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Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 136
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Book Description
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.
Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 136
Get Book Here
Book Description
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.
Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 522
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Book Description
Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!
Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 129
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Book Description
Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.
Author: Eric Stephen Lengyel
Publisher:
ISBN: 9781124025490
Category :
Languages : en
Pages :
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Book Description
This dissertation provides the theoretical basis and implementation details for a complete and practical real-time voxel-based terrain rendering system. We first present a modified Marching Cubes algorithm designed to eliminate choices arising from ambiguities in the original algorithm and its successors in order to facilitate a faster implementation and to simplify the design of a level-of-detail algorithm. The modified Marching Cubes algorithm is extended to operate on voxel data at multiple resolutions in such a way that triangle meshes produced at all levels of detail correctly match geometrical features. We introduce a robust method for seamlessly joining voxel-based terrain meshes of different levels of detail and establish a transition structure that both simplifies the triangulation problem and eliminates the potential for shading artifacts. Finally, we discuss methods for applying texture maps and advanced shading techniques to voxel-based terrain meshes. These methods are designed to be fast and compatible with the widest possible range of graphics hardware across multiple platforms.
Author: Marc Sunet Pérez
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Book Description
[ANGLÈS] In this thesis, a voxel engine is developed in Haskell and several terrain generation algorithms in Accelerate, a Haskell EDSL for array-based, GPGPU programming. The benefits of this approach are then examined.
Author: Andrew S. Glassner
Publisher: Elsevier
ISBN: 0080499058
Category : Computers
Languages : en
Pages : 359
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Book Description
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing
Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814
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Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author: Brian R. Kent
Publisher: Morgan & Claypool Publishers
ISBN: 1627056130
Category : Technology & Engineering
Languages : en
Pages : 125
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Book Description
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
Author: Donis Marshall
Publisher: Addison-Wesley Professional
ISBN: 0137889399
Category : Computers
Languages : en
Pages : 1163
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Book Description
Make Rust a key tool in your arsenal, and access one of the industry's fastest-growing areas of opportunity. Rust's exciting innovations have made it the most loved programming language in Stack Overflow's influential survey for five straight years--but its steep learning curve has made many other developers reluctant to dive in. Now, with a growing commitment to Rust from many of the world's leading development organizations, it's the perfect time to start--especially now that there's an up-to-date, accessible, example-rich book to guide you. In Programming with Rust, long-time enterprise developer Donis Marshall has made Rust easier to understand than ever, with a guide expertly organized into short, bite-sized chapters that bring you up-to-speed fast. Written for developers at all levels, Marshall starts with the absolute basics, and thoroughly demystifies the Rust technical advances that make it so attractive for next-generation development. Everything's here, from types and assignments to ownership, lifetimes, traits, and crates. Marshall even offers indispensable expert advice for unit testing, handling unsafe code, interoperating with legacy code bases, and using Rust's increasingly robust tools. Contains short, easy-to-consume chapters Clearly illustrates innovative features such as lifetimes, ownerships, and patterns Practical, focused, complete, and up-to-date Written for newcomers and professional developers alike More than just a new language, Rust represents a philosophical shift in how you code. In Programming with Rust, you'll master both the techniques and the mindset.
Author: Lee Stemkoski
Publisher: CRC Press
ISBN: 1000407977
Category : Computers
Languages : en
Pages : 272
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Book Description
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.