Author: Linda Seger
Publisher: Inner Ocean Publishing
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 168
Book Description
The author helps people shift from "rugged individualism" to a "relationship-oriented" outlook and presents a step-by-step process for rethinking linear thinking and using new images to visualize one's place in an interconnected world.
Web Thinking
Author: Linda Seger
Publisher: Inner Ocean Publishing
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 168
Book Description
The author helps people shift from "rugged individualism" to a "relationship-oriented" outlook and presents a step-by-step process for rethinking linear thinking and using new images to visualize one's place in an interconnected world.
Publisher: Inner Ocean Publishing
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 168
Book Description
The author helps people shift from "rugged individualism" to a "relationship-oriented" outlook and presents a step-by-step process for rethinking linear thinking and using new images to visualize one's place in an interconnected world.
Don't Make Me Think
Author: Steve Krug
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Untangling the Web
Author: Ori Z. Soltes
Publisher:
ISBN: 9780910155847
Category : Middle East
Languages : en
Pages : 0
Book Description
The complexities of the Middle East made a little more understandable
Publisher:
ISBN: 9780910155847
Category : Middle East
Languages : en
Pages : 0
Book Description
The complexities of the Middle East made a little more understandable
Database Backed Web Sites
Author: Philip Greenspun
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 410
Book Description
From the creator of "Travels With Samantha" and "The Bill Gates Wealth Clock!" comes this title that Internet geeks will know well. At once a book on how to do sites the Greenspun way, and an intermediate/high end tutorial, this book shows how to implement a Relational Database backed Web site.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 410
Book Description
From the creator of "Travels With Samantha" and "The Bill Gates Wealth Clock!" comes this title that Internet geeks will know well. At once a book on how to do sites the Greenspun way, and an intermediate/high end tutorial, this book shows how to implement a Relational Database backed Web site.
The Way of the Web Tester
Author: Jonathan Rasmusson
Publisher: Pragmatic Bookshelf
ISBN: 1680505149
Category : Computers
Languages : en
Pages : 378
Book Description
This book is for everyone who needs to test the web. As a tester, you'll automate your tests. As a developer, you'll build more robust solutions. And as a team, you'll gain a vocabulary and a means to coordinate how to write and organize automated tests for the web. Follow the testing pyramid and level up your skills in user interface testing, integration testing, and unit testing. Your new skills will free you up to do other, more important things while letting the computer do the one thing it's really good at: quickly running thousands of repetitive tasks. This book shows you how to do three things: How to write really good automated tests for the web. How to pick and choose the right ones. * How to explain, coordinate, and share your efforts with others. If you're a traditional software tester who has never written an automated test before, this is the perfect book for getting started. Together, we'll go through everything you'll need to start writing your own tests. If you're a developer, but haven't thought much about testing, this book will show you how to move fast without breaking stuff. You'll test RESTful web services and legacy systems, and see how to organize your tests. And if you're a team lead, this is the Rosetta Stone you've been looking for. This book will help you bridge that testing gap between your developers and your testers by giving your team a model to discuss automated testing, and most importantly, to coordinate their efforts. The Way of the Web Tester is packed with cartoons, graphics, best practices, war stories, plenty of humor, and hands-on tutorial exercises that will get you doing the right things, the right way.
Publisher: Pragmatic Bookshelf
ISBN: 1680505149
Category : Computers
Languages : en
Pages : 378
Book Description
This book is for everyone who needs to test the web. As a tester, you'll automate your tests. As a developer, you'll build more robust solutions. And as a team, you'll gain a vocabulary and a means to coordinate how to write and organize automated tests for the web. Follow the testing pyramid and level up your skills in user interface testing, integration testing, and unit testing. Your new skills will free you up to do other, more important things while letting the computer do the one thing it's really good at: quickly running thousands of repetitive tasks. This book shows you how to do three things: How to write really good automated tests for the web. How to pick and choose the right ones. * How to explain, coordinate, and share your efforts with others. If you're a traditional software tester who has never written an automated test before, this is the perfect book for getting started. Together, we'll go through everything you'll need to start writing your own tests. If you're a developer, but haven't thought much about testing, this book will show you how to move fast without breaking stuff. You'll test RESTful web services and legacy systems, and see how to organize your tests. And if you're a team lead, this is the Rosetta Stone you've been looking for. This book will help you bridge that testing gap between your developers and your testers by giving your team a model to discuss automated testing, and most importantly, to coordinate their efforts. The Way of the Web Tester is packed with cartoons, graphics, best practices, war stories, plenty of humor, and hands-on tutorial exercises that will get you doing the right things, the right way.
