Author: Peter H. Meaney
Publisher:
ISBN: 9780949133281
Category : Aquatic sports
Languages : en
Pages : 80
Book Description
Provides teachers with a collection of games and activities that bring to participants of all ages and at all levels the chance to acquire and perfect swimming skills and to develop techniques of rescue and survival.
Wet Games
Author: Peter H. Meaney
Publisher:
ISBN: 9780949133281
Category : Aquatic sports
Languages : en
Pages : 80
Book Description
Provides teachers with a collection of games and activities that bring to participants of all ages and at all levels the chance to acquire and perfect swimming skills and to develop techniques of rescue and survival.
Publisher:
ISBN: 9780949133281
Category : Aquatic sports
Languages : en
Pages : 80
Book Description
Provides teachers with a collection of games and activities that bring to participants of all ages and at all levels the chance to acquire and perfect swimming skills and to develop techniques of rescue and survival.
Games 2
Author: Youth Specialties,
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
101 Playground Games
Author: Thérèse Hoyle
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 147
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 147
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Games for Fun, Fitness and Learning
Author: Kathi Wyldeck
Publisher: Lulu.com
ISBN: 1847999298
Category : Education
Languages : en
Pages : 183
Book Description
This is the Australian edition of a games book for parents, teachers, childcare workers, Cub Scout leaders, home-schooling families, and anyone else who supervises or entertains children. The book contains 339 activities, and is divided into three main sections: physical and mental, life skill, and educational. The physical and mental games are for fun and fitness, and can be enjoyed at birthday parties, family get-togethers and weekend outings. The life skill games are designed especially for Cub and Brownie Leaders, and include map and compass reading, knotting, first aid, home safety and outdoor cooking. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Teachers and home-schooling families will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers.
Publisher: Lulu.com
ISBN: 1847999298
Category : Education
Languages : en
Pages : 183
Book Description
This is the Australian edition of a games book for parents, teachers, childcare workers, Cub Scout leaders, home-schooling families, and anyone else who supervises or entertains children. The book contains 339 activities, and is divided into three main sections: physical and mental, life skill, and educational. The physical and mental games are for fun and fitness, and can be enjoyed at birthday parties, family get-togethers and weekend outings. The life skill games are designed especially for Cub and Brownie Leaders, and include map and compass reading, knotting, first aid, home safety and outdoor cooking. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Teachers and home-schooling families will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers.
Life Games
Author: Amanda Perry
Publisher: First and Best in Education
ISBN: 1860837182
Category : Health education (Secondary)
Languages : en
Pages : 98
Book Description
Publisher: First and Best in Education
ISBN: 1860837182
Category : Health education (Secondary)
Languages : en
Pages : 98
Book Description
Attention Games
Author: Barbara Sher
Publisher: John Wiley & Sons
ISBN: 1118040511
Category : Family & Relationships
Languages : en
Pages : 200
Book Description
If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care. Developed by Barbara Sher—parent, teacher, play therapy specialist and pediatric occupational therapist—these activities are specially designed to encourage kids to expand their powers of attention in ways that will help them throughout their lives.
Publisher: John Wiley & Sons
ISBN: 1118040511
Category : Family & Relationships
Languages : en
Pages : 200
Book Description
If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care. Developed by Barbara Sher—parent, teacher, play therapy specialist and pediatric occupational therapist—these activities are specially designed to encourage kids to expand their powers of attention in ways that will help them throughout their lives.
Family Games
Author: Kathi Wyldeck
Publisher: Lulu.com
ISBN: 1847993710
Category : Games & Activities
Languages : en
Pages : 238
Book Description
This reference book contains over 300 games, and is designed to help parents and other adults who supervise and entertain small groups of children. The book is divided into three sections: physical and mental, life skills, and educational. The physical and mental games are for fun and fitness, birthday parties, family get-togethers, and rainy days indoors. The life skill games teach children map and compass reading, first aid, outdoor cooking, home safety, campcraft, knotting and other handy things to know. These activities are designed to encourage independence, resourcefulness and self-confidence in young people. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Home-schooling families and teachers will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers.
Publisher: Lulu.com
ISBN: 1847993710
Category : Games & Activities
Languages : en
Pages : 238
Book Description
This reference book contains over 300 games, and is designed to help parents and other adults who supervise and entertain small groups of children. The book is divided into three sections: physical and mental, life skills, and educational. The physical and mental games are for fun and fitness, birthday parties, family get-togethers, and rainy days indoors. The life skill games teach children map and compass reading, first aid, outdoor cooking, home safety, campcraft, knotting and other handy things to know. These activities are designed to encourage independence, resourcefulness and self-confidence in young people. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Home-schooling families and teachers will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers.
Networking and Online Games
Author: Grenville Armitage
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
101 Playground Games
Author: Therese Hoyle
Publisher: Routledge
ISBN: 1351709569
Category : Education
Languages : en
Pages : 186
Book Description
The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
Publisher: Routledge
ISBN: 1351709569
Category : Education
Languages : en
Pages : 186
Book Description
The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
Learning Games
Author: Jackie Silberg
Publisher: Gryphon House, Inc.
ISBN: 9780876590072
Category : Education
Languages : en
Pages : 252
Book Description
How do children learn about the world around them? They touch, taste, see, smell and hear it, of course With over 200 activities, "Learning Games" will delight children as they expand their learning by engaging all of their senses. The chapters are organized by each of the five senses, with a bonus chapter of multi-sensory activities. The games and activities are designed to help children identify and use their senses-essential tools for understanding the world. Games Include: Partner Listening Paper Plate Shakers I've Got a Rhythm Dolphin Talk Listening to Paper The Binocular Game Color My World Glowing Mobile Walking Through Africa Magnify Your Life No Hands Fingerpaint with Textures Nose, Nose Smelly Walk Tongue Bumps Sweet or Sour Tasting in Space Let's Taste Red Taste Picture Book Body Part Senses Senses for the Hand
Publisher: Gryphon House, Inc.
ISBN: 9780876590072
Category : Education
Languages : en
Pages : 252
Book Description
How do children learn about the world around them? They touch, taste, see, smell and hear it, of course With over 200 activities, "Learning Games" will delight children as they expand their learning by engaging all of their senses. The chapters are organized by each of the five senses, with a bonus chapter of multi-sensory activities. The games and activities are designed to help children identify and use their senses-essential tools for understanding the world. Games Include: Partner Listening Paper Plate Shakers I've Got a Rhythm Dolphin Talk Listening to Paper The Binocular Game Color My World Glowing Mobile Walking Through Africa Magnify Your Life No Hands Fingerpaint with Textures Nose, Nose Smelly Walk Tongue Bumps Sweet or Sour Tasting in Space Let's Taste Red Taste Picture Book Body Part Senses Senses for the Hand