Subject Guide to Books in Print

Subject Guide to Books in Print PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054

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Book Description

Subject Guide to Books in Print

Subject Guide to Books in Print PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054

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Book Description


VRML 2.0 Sourcebook

VRML 2.0 Sourcebook PDF Author: Andrea L. Ames
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 694

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Book Description
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.

Quill & Quire

Quill & Quire PDF Author:
Publisher:
ISBN:
Category : Book industries and trade
Languages : en
Pages : 686

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Book Description


Avatars!

Avatars! PDF Author: Bruce Damer
Publisher: Addison Wesley Longman
ISBN: 9780201688405
Category : Computers
Languages : en
Pages : 604

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Book Description
With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.

Virtual Reality 1.0 – The 90's

Virtual Reality 1.0 – The 90's PDF Author: Ben Delaney
Publisher: CyberEdge Information Services
ISBN: 1513617036
Category : Computers
Languages : en
Pages : 439

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Book Description
Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

VRML

VRML PDF Author: Walter Goralski
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 500

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Book Description
A guide to installing & using VRML Browser and a tutorial on how to program in VRML to create your own virtual world.

Cyberfeminism

Cyberfeminism PDF Author: Susan Hawthorne
Publisher: Spinifex Press
ISBN: 9781875559688
Category : Computers
Languages : en
Pages : 452

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Book Description
An international anthology by feminists working in the field of electronic publishing, electronic activism, electronic data delivery, multimedia production, virtual reality creation, developing programs or products electronically, as well as those developing critiques of electronic culture. This collection explores what the possibilities are for feminists and for feminism. It also grapples with the pitfalls of the medium. The book, however, does not assume that the technology in itself is negative, but rather how it is used is open to critique. This leaves open the possibility of feminists having an impact on the way the technologies develop. The book includes connecting HTML with poetry, developing resources for Women's Studies and libraries, on-line, CD-ROM and VRML developments. The book has markets across trade and educational sectors and could be used at secondary and tertiary levels.

Books In Print 2004-2005

Books In Print 2004-2005 PDF Author: Ed Bowker Staff
Publisher: R. R. Bowker
ISBN: 9780835246422
Category : Reference
Languages : en
Pages : 3274

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Book Description


Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98)

Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98) PDF Author: Christopher Landauer
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 264

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Book Description


Designing Virtual Reality Systems

Designing Virtual Reality Systems PDF Author: Gerard Kim
Publisher: Springer Science & Business Media
ISBN: 1846282306
Category : Computers
Languages : en
Pages : 238

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Book Description
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.