Volumetric Display - Unabridged Guide

Volumetric Display - Unabridged Guide PDF Author: Gary Gonzales
Publisher: Tebbo
ISBN: 9781486199532
Category : Reference
Languages : en
Pages : 158

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Book Description
Complete, Unabridged Guide to Volumetric display. Get the information you need--fast! This comprehensive guide offers a thorough view of key knowledge and detailed insight. It's all you need. Here's part of the content - you would like to know it all? Delve into this book today!..... : Three-dimensional imagery is perceived due to persistence of vision, in that a collection of voxels is projected at different locations within the volume over a time period such as 1/30 sec; they are visually integrated into one reconstructed 3-D scene. ...For example, a standard 24 bits per pixel, 1024x768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024x768x1024 (1024 pixel layers in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the display hardware to sustain 60 volumes per second. As with regular 2-D video, one could reduce the bandwidth needed by simply sending fewer volumes per second and letting the display hardware repeat frames in the interim, or by sending only enough data to affect those areas of the display that need to be updated, as is the case in modern lossy-compression video formats such as MPEG. Furthermore, a 3-D volumetric display would require two to three orders of magnitude more CPU and/or GPU power beyond that necessary for 2-D imagery of equivalent quality, due at least in part to the sheer amount of data that must be created and sent to the display hardware. There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about Volumetric display in key topics and material. There is no reason to invest in any other materials to learn about Volumetric display. You'll understand it all. Inside the Guide: Volumetric display, Voxel, Stereoscopy, Stereoscopic Displays and Applications, Stereo display, Multiscopy, Holography, Holographic display, Holodeck, Heliodisplay, Fog display, Display device, Autostereoscopy, Anaglyph 3D, 3D television, 3D film

Volumetric Display - Unabridged Guide

Volumetric Display - Unabridged Guide PDF Author: Gary Gonzales
Publisher: Tebbo
ISBN: 9781486199532
Category : Reference
Languages : en
Pages : 158

Get Book Here

Book Description
Complete, Unabridged Guide to Volumetric display. Get the information you need--fast! This comprehensive guide offers a thorough view of key knowledge and detailed insight. It's all you need. Here's part of the content - you would like to know it all? Delve into this book today!..... : Three-dimensional imagery is perceived due to persistence of vision, in that a collection of voxels is projected at different locations within the volume over a time period such as 1/30 sec; they are visually integrated into one reconstructed 3-D scene. ...For example, a standard 24 bits per pixel, 1024x768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024x768x1024 (1024 pixel layers in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the display hardware to sustain 60 volumes per second. As with regular 2-D video, one could reduce the bandwidth needed by simply sending fewer volumes per second and letting the display hardware repeat frames in the interim, or by sending only enough data to affect those areas of the display that need to be updated, as is the case in modern lossy-compression video formats such as MPEG. Furthermore, a 3-D volumetric display would require two to three orders of magnitude more CPU and/or GPU power beyond that necessary for 2-D imagery of equivalent quality, due at least in part to the sheer amount of data that must be created and sent to the display hardware. There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about Volumetric display in key topics and material. There is no reason to invest in any other materials to learn about Volumetric display. You'll understand it all. Inside the Guide: Volumetric display, Voxel, Stereoscopy, Stereoscopic Displays and Applications, Stereo display, Multiscopy, Holography, Holographic display, Holodeck, Heliodisplay, Fog display, Display device, Autostereoscopy, Anaglyph 3D, 3D television, 3D film

Volumetric Displays Complete Self-Assessment Guide

Volumetric Displays Complete Self-Assessment Guide PDF Author: Gerardus Blokdyk
Publisher: 5starcooks
ISBN: 9781489141880
Category :
Languages : en
Pages :

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Book Description
This exclusive Volumetric Displays Self-Assessment will make you the established Volumetric Displays domain Assessor by revealing just what you need to know to be fluent and ready for any Volumetric Displays challenge. How do I reduce the effort in the Volumetric Displays work to be done to get problems solved? How can I ensure that plans of action include every Volumetric Displays task and that every Volumetric Displays outcome is in place? How will I save time investigating strategic and tactical options and ensuring Volumetric Displays opportunity costs are low? How can I deliver tailored Volumetric Displays advise instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerardus Blokdyk. Blokdyk ensures all Volumetric Displays essentials are covered, from every angle: the Volumetric Displays Self-Assessment shows succinctly and clearly that what needs to be clarified to organize the business/project activities and processes so that Volumetric Displays outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Volumetric Displays practitioners. Their mastery, combined with the uncommon elegance of the Self-Assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Volumetric Displays are maximized with professional results. Your purchase includes access to the $249 value Volumetric Displays Self-Assessment Dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.

