Author: Stefan Aguirre Quiroga
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311072930X
Category : History
Languages : en
Pages : 174
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
White Mythic Space
Author: Stefan Aguirre Quiroga
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311072930X
Category : History
Languages : en
Pages : 174
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311072930X
Category : History
Languages : en
Pages : 174
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
White Mythic Space
Author: Stefan Aguirre Quiroga
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110729369
Category : History
Languages : en
Pages : 231
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110729369
Category : History
Languages : en
Pages : 231
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
Gunfighter Nation
Author: Richard Slotkin
Publisher: University of Oklahoma Press
ISBN: 9780806130316
Category : History
Languages : en
Pages : 868
Book Description
Examines the ways in which the frontier myth influences American culture and politics, drawing on fiction, western films, and political writing
Publisher: University of Oklahoma Press
ISBN: 9780806130316
Category : History
Languages : en
Pages : 868
Book Description
Examines the ways in which the frontier myth influences American culture and politics, drawing on fiction, western films, and political writing
White Mythic Space
Author: Stefan Aguirre Quiroga
Publisher: De Gruyter Oldenbourg
ISBN: 9783110729849
Category :
Languages : en
Pages : 150
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the 'White Mythic Space', this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
Publisher: De Gruyter Oldenbourg
ISBN: 9783110729849
Category :
Languages : en
Pages : 150
Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the 'White Mythic Space', this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?
Mapping Fairy-Tale Space
Author: Christy Williams
Publisher: Wayne State University Press
ISBN: 0814343848
Category : Literary Criticism
Languages : en
Pages : 223
Book Description
Examines how popular fairy tales collapse narrative borders and reimagine the genre for the twenty-first century. Mapping Fairy-Tale Space: Pastiche and Metafiction in Borderless Tales by Christy Williams uses the metaphor of mapping to examine the narrative strategies employed in popular twenty-first-century fairy tales. It analyzes the television shows Once Upon a Time and Secret Garden (a Korean drama), the young-adult novel series The Lunar Chronicles, the Indexing serial novels, and three experimental short works of fiction by Kelly Link. Some of these texts reconfigure well-known fairy tales by combining individual tales into a single storyworld; others self-referentially turn to fairy tales for guidance. These contemporary tales have at their center a crisis about the relevance and sustainability of fairy tales, and Williams argues that they both engage the fairy tale as a relevant genre and remake it to create a new kind of fairy tale. Mapping Fairy-Tale Space is divided into two parts. Part 1 analyzes fairy-tale texts that collapse multiple distinct fairy tales so they inhabit the same storyworld, transforming the fairy-tale genre into a fictional geography of borderless tales. Williams examines the complex narrative restructuring enabled by this form of mash-up and expands postmodern arguments to suggest that fairy-tale pastiche is a critical mode of retelling that celebrates the fairy-tale genre while it critiques outdated ideological constructs. Part 2 analyzes the metaphoric use of fairy tales as maps, or guides, for lived experience. In these texts, characters use fairy tales both to navigate and to circumvent their own situations, but the tales are ineffectual maps until the characters chart different paths and endings for themselves or reject the tales as maps altogether. Williams focuses on how inventive narrative and visual storytelling techniques enable metafictional commentary on fairy tales in the texts themselves. Mapping Fairy-Tale Space argues that in remaking the fairy-tale genre, these texts do not so much chart unexplored territory as they approach existing fairy-tale space from new directions, remapping the genre as our collective use of fairy tales changes. Students and scholars of fairy-tale and media studies will welcome this fresh approach.
Publisher: Wayne State University Press
ISBN: 0814343848
Category : Literary Criticism
Languages : en
Pages : 223
Book Description
Examines how popular fairy tales collapse narrative borders and reimagine the genre for the twenty-first century. Mapping Fairy-Tale Space: Pastiche and Metafiction in Borderless Tales by Christy Williams uses the metaphor of mapping to examine the narrative strategies employed in popular twenty-first-century fairy tales. It analyzes the television shows Once Upon a Time and Secret Garden (a Korean drama), the young-adult novel series The Lunar Chronicles, the Indexing serial novels, and three experimental short works of fiction by Kelly Link. Some of these texts reconfigure well-known fairy tales by combining individual tales into a single storyworld; others self-referentially turn to fairy tales for guidance. These contemporary tales have at their center a crisis about the relevance and sustainability of fairy tales, and Williams argues that they both engage the fairy tale as a relevant genre and remake it to create a new kind of fairy tale. Mapping Fairy-Tale Space is divided into two parts. Part 1 analyzes fairy-tale texts that collapse multiple distinct fairy tales so they inhabit the same storyworld, transforming the fairy-tale genre into a fictional geography of borderless tales. Williams examines the complex narrative restructuring enabled by this form of mash-up and expands postmodern arguments to suggest that fairy-tale pastiche is a critical mode of retelling that celebrates the fairy-tale genre while it critiques outdated ideological constructs. Part 2 analyzes the metaphoric use of fairy tales as maps, or guides, for lived experience. In these texts, characters use fairy tales both to navigate and to circumvent their own situations, but the tales are ineffectual maps until the characters chart different paths and endings for themselves or reject the tales as maps altogether. Williams focuses on how inventive narrative and visual storytelling techniques enable metafictional commentary on fairy tales in the texts themselves. Mapping Fairy-Tale Space argues that in remaking the fairy-tale genre, these texts do not so much chart unexplored territory as they approach existing fairy-tale space from new directions, remapping the genre as our collective use of fairy tales changes. Students and scholars of fairy-tale and media studies will welcome this fresh approach.
