Author: Roger Kinns
Publisher: Springer Nature
ISBN: 303157334X
Category :
Languages : en
Pages : 467
Book Description
The World of Visual Time Signals for Mariners
Author: Roger Kinns
Publisher: Springer Nature
ISBN: 303157334X
Category :
Languages : en
Pages : 467
Book Description
Publisher: Springer Nature
ISBN: 303157334X
Category :
Languages : en
Pages : 467
Book Description
Visual Time
Author: Keith Moxey
Publisher: Duke University Press
ISBN: 0822353695
Category : Art
Languages : en
Pages : 222
Book Description
Visual Time offers a rare consideration of the idea of time in art history. Non-Western art histories currently have an unprecedented prominence in the discipline. To what extent are their artistic narratives commensurate with those told about Western art? Does time run at the same speed in all places? Keith Moxey argues that the discipline of art history has been too attached to interpreting works of art based on a teleological categorization—demonstrating how each work influences the next as part of a linear sequence—which he sees as tied to Western notions of modernity. In contrast, he emphasizes how the experience of viewing art creates its own aesthetic time, where the viewer is entranced by the work itself rather than what it represents about the historical moment when it was created. Moxey discusses the art, and writing about the art, of modern and contemporary artists, such as Gerard Sekoto, Thomas Demand, Hiroshi Sugimoto, and Cindy Sherman, as well as the sixteenth-century figures Pieter Bruegel the Elder, Albrecht Dürer, Matthias Grünewald, and Hans Holbein. In the process, he addresses the phenomenological turn in the study of the image, its application to the understanding of particular artists, the ways verisimilitude eludes time in both the past and the present, and the role of time in nationalist accounts of the past.
Publisher: Duke University Press
ISBN: 0822353695
Category : Art
Languages : en
Pages : 222
Book Description
Visual Time offers a rare consideration of the idea of time in art history. Non-Western art histories currently have an unprecedented prominence in the discipline. To what extent are their artistic narratives commensurate with those told about Western art? Does time run at the same speed in all places? Keith Moxey argues that the discipline of art history has been too attached to interpreting works of art based on a teleological categorization—demonstrating how each work influences the next as part of a linear sequence—which he sees as tied to Western notions of modernity. In contrast, he emphasizes how the experience of viewing art creates its own aesthetic time, where the viewer is entranced by the work itself rather than what it represents about the historical moment when it was created. Moxey discusses the art, and writing about the art, of modern and contemporary artists, such as Gerard Sekoto, Thomas Demand, Hiroshi Sugimoto, and Cindy Sherman, as well as the sixteenth-century figures Pieter Bruegel the Elder, Albrecht Dürer, Matthias Grünewald, and Hans Holbein. In the process, he addresses the phenomenological turn in the study of the image, its application to the understanding of particular artists, the ways verisimilitude eludes time in both the past and the present, and the role of time in nationalist accounts of the past.
Visualization of Time-Oriented Data
Author: Wolfgang Aigner
Publisher: Springer Science & Business Media
ISBN: 0857290797
Category : Computers
Languages : en
Pages : 297
Book Description
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. This book starts with an introduction to visualization and historical examples of visual representations. At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: what is being visualized (data), why something is visualized (user tasks), and how it is presented (visual representation). To support visual exploration, interaction techniques and analytical methods are required that are discussed in separate chapters. A large part of this book is devoted to a structured survey of 101 different visualization techniques as a reference for scientists conducting related research as well as for practitioners seeking information on how their time-oriented data can best be visualized.
Publisher: Springer Science & Business Media
ISBN: 0857290797
Category : Computers
Languages : en
Pages : 297
Book Description
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. This book starts with an introduction to visualization and historical examples of visual representations. At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: what is being visualized (data), why something is visualized (user tasks), and how it is presented (visual representation). To support visual exploration, interaction techniques and analytical methods are required that are discussed in separate chapters. A large part of this book is devoted to a structured survey of 101 different visualization techniques as a reference for scientists conducting related research as well as for practitioners seeking information on how their time-oriented data can best be visualized.