A Web for Everyone
Author: Sarah Horton
Publisher: Rosenfeld Media
ISBN: 193382039X
Category : Computers
Languages : en
Pages : 289
Book Description
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
Publisher: Rosenfeld Media
ISBN: 193382039X
Category : Computers
Languages : en
Pages : 289
Book Description
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
Thinking Like A Designer: Principles and Tools for Effective Web Design
Author: Sacha Greif
Publisher: Hyperink Inc
ISBN: 161464568X
Category : Business & Economics
Languages : en
Pages : 247
Book Description
NOTE FROM THE AUTHOR I have a confession to make: I call myself a designer, but I never went to design school, only worked in a web agency for a couple months, and learned what I know by reading blogs and following along tutorials. I think this is one of the reasons why I love writing and blogging: it gives me a chance to give back and in turn help aspiring designers just like I was helped myself. And I also blog because I want to show that although good design can often feel magical, the process itself isn't: it's just about mastering the basics, and a lot of hard work. If I can do it, I believe you probably can as well. So what you have here is a selection of the most interesting articles I've written over the past couple years. All I hope is that they will help make a long plane ride a little bit shorter, and just maybe give you some new perspectives on design. EXCERPT FROM THE BOOK User Experience is a term you hear thrown around a whole lot lately. For some people it means the way a site looks and feels, for others it's all about a site's architecture, but for most of them it's just an empty buzzword that doesn't mean anything at all. User experience is all that and much more. It literally is what users think and feel while using your product. UX Is Everywhere If your site has a painless sign-up process, that's part of the user experience. If your site uses gorgeous photos, that's part of the user experience. If your site is unbearably slow, that's UX too. And if your site is perfect, but there's a bug in your code and you end up charging people twice as much for your product, well guess what, that's also part of their (very bad) user experience. So "user experience design" can include web design, photography, speed optimization, coding, to say nothing of copywriting, branding, security, interaction design, or information architecture. We're All User Experience Designers It logically follows that someone who calls himself a "user experience designers" should be involved in every one of those aspects. But instead, actual "user experience designers" usually come in during the early stages of a project, and use wireframes and prototypes to plan out design, architecture, and interactions. Don't get me wrong, I'm not saying it's not a real job. But I feel like it should be called something else, like maybe "Prototype Designer" or "User Experience Consultant" if the person comes in at a later stage to analyze an existing site. In my mind, the title of "User Experience Designer" does not belong to a single person. Instead, it should be embraced by everybody contributing to the project, whether they are a designer, coder, photographer, writer, or systems administrator. Because after all, their work is what ultimately defines the user's experience. "Can You Add More UX to It?" Why is that important at all? Isn't all this just a question of semantics? Well, yes, it is. But bad semantics lead to bad communication, and that in turn leads to bad results. It's not uncommon to hear clients asking if you "do UX" or asking a designer if they "focus on UX." UX soon becomes an empty buzzword that can mean whatever the client wants it to mean. User Experience Professionals have done a great job of promoting UX as a concept. But I feel it's now time that designers reclaim that term and make it clear that "UX" is not a mysterious new idea, but instead part of what every designer does every day. Buy the book to read more! CHAPTER OUTLINE Introduction + Introduction + Coders Who Can't Design, Designers Who Can't Code + Does Design Really Matter for Start-Ups? Design Principles + Design Principles + Why There Is No Such Thing as a UX Designer + Usability and the Lowest Common Denominator + Why wireframes can hurt your project. + ...and much more ...and much more
Publisher: Hyperink Inc
ISBN: 161464568X
Category : Business & Economics
Languages : en
Pages : 247
Book Description
