goodreads Reviewer ‘A great book… highly recommend.’ Angelic Light Book Review ‘A great book… The activities are varied, extensive… a book I would 100% recommend to any adult who wants to enjoy life and live their best life.’ Goodreads reviewer
Why We Play
Author: Roberte Hamayon
Publisher:
ISBN: 9781912808236
Category : Play
Languages : en
Pages : 252
Book Description
Whether it's childhood make-believe, the theater, sports, or even market speculation, play is one of humanity's seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play's many dimensions, she offers an insightful look at why play has become so ubiquitous across human cultures.
Publisher:
ISBN: 9781912808236
Category : Play
Languages : en
Pages : 252
Book Description
Whether it's childhood make-believe, the theater, sports, or even market speculation, play is one of humanity's seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play's many dimensions, she offers an insightful look at why play has become so ubiquitous across human cultures.
We All Play
Author: Julie Flett
Publisher: Greystone Books Ltd
ISBN: 177164608X
Category : Juvenile Fiction
Languages : en
Pages : 47
Book Description
A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings
Publisher: Greystone Books Ltd
ISBN: 177164608X
Category : Juvenile Fiction
Languages : en
Pages : 47
Book Description
A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings
It's How We Play the Game
Author: Ed Stack
Publisher: Simon and Schuster
ISBN: 1982116935
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
Publisher: Simon and Schuster
ISBN: 1982116935
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
A Play of Bodies
Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262345447
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
Publisher: MIT Press
ISBN: 0262345447
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
What Will We Play Today?
Author: Jean R. Feldman
Publisher: Brilliant Publications
ISBN: 1897675739
Category : Children's art
Languages : en
Pages : 114
Book Description
What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by children over and over again. The book contains games to encourage children's physical, creative and language development. The activities include listening games such as Mi Gallinita, hoop games, singing games and movement games such as Jig Jog. The games in the book are deliberately non-competitive and there is a strong emphasis on the process of playing ratheer than on winning. The games in this book offer a challenging and highly enjoyable way of providing guided play experiences for young children.
Publisher: Brilliant Publications
ISBN: 1897675739
Category : Children's art
Languages : en
Pages : 114
Book Description
What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by children over and over again. The book contains games to encourage children's physical, creative and language development. The activities include listening games such as Mi Gallinita, hoop games, singing games and movement games such as Jig Jog. The games in the book are deliberately non-competitive and there is a strong emphasis on the process of playing ratheer than on winning. The games in this book offer a challenging and highly enjoyable way of providing guided play experiences for young children.
Why We Play
Author: Joanna Fortune
Publisher: Thread
ISBN: 1803145153
Category : Psychology
Languages : en
Pages : 208
Book Description
Discover how to reconnect with the child in you and unlock the transformative power of play to live a more joyful life. Can you remember the utter delight of playing chase in the park, flying a kite in the summer breeze, or sinking your hands into a box of paints? As children, playing is how we make sense of the world and our place in it. Why then, as adults, do we forget how to play? Drawing on over twenty years of neuroscientific research, psychotherapist Joanna Fortune has discovered that play is the key to living a happier and more meaningful life. She shares the social, emotional, and physical health benefits of why it’s so good for us, including how to: - Practice micro moments of joy to boost positive mood - Embrace wonderment to help unlock creativity and problem solving - Find the fun in your everyday to alleviate stress - Use storytelling to heal from trauma and find emotional resilience - Nurture a holiday state of mind to rest your brain and recharge - Utilise simple techniques to repair and strengthen relationships From the first blissful sip of freshly brewed coffee to an immune-boosting good laugh with close friends, this ground-breaking book shows how play is rooted in our daily experiences. With helpful insights, tips, and exercises, you’ll discover the tiny changes that will revolutionise your life and why you’re never too old for play. Fans of Atomic Habits and Solve for Happy will love Why We Play. Read what everyone is saying about Why We Play: ‘Brilliant… joyful and transformative.’ Stefanie Preissner ‘I absolutely adore this book and it was a such a treat to read.’ Goodreads reviewer, 5 stars ‘The author does a tremendous job at collating scientific data… I am amazed at the writing, it did not lag or lacked any substance. Amazing!’ NetGalley reviewer, 5 stars ‘I loved the mixture of scientific research and suggestions on how to play... a very accessible read and equally good to read through or just dip into the play suggestions… An excellent and important book that I'd recommend.’ NetGalley reviewer, 5 stars ‘An excellent reference guide to how we can introduce play and fun into every aspect of our lives, including the workplace where “a curious mind is a playful mind”. The exercises are terrific!’ NetGalley reviewer, 5 stars ‘What I like most about the book are the many exercises you can try to play, either alone or with another person. I really enjoy being silly so some of her exercises already belong to my daily routine. Seeing even more ideas was very inspiring for me… I would recommend this book to everyone who might feel stuck in the seriousness of life and is looking for more joy as part of their daily routine.’ Victoria’s Vlog ‘A necessary book for those aiming to improve their day-to-day lives through something as easy as PLAY!’ Goodreads Reviewer ‘A great book… highly recommend.’ Angelic Light Book Review ‘A great book… The activities are varied, extensive… a book I would 100% recommend to any adult who wants to enjoy life and live their best life.’ Goodreads reviewer
Publisher: Thread
ISBN: 1803145153
Category : Psychology
Languages : en
Pages : 208
Book Description
Discover how to reconnect with the child in you and unlock the transformative power of play to live a more joyful life. Can you remember the utter delight of playing chase in the park, flying a kite in the summer breeze, or sinking your hands into a box of paints? As children, playing is how we make sense of the world and our place in it. Why then, as adults, do we forget how to play? Drawing on over twenty years of neuroscientific research, psychotherapist Joanna Fortune has discovered that play is the key to living a happier and more meaningful life. She shares the social, emotional, and physical health benefits of why it’s so good for us, including how to: - Practice micro moments of joy to boost positive mood - Embrace wonderment to help unlock creativity and problem solving - Find the fun in your everyday to alleviate stress - Use storytelling to heal from trauma and find emotional resilience - Nurture a holiday state of mind to rest your brain and recharge - Utilise simple techniques to repair and strengthen relationships From the first blissful sip of freshly brewed coffee to an immune-boosting good laugh with close friends, this ground-breaking book shows how play is rooted in our daily experiences. With helpful insights, tips, and exercises, you’ll discover the tiny changes that will revolutionise your life and why you’re never too old for play. Fans of Atomic Habits and Solve for Happy will love Why We Play. Read what everyone is saying about Why We Play: ‘Brilliant… joyful and transformative.’ Stefanie Preissner ‘I absolutely adore this book and it was a such a treat to read.’ Goodreads reviewer, 5 stars ‘The author does a tremendous job at collating scientific data… I am amazed at the writing, it did not lag or lacked any substance. Amazing!’ NetGalley reviewer, 5 stars ‘I loved the mixture of scientific research and suggestions on how to play... a very accessible read and equally good to read through or just dip into the play suggestions… An excellent and important book that I'd recommend.’ NetGalley reviewer, 5 stars ‘An excellent reference guide to how we can introduce play and fun into every aspect of our lives, including the workplace where “a curious mind is a playful mind”. The exercises are terrific!’ NetGalley reviewer, 5 stars ‘What I like most about the book are the many exercises you can try to play, either alone or with another person. I really enjoy being silly so some of her exercises already belong to my daily routine. Seeing even more ideas was very inspiring for me… I would recommend this book to everyone who might feel stuck in the seriousness of life and is looking for more joy as part of their daily routine.’ Victoria’s Vlog ‘A necessary book for those aiming to improve their day-to-day lives through something as easy as PLAY!’ Goodreads Reviewer ‘A great book… highly recommend.’ Angelic Light Book Review ‘A great book… The activities are varied, extensive… a book I would 100% recommend to any adult who wants to enjoy life and live their best life.’ Goodreads reviewer
Why We Play
Author: Roberte Hamayon
Publisher: HAU Books
ISBN: 098613256X
Category : Social Science
Languages : en
Pages : 370
Book Description
Whether it’s childhood make-believe, the theater, sports, or even market speculation, play is one of humanity’s seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play’s many dimensions, she offers an insightful look at why play has become so ubiquitous across human cultures. Hamayon begins by zeroing in on Mongolia and Siberia, where communities host national holiday games similar to the Olympics. Within these events Hamayon explores the performance of ethical values and local identity, and then she draws her analysis into larger ideas examinations of the spectrum of play activities as they can exist in any culture. She explores facets of play such as learning, interaction, emotion, strategy, luck, and belief, and she emphasizes the crucial ambiguity between fiction and reality that is at the heart of play as a phenomenon. Revealing how consistent and coherent play is, she ultimately shows it as a unique modality of action that serves an invaluable role in the human experience.