Visual Masking
Author: Bruno Breitmeyer
Publisher: OUP Oxford
ISBN: 0191546208
Category : Psychology
Languages : en
Pages : 384
Book Description
Our visual system can process information at both conscious and unconscious levels. Understanding the factors that control whether a stimulus reaches our awareness, and the fate of those stimuli that remain at an unconscious level, are the major challenges of brain science in the new millennium. Since its publication in 1984, Visual Masking has established itself as a classic text in the field of cognitive psychology. In the years since, there have been considerable advances in the cognitive neurosciences, and a growth of interest in the topic of consciousness, and the time is ripe for a new edition of this text. Where most current approaches to the study of visual consciousness adopt a 'steady-state' view, the approach presented in this book explores its dynamic properties. This new edition uses the technique of visual masking to explore temporal aspects of conscious and unconscious processes down to a resolution in the millisecond range. The 'time slices' through conscious and unconscious vision revealed by the visual masking technique can shed light on both normal and abnormal operations in the brain. The main focus of this book is on the microgenesis of visual form and pattern perception - microgenesis referring to the processes occurring in the visual system from the time of stimulus presentation on the retinae to the time, a few hundred milliseconds later, of its registration at conscious or unconscious perceptual and behavioural levels. The book takes a highly integrative approach by presenting microgenesis within a broad context encompassing visuo-temporal phenomena, attention, and consciousness.
Publisher: OUP Oxford
ISBN: 0191546208
Category : Psychology
Languages : en
Pages : 384
Book Description
Our visual system can process information at both conscious and unconscious levels. Understanding the factors that control whether a stimulus reaches our awareness, and the fate of those stimuli that remain at an unconscious level, are the major challenges of brain science in the new millennium. Since its publication in 1984, Visual Masking has established itself as a classic text in the field of cognitive psychology. In the years since, there have been considerable advances in the cognitive neurosciences, and a growth of interest in the topic of consciousness, and the time is ripe for a new edition of this text. Where most current approaches to the study of visual consciousness adopt a 'steady-state' view, the approach presented in this book explores its dynamic properties. This new edition uses the technique of visual masking to explore temporal aspects of conscious and unconscious processes down to a resolution in the millisecond range. The 'time slices' through conscious and unconscious vision revealed by the visual masking technique can shed light on both normal and abnormal operations in the brain. The main focus of this book is on the microgenesis of visual form and pattern perception - microgenesis referring to the processes occurring in the visual system from the time of stimulus presentation on the retinae to the time, a few hundred milliseconds later, of its registration at conscious or unconscious perceptual and behavioural levels. The book takes a highly integrative approach by presenting microgenesis within a broad context encompassing visuo-temporal phenomena, attention, and consciousness.
Cartographies of Time
Author: Daniel Rosenberg
Publisher: Princeton Architectural Press
ISBN: 1616891726
Category : Art
Languages : en
Pages : 273
Book Description
Our critically acclaimed smash hit Cartographies of Time is now available in paperback. In this first comprehensive history of graphic representations of time, authors Daniel Rosenberg and Anthony Grafton have crafted a lively history featuring fanciful characters and unexpected twists and turns. From medieval manuscripts to websites, Cartographies of Time features a wide variety of timelines that in their own unique ways, curving, crossing, branching, defy conventional thinking about the form. A fifty-four-foot-long timeline from 1753 is mounted on a scroll and encased in a protective box. Another timeline uses the different parts of the human body to show the genealogies of Jesus Christ and the rulers of Saxony. Ladders created by missionaries in eighteenth-century Oregon illustrate Bible stories in a vertical format to convert Native Americans. Also included is the April 1912 Marconi North Atlantic Communication chart, which tracked ships, including the Titanic, at points in time rather than by their geographic location, alongside little-known works by famous figures, including a historical chronology by the mapmaker Gerardus Mercator and a chronological board game patented by Mark Twain. Presented in a lavishly illustrated edition, Cartographies of Time is a revelation to anyone interested in the role visual forms have played in our evolving conception of history
Publisher: Princeton Architectural Press
ISBN: 1616891726
Category : Art
Languages : en
Pages : 273
Book Description
Our critically acclaimed smash hit Cartographies of Time is now available in paperback. In this first comprehensive history of graphic representations of time, authors Daniel Rosenberg and Anthony Grafton have crafted a lively history featuring fanciful characters and unexpected twists and turns. From medieval manuscripts to websites, Cartographies of Time features a wide variety of timelines that in their own unique ways, curving, crossing, branching, defy conventional thinking about the form. A fifty-four-foot-long timeline from 1753 is mounted on a scroll and encased in a protective box. Another timeline uses the different parts of the human body to show the genealogies of Jesus Christ and the rulers of Saxony. Ladders created by missionaries in eighteenth-century Oregon illustrate Bible stories in a vertical format to convert Native Americans. Also included is the April 1912 Marconi North Atlantic Communication chart, which tracked ships, including the Titanic, at points in time rather than by their geographic location, alongside little-known works by famous figures, including a historical chronology by the mapmaker Gerardus Mercator and a chronological board game patented by Mark Twain. Presented in a lavishly illustrated edition, Cartographies of Time is a revelation to anyone interested in the role visual forms have played in our evolving conception of history