A High Resolution Interactive Static Volumetric Display

A High Resolution Interactive Static Volumetric Display PDF Author: Ussama Naal
Publisher:
ISBN:
Category : Three-dimensional display systems
Languages : en
Pages : 106

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Book Description


Handbook of Mathematical Geosciences

Handbook of Mathematical Geosciences PDF Author: B.S. Daya Sagar
Publisher: Springer
ISBN: 3319789996
Category : Science
Languages : en
Pages : 911

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Book Description
This Open Access handbook published at the IAMG's 50th anniversary, presents a compilation of invited path-breaking research contributions by award-winning geoscientists who have been instrumental in shaping the IAMG. It contains 45 chapters that are categorized broadly into five parts (i) theory, (ii) general applications, (iii) exploration and resource estimation, (iv) reviews, and (v) reminiscences covering related topics like mathematical geosciences, mathematical morphology, geostatistics, fractals and multifractals, spatial statistics, multipoint geostatistics, compositional data analysis, informatics, geocomputation, numerical methods, and chaos theory in the geosciences.

Margaret of York, Simon Marmion, and The Visions of Tondal

Margaret of York, Simon Marmion, and The Visions of Tondal PDF Author: Thomas Kren
Publisher: Getty Publications
ISBN: 0892362049
Category : Art
Languages : en
Pages : 273

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Book Description
Presented at a symposium held in 1990 to celebrate the Getty Museum's acquisition of the only known illuminated copy of The Visions of Tondal, twenty essays address the celebrated bibliophilic activity of Margaret of York; the career of Simon Marmion, a favorite artist of the Burgundian court; and The Visions of Tondal in relation to illustrated visions of the Middle Ages. Contributors include Maryan Ainsworth, Wim Blockmans, Walter Cahn, Albert Derolez, Peter Dinzelbacher, Rainald Grosshans, Sandra Hindman, Martin Lowry, Nigel Morgan, and Nigel Palmer.

Harry Potter - The Illustrated Collection

Harry Potter - The Illustrated Collection PDF Author: J. K. Rowling
Publisher: Bloomsbury Publishing
ISBN: 9781408897317
Category :
Languages : en
Pages :

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Book Description


Understanding Virtual Reality

Understanding Virtual Reality PDF Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 940

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Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Food Processing

Food Processing PDF Author: J. Scott Smith
Publisher: John Wiley & Sons
ISBN: 047028997X
Category : Technology & Engineering
Languages : en
Pages : 526

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Book Description
Renowned international academicians and food industry professionals have collaborated to create Food Processing: Principles and Applications. This practical, fully illustrated resource examines the principles of food processing and demonstrates their application by describing the stages and operations for manufacturing different categories of basic food products. Ideal as an undergraduate text, Food Processing stands apart in three ways: The expertise of the contributing authors is unparalleled among food processing texts today. The text is written mostly by non-engineers for other non-engineers and is therefore user-friendly and easy to read. It is one of the rare texts to use commodity manufacturing to illustrate the principles of food processing. As a hands-on guide to the essential processing principles and their application, this book serves as a relevant primary or supplemental text for students of food science and as a valuable tool for food industry professionals.

The VR Book

The VR Book PDF Author: Jason Jerald
Publisher: Morgan & Claypool
ISBN: 1970001135
Category : Computers
Languages : en
Pages : 637

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Book Description
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Make It So

Make It So PDF Author: Nathan Shedroff
Publisher: Rosenfeld Media
ISBN: 1933820764
Category : Computers
Languages : en
Pages : 369

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Book Description
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.