A Spark of White Fire
Author: Sangu Mandanna
Publisher: Simon and Schuster
ISBN: 1510733817
Category : Young Adult Fiction
Languages : en
Pages : 294
Book Description
Named one of the best 25 space opera books by BookRiot! The first book in a scifi retelling of the Mahabrahata. When Esmae wins a contest of skill, she sets off events that trigger an inevitable and unwinnable war that pits her against the family she would give anything to return to. In a universe of capricious gods, dark moons, and kingdoms built on the backs of spaceships, a cursed queen sends her infant daughter away, a jealous uncle steals the throne of Kali from his nephew, and an exiled prince vows to take his crown back. Raised alone and far away from her home on Kali, Esmae longs to return to her family. When the King of Wychstar offers to gift the unbeatable, sentient warship Titania to a warrior that can win his competition, she sees her way home: she’ll enter the competition, reveal her true identity to the world, and help her famous brother win back the crown of Kali. It’s a great plan. Until it falls apart. Inspired by the Mahabharata and other ancient Indian stories, A Spark of White Fire is a lush, sweeping space opera about family, curses, and the endless battle between jealousy and love.
Publisher: Simon and Schuster
ISBN: 1510733817
Category : Young Adult Fiction
Languages : en
Pages : 294
Book Description
Named one of the best 25 space opera books by BookRiot! The first book in a scifi retelling of the Mahabrahata. When Esmae wins a contest of skill, she sets off events that trigger an inevitable and unwinnable war that pits her against the family she would give anything to return to. In a universe of capricious gods, dark moons, and kingdoms built on the backs of spaceships, a cursed queen sends her infant daughter away, a jealous uncle steals the throne of Kali from his nephew, and an exiled prince vows to take his crown back. Raised alone and far away from her home on Kali, Esmae longs to return to her family. When the King of Wychstar offers to gift the unbeatable, sentient warship Titania to a warrior that can win his competition, she sees her way home: she’ll enter the competition, reveal her true identity to the world, and help her famous brother win back the crown of Kali. It’s a great plan. Until it falls apart. Inspired by the Mahabharata and other ancient Indian stories, A Spark of White Fire is a lush, sweeping space opera about family, curses, and the endless battle between jealousy and love.
(Not) In the Game
Author: Regina Seiwald
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110732920
Category : Games & Activities
Languages : en
Pages : 230
Book Description
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110732920
Category : Games & Activities
Languages : en
Pages : 230
Book Description
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Race and Urban Space in Contemporary American Culture
Author: Liam Kennedy
Publisher: Edinburgh University Press
ISBN: 1474469760
Category : Architecture
Languages : en
Pages : 191
Book Description
This innovative book looks at representations of ethnic and racial identities in relation to the development of urban culture in postindustrialised American cities. The concept of 'urban space' organises the detailed illustration of a series of themes which structure chapters on white paranoia and urban decline; memories of urban passage; the racialised underclass; urban crime and justice; and globalisation and citizenship.The book focuses on a range of literary and visual forms including novels, journalism, films (narrative and documentary) and photography to examine the relationship between race and representation in the production of urban space. Texts analysed include writings by Tom Wolfe (The Bonfire of the Vanities), Toni Morrison (Jazz), John Edgar Wildeman (Philadelphia Fire) and Walter Mosley (Devil in a Blue Dress). Films covered include Falling Down, Strange Days, Hoop Dreams and Clockers.Provocative and absorbing, this interdisciplinary treatment of urban representations engages contemporary theoretical and sociological debates about race and the city. Issues of space and spatiality in representations of the city are explored and the author shows how expressive forms of literary and visual representation interact with broader productions of urban space.
Publisher: Edinburgh University Press
ISBN: 1474469760
Category : Architecture
Languages : en
Pages : 191
Book Description
This innovative book looks at representations of ethnic and racial identities in relation to the development of urban culture in postindustrialised American cities. The concept of 'urban space' organises the detailed illustration of a series of themes which structure chapters on white paranoia and urban decline; memories of urban passage; the racialised underclass; urban crime and justice; and globalisation and citizenship.The book focuses on a range of literary and visual forms including novels, journalism, films (narrative and documentary) and photography to examine the relationship between race and representation in the production of urban space. Texts analysed include writings by Tom Wolfe (The Bonfire of the Vanities), Toni Morrison (Jazz), John Edgar Wildeman (Philadelphia Fire) and Walter Mosley (Devil in a Blue Dress). Films covered include Falling Down, Strange Days, Hoop Dreams and Clockers.Provocative and absorbing, this interdisciplinary treatment of urban representations engages contemporary theoretical and sociological debates about race and the city. Issues of space and spatiality in representations of the city are explored and the author shows how expressive forms of literary and visual representation interact with broader productions of urban space.
The Space Between Worlds
Author: Micaiah Johnson
Publisher: Del Rey
ISBN: 0593135067
Category : Fiction
Languages : en
Pages : 351
Book Description
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
Publisher: Del Rey
ISBN: 0593135067
Category : Fiction
Languages : en
Pages : 351
Book Description
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
Inside the White Cube
Author: Brian O'Doherty
Publisher: Univ of California Press
ISBN: 9780520220409
Category : Art
Languages : en
Pages : 128
Book Description
These essays explicitly confront a particular crisis in postwar art, seeking to examine the assumptions on which the modern commercial and museum gallery was based.
Publisher: Univ of California Press
ISBN: 9780520220409
Category : Art
Languages : en
Pages : 128
Book Description
These essays explicitly confront a particular crisis in postwar art, seeking to examine the assumptions on which the modern commercial and museum gallery was based.