NOTE FROM THE AUTHOR I have a confession to make: I call myself a designer, but I never went to design school, only worked in a web agency for a couple months, and learned what I know by reading blogs and following along tutorials. I think this is one of the reasons why I love writing and blogging: it gives me a chance to give back and in turn help aspiring designers just like I was helped myself. And I also blog because I want to show that although good design can often feel magical, the process itself isn't: it's just about mastering the basics, and a lot of hard work. If I can do it, I believe you probably can as well. So what you have here is a selection of the most interesting articles I've written over the past couple years. All I hope is that they will help make a long plane ride a little bit shorter, and just maybe give you some new perspectives on design. EXCERPT FROM THE BOOK User Experience is a term you hear thrown around a whole lot lately. For some people it means the way a site looks and feels, for others it's all about a site's architecture, but for most of them it's just an empty buzzword that doesn't mean anything at all. User experience is all that and much more. It literally is what users think and feel while using your product. UX Is Everywhere If your site has a painless sign-up process, that's part of the user experience. If your site uses gorgeous photos, that's part of the user experience. If your site is unbearably slow, that's UX too. And if your site is perfect, but there's a bug in your code and you end up charging people twice as much for your product, well guess what, that's also part of their (very bad) user experience. So "user experience design" can include web design, photography, speed optimization, coding, to say nothing of copywriting, branding, security, interaction design, or information architecture. We're All User Experience Designers It logically follows that someone who calls himself a "user experience designers" should be involved in every one of those aspects. But instead, actual "user experience designers" usually come in during the early stages of a project, and use wireframes and prototypes to plan out design, architecture, and interactions. Don't get me wrong, I'm not saying it's not a real job. But I feel like it should be called something else, like maybe "Prototype Designer" or "User Experience Consultant" if the person comes in at a later stage to analyze an existing site. In my mind, the title of "User Experience Designer" does not belong to a single person. Instead, it should be embraced by everybody contributing to the project, whether they are a designer, coder, photographer, writer, or systems administrator. Because after all, their work is what ultimately defines the user's experience. "Can You Add More UX to It?" Why is that important at all? Isn't all this just a question of semantics? Well, yes, it is. But bad semantics lead to bad communication, and that in turn leads to bad results. It's not uncommon to hear clients asking if you "do UX" or asking a designer if they "focus on UX." UX soon becomes an empty buzzword that can mean whatever the client wants it to mean. User Experience Professionals have done a great job of promoting UX as a concept. But I feel it's now time that designers reclaim that term and make it clear that "UX" is not a mysterious new idea, but instead part of what every designer does every day. Buy the book to read more! CHAPTER OUTLINE Introduction + Introduction + Coders Who Can't Design, Designers Who Can't Code + Does Design Really Matter for Start-Ups? Design Principles + Design Principles + Why There Is No Such Thing as a UX Designer + Usability and the Lowest Common Denominator + Why wireframes can hurt your project. + ...and much more ...and much more
Democracy's Reconstruction
Author: Katharine Lawrence Balfour
Publisher: Oxford University Press
ISBN: 019537729X
Category : Biography & Autobiography
Languages : en
Pages : 215
Book Description
In Democracy's Reconstruction, the latest addition to Cathy Cohen and Fredrick Harris's Transgressing Boundaries series, noted political theorist Lawrie Balfour challenges a longstanding tendency in political theory: the disciplinary division that separates political theory proper from the study of black politics. Political theory rarely engages with black political thinkers, despite the fact that the problem of racial inequality is central to the entire enterprise of American political theory. To address this lacuna, she focuses on the political thought of W.E.B. Du Bois, particularly his longstanding concern with the relationship between slavery's legacy and the prospects for democracy in the era he lived in. Balfour utilizes Du Bois as an intellectual resource, applying his method of addressing contemporary problems via the historical prism of slavery to address some of the fundamental racial divides and inequalities in contemporary America. By establishing his theoretical method to study these historical connections, she positions Du Bois's work in the political theory canon--similar to the status it already has in history, sociology, philosophy, and literature.