Publisher: HAU Books
ISBN: 098613256X
Category : Social Science
Languages : en
Pages : 370
Book Description
Whether it’s childhood make-believe, the theater, sports, or even market speculation, play is one of humanity’s seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play’s many dimensions, she offers an insightful look at why play has become so ubiquitous across human cultures. Hamayon begins by zeroing in on Mongolia and Siberia, where communities host national holiday games similar to the Olympics. Within these events Hamayon explores the performance of ethical values and local identity, and then she draws her analysis into larger ideas examinations of the spectrum of play activities as they can exist in any culture. She explores facets of play such as learning, interaction, emotion, strategy, luck, and belief, and she emphasizes the crucial ambiguity between fiction and reality that is at the heart of play as a phenomenon. Revealing how consistent and coherent play is, she ultimately shows it as a unique modality of action that serves an invaluable role in the human experience.
Why We Play With Fire
Author: Giselle Vriesen
Publisher: Simon and Schuster
ISBN: 1955905665
Category : Young Adult Fiction
Languages : en
Pages : 336
Book Description
In a thrilling journey of self-discovery and magical intrigue, Thea finds herself transported to a house for the children of gods, where she must retrieve lost keys while navigating secrets, rival schools, and her own doubts, all before the shadow creatures catch up to her. Embark on a spellbinding odyssey of self-discovery, where Thea's extraordinary journey unfolds within a realm of enchantment and peril. Desperate to escape encroaching darkness, Thea is propelled through a mystical well by her mother and grandmother, left only with a cryptic mission to "retrieve the keys." However, her destination defies all expectations as she arrives at an extraordinary haven—a house known as Malachite. Within the hallowed halls of Malachite, Thea unveils a world far beyond her wildest imagination. Amidst an intricate tapestry of training and elusive artifacts, she discovers a mysterious box safeguarded by the students' within the home. But when the three keys that allow access to the box disappear, Thea's mixed-race ancestry and connection to two gods launch her on an all-consuming quest that awakens her to her divine lineage and an awe-inspiring destiny. Thea becomes determined to reclaim the keys before the approaching Winter Solstice, navigating treacherous rivalries and evading the clutches of the morally ambiguous Arcana—a competing school with nefarious intentions. When her comrades fall into captivity, and two keys remain lost, Thea must gain confidence in her new abilities and leadership role to see this through. Amidst the crumbling facade of deceit and the allure of Zero, the enigmatic Arcana prodigy, she must maintain focus, for time is dwindling, and the shadow creatures draw ever closer. As her parentage unravels and her nascent abilities blossom, Thea grapples with inner doubt and anxieties that threaten to shackle her potential. Will she rally her friends and harness her newfound powers to secure the keys' safe return? Or will her wavering confidence consign her to failure, succumbing to the clutches of the encroaching shadows? Join Thea on an electrifying adventure where the boundaries of magic and self-belief intertwine, and the fate of worlds rests upon her resilient shoulders.