Real-time 3D Character Animation with Visual C++
Author: Nik Lever
Publisher: CRC Press
ISBN: 1136134786
Category : Computers
Languages : en
Pages : 496
Book Description
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Publisher: CRC Press
ISBN: 1136134786
Category : Computers
Languages : en
Pages : 496
Book Description
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Light Moving in Time
Author: William Charles Wees
Publisher:
ISBN: 9780520073685
Category : Performing Arts
Languages : en
Pages : 199
Book Description
To view a film is to see another's seeing mediated by the technology and techniques of the camera. By manipulating the cinematic apparatus in unorthodox ways, avant-garde filmmakers challenge the standardized versions of seeing perpetuated by the dominant film industry and generate ways of seeing that are truer to actual human vision. Beginning with the proposition that the images of cinema and vision derive from the same basic elements--light, movement, and time--Wees argues that cinematic apparatus and human visual apparatus have significant properties in common. For that reason they can be brought into a dynamic, creative relationship which the author calls the dialectic of eye and camera. The consequences of this relationship are what Wees explores. Although previous studies have recognized the visual bias of avant-garde film, this is the first to place the visual aesthetics of avant-garde film in a long-standing, multidisciplinary discourse on vision, visuality, and art. To view a film is to see another's seeing mediated by the technology and techniques of the camera. By manipulating the cinematic apparatus in unorthodox ways, avant-garde filmmakers challenge the standardized versions of seeing perpetuated by the dominant film industry and generate ways of seeing that are truer to actual human vision. Beginning with the proposition that the images of cinema and vision derive from the same basic elements--light, movement, and time--Wees argues that cinematic apparatus and human visual apparatus have significant properties in common. For that reason they can be brought into a dynamic, creative relationship which the author calls the dialectic of eye and camera. The consequences of this relationship are what Wees explores. Although previous studies have recognized the visual bias of avant-garde film, this is the first to place the visual aesthetics of avant-garde film in a long-standing, multidisciplinary discourse on vision, visuality, and art.
Publisher:
ISBN: 9780520073685
Category : Performing Arts
Languages : en
Pages : 199
Book Description
To view a film is to see another's seeing mediated by the technology and techniques of the camera. By manipulating the cinematic apparatus in unorthodox ways, avant-garde filmmakers challenge the standardized versions of seeing perpetuated by the dominant film industry and generate ways of seeing that are truer to actual human vision. Beginning with the proposition that the images of cinema and vision derive from the same basic elements--light, movement, and time--Wees argues that cinematic apparatus and human visual apparatus have significant properties in common. For that reason they can be brought into a dynamic, creative relationship which the author calls the dialectic of eye and camera. The consequences of this relationship are what Wees explores. Although previous studies have recognized the visual bias of avant-garde film, this is the first to place the visual aesthetics of avant-garde film in a long-standing, multidisciplinary discourse on vision, visuality, and art. To view a film is to see another's seeing mediated by the technology and techniques of the camera. By manipulating the cinematic apparatus in unorthodox ways, avant-garde filmmakers challenge the standardized versions of seeing perpetuated by the dominant film industry and generate ways of seeing that are truer to actual human vision. Beginning with the proposition that the images of cinema and vision derive from the same basic elements--light, movement, and time--Wees argues that cinematic apparatus and human visual apparatus have significant properties in common. For that reason they can be brought into a dynamic, creative relationship which the author calls the dialectic of eye and camera. The consequences of this relationship are what Wees explores. Although previous studies have recognized the visual bias of avant-garde film, this is the first to place the visual aesthetics of avant-garde film in a long-standing, multidisciplinary discourse on vision, visuality, and art.
The English Catalogue of Books
Author: Sampson Low
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 1900
Book Description
Volumes for 1898-1968 include a directory of publishers.
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 1900
Book Description
Volumes for 1898-1968 include a directory of publishers.
The Analysis of Matter
Author: Bertrand Russell
Publisher:
ISBN:
Category : Matter
Languages : en
Pages : 428
Book Description
Publisher:
ISBN:
Category : Matter
Languages : en
Pages : 428
Book Description
Psychological Monographs
Author:
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 1232
Book Description
Includes music.
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 1232
Book Description
Includes music.