Publisher: Oxford University Press
ISBN: 019537729X
Category : Biography & Autobiography
Languages : en
Pages : 215
Book Description
In Democracy's Reconstruction, the latest addition to Cathy Cohen and Fredrick Harris's Transgressing Boundaries series, noted political theorist Lawrie Balfour challenges a longstanding tendency in political theory: the disciplinary division that separates political theory proper from the study of black politics. Political theory rarely engages with black political thinkers, despite the fact that the problem of racial inequality is central to the entire enterprise of American political theory. To address this lacuna, she focuses on the political thought of W.E.B. Du Bois, particularly his longstanding concern with the relationship between slavery's legacy and the prospects for democracy in the era he lived in. Balfour utilizes Du Bois as an intellectual resource, applying his method of addressing contemporary problems via the historical prism of slavery to address some of the fundamental racial divides and inequalities in contemporary America. By establishing his theoretical method to study these historical connections, she positions Du Bois's work in the political theory canon--similar to the status it already has in history, sociology, philosophy, and literature.
Visual Thinking Strategies
Author: Philip Yenawine
Publisher: Harvard Education Press
ISBN: 1612506119
Category : Education
Languages : en
Pages : 219
Book Description
2014 Outstanding Academic Title, Choice "What’s going on in this picture?" With this one question and a carefully chosen work of art, teachers can start their students down a path toward deeper learning and other skills now encouraged by the Common Core State Standards. The Visual Thinking Strategies (VTS) teaching method has been successfully implemented in schools, districts, and cultural institutions nationwide, including bilingual schools in California, West Orange Public Schools in New Jersey, and the San Francisco Museum of Modern Art. It provides for open-ended yet highly structured discussions of visual art, and significantly increases students’ critical thinking, language, and literacy skills along the way. Philip Yenawine, former education director of New York’s Museum of Modern Art and cocreator of the VTS curriculum, writes engagingly about his years of experience with elementary school students in the classroom. He reveals how VTS was developed and demonstrates how teachers are using art—as well as poems, primary documents, and other visual artifacts—to increase a variety of skills, including writing, listening, and speaking, across a range of subjects. The book shows how VTS can be easily and effectively integrated into elementary classroom lessons in just ten hours of a school year to create learner-centered environments where students at all levels are involved in rich, absorbing discussions.
Publisher: Harvard Education Press
ISBN: 1612506119
Category : Education
Languages : en
Pages : 219
Book Description
2014 Outstanding Academic Title, Choice "What’s going on in this picture?" With this one question and a carefully chosen work of art, teachers can start their students down a path toward deeper learning and other skills now encouraged by the Common Core State Standards. The Visual Thinking Strategies (VTS) teaching method has been successfully implemented in schools, districts, and cultural institutions nationwide, including bilingual schools in California, West Orange Public Schools in New Jersey, and the San Francisco Museum of Modern Art. It provides for open-ended yet highly structured discussions of visual art, and significantly increases students’ critical thinking, language, and literacy skills along the way. Philip Yenawine, former education director of New York’s Museum of Modern Art and cocreator of the VTS curriculum, writes engagingly about his years of experience with elementary school students in the classroom. He reveals how VTS was developed and demonstrates how teachers are using art—as well as poems, primary documents, and other visual artifacts—to increase a variety of skills, including writing, listening, and speaking, across a range of subjects. The book shows how VTS can be easily and effectively integrated into elementary classroom lessons in just ten hours of a school year to create learner-centered environments where students at all levels are involved in rich, absorbing discussions.
The Seamless Web
Author: Stanley Burnshaw
Publisher: George Braziller
ISBN:
Category : Fiction
Languages : en
Pages : 352
Book Description
Publisher: George Braziller
ISBN:
Category : Fiction
Languages : en
Pages : 352
Book Description