Publisher: Simon and Schuster
ISBN: 1955905665
Category : Young Adult Fiction
Languages : en
Pages : 336
Book Description
In a thrilling journey of self-discovery and magical intrigue, Thea finds herself transported to a house for the children of gods, where she must retrieve lost keys while navigating secrets, rival schools, and her own doubts, all before the shadow creatures catch up to her. Embark on a spellbinding odyssey of self-discovery, where Thea's extraordinary journey unfolds within a realm of enchantment and peril. Desperate to escape encroaching darkness, Thea is propelled through a mystical well by her mother and grandmother, left only with a cryptic mission to "retrieve the keys." However, her destination defies all expectations as she arrives at an extraordinary haven—a house known as Malachite. Within the hallowed halls of Malachite, Thea unveils a world far beyond her wildest imagination. Amidst an intricate tapestry of training and elusive artifacts, she discovers a mysterious box safeguarded by the students' within the home. But when the three keys that allow access to the box disappear, Thea's mixed-race ancestry and connection to two gods launch her on an all-consuming quest that awakens her to her divine lineage and an awe-inspiring destiny. Thea becomes determined to reclaim the keys before the approaching Winter Solstice, navigating treacherous rivalries and evading the clutches of the morally ambiguous Arcana—a competing school with nefarious intentions. When her comrades fall into captivity, and two keys remain lost, Thea must gain confidence in her new abilities and leadership role to see this through. Amidst the crumbling facade of deceit and the allure of Zero, the enigmatic Arcana prodigy, she must maintain focus, for time is dwindling, and the shadow creatures draw ever closer. As her parentage unravels and her nascent abilities blossom, Thea grapples with inner doubt and anxieties that threaten to shackle her potential. Will she rally her friends and harness her newfound powers to secure the keys' safe return? Or will her wavering confidence consign her to failure, succumbing to the clutches of the encroaching shadows? Join Thea on an electrifying adventure where the boundaries of magic and self-belief intertwine, and the fate of worlds rests upon her resilient shoulders.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Grammar: A Friendly Approach
Author: Christine Sinclair
Publisher: McGraw-Hill Education (UK)
ISBN: 0335240879
Category : Study Aids
Languages : en
Pages : 201
Book Description
Do you feel that your writing lets you down? Are you concerned about how to punctuate properly? Do you have problems turning your thoughts into writing? Do you need some help with referencing? If so, then this book will help you to address your concerns and feel more confident about your writing skills! This book introduces grammar in a gentle way by illustrating the kinds of issues students may come across by setting them in context using a soap opera style script. Through a combination of the stories of the students and carefully constructed chapters, the book provides details on the essential aspects of grammar, language use and punctuation needed by all university students. There are also exercises to encourage the reader to relate the issues to their own practice and experiences, as well as an extensive glossary which defines the terms that are used throughout the book. This new edition is completely revised and updated with a new structure covering: Academic language Standard English Sentence construction and punctuation Reflective writing When and where to place an apostrophe Using grammar checkers Avoiding plagiarism, Grammar: A Friendly Approach is an irreverent look at the rules of grammar that has become well-loved by students at college and university. It is also recommended by teachers and tutors who see rapid and noticeable improvements in the written work of those who employ the author's tactics.
Publisher: McGraw-Hill Education (UK)
ISBN: 0335240879
Category : Study Aids
Languages : en
Pages : 201
Book Description
Do you feel that your writing lets you down? Are you concerned about how to punctuate properly? Do you have problems turning your thoughts into writing? Do you need some help with referencing? If so, then this book will help you to address your concerns and feel more confident about your writing skills! This book introduces grammar in a gentle way by illustrating the kinds of issues students may come across by setting them in context using a soap opera style script. Through a combination of the stories of the students and carefully constructed chapters, the book provides details on the essential aspects of grammar, language use and punctuation needed by all university students. There are also exercises to encourage the reader to relate the issues to their own practice and experiences, as well as an extensive glossary which defines the terms that are used throughout the book. This new edition is completely revised and updated with a new structure covering: Academic language Standard English Sentence construction and punctuation Reflective writing When and where to place an apostrophe Using grammar checkers Avoiding plagiarism, Grammar: A Friendly Approach is an irreverent look at the rules of grammar that has become well-loved by students at college and university. It is also recommended by teachers and tutors who see rapid and noticeable improvements in the written work of those who employ the author's tactics.