Author: Anthony Chen
Publisher: Pearson Education
ISBN: 0735667764
Category : Computers
Languages : en
Pages : 618
Book Description
Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system
Visual Models for Software Requirements
Author: Anthony Chen
Publisher: Pearson Education
ISBN: 0735667764
Category : Computers
Languages : en
Pages : 618
Book Description
Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system
Publisher: Pearson Education
ISBN: 0735667764
Category : Computers
Languages : en
Pages : 618
Book Description
Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system
Software Requirements
Author: Karl Eugene Wiegers
Publisher:
ISBN: 9780735606319
Category : Computer software
Languages : en
Pages : 0
Book Description
In Software Requirements, you'll discover practical, effective techniques for managing the requirements engineering process all the way through the development cycle--including tools to facilitate that all-important communication between users, developers, and management. Use them to: Book jacket.
Publisher:
ISBN: 9780735606319
Category : Computer software
Languages : en
Pages : 0
Book Description
In Software Requirements, you'll discover practical, effective techniques for managing the requirements engineering process all the way through the development cycle--including tools to facilitate that all-important communication between users, developers, and management. Use them to: Book jacket.
Software Requirement Patterns
Author: Stephen Withall
Publisher: Pearson Education
ISBN: 0735646066
Category : Computers
Languages : en
Pages : 384
Book Description
Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement “patterns” offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to ask, points out potential pitfalls, suggests extra requirements, and other advice. This book also provides guidance on how to write other kinds of information that belong in a requirements specification, such as assumptions, a glossary, and document history and references, and how to structure a requirements specification. A disturbing proportion of computer systems are judged to be inadequate; many are not even delivered; more are late or over budget. Studies consistently show one of the single biggest causes is poorly defined requirements: not properly defining what a system is for and what it’s supposed to do. Even a modest contribution to improving requirements offers the prospect of saving businesses part of a large sum of wasted investment. This guide emphasizes this important requirement need—determining what a software system needs to do before spending time on development. Expertly written, this book details solutions that have worked in the past, with guidance for modifying patterns to fit individual needs—giving developers the valuable advice they need for building effective software requirements
Publisher: Pearson Education
ISBN: 0735646066
Category : Computers
Languages : en
Pages : 384
Book Description
Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement “patterns” offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to ask, points out potential pitfalls, suggests extra requirements, and other advice. This book also provides guidance on how to write other kinds of information that belong in a requirements specification, such as assumptions, a glossary, and document history and references, and how to structure a requirements specification. A disturbing proportion of computer systems are judged to be inadequate; many are not even delivered; more are late or over budget. Studies consistently show one of the single biggest causes is poorly defined requirements: not properly defining what a system is for and what it’s supposed to do. Even a modest contribution to improving requirements offers the prospect of saving businesses part of a large sum of wasted investment. This guide emphasizes this important requirement need—determining what a software system needs to do before spending time on development. Expertly written, this book details solutions that have worked in the past, with guidance for modifying patterns to fit individual needs—giving developers the valuable advice they need for building effective software requirements
More About Software Requirements
Author: Karl E. Wiegers
Publisher: Microsoft Press
ISBN: 0735637210
Category : Computers
Languages : en
Pages : 282
Book Description
No matter how much instruction you’ve had on managing software requirements, there’s no substitute for experience. Too often, lessons about requirements engineering processes lack the no-nonsense guidance that supports real-world solutions. Complementing the best practices presented in his book, Software Requirements, Second Edition, requirements engineering authority Karl Wiegers tackles even more of the real issues head-on in this book. With straightforward, professional advice and practical solutions based on actual project experiences, this book answers many of the tough questions raised by industry professionals. From strategies for estimating and working with customers to the nuts and bolts of documenting requirements, this essential companion gives developers, analysts, and managers the cosmic truths that apply to virtually every software development project. Discover how to: • Make the business case for investing in better requirements practices • Generate estimates using three specific techniques • Conduct inquiries to elicit meaningful business and user requirements • Clearly document project scope • Implement use cases, scenarios, and user stories effectively • Improve inspections and peer reviews • Write requirements that avoid ambiguity
Publisher: Microsoft Press
ISBN: 0735637210
Category : Computers
Languages : en
Pages : 282
Book Description
No matter how much instruction you’ve had on managing software requirements, there’s no substitute for experience. Too often, lessons about requirements engineering processes lack the no-nonsense guidance that supports real-world solutions. Complementing the best practices presented in his book, Software Requirements, Second Edition, requirements engineering authority Karl Wiegers tackles even more of the real issues head-on in this book. With straightforward, professional advice and practical solutions based on actual project experiences, this book answers many of the tough questions raised by industry professionals. From strategies for estimating and working with customers to the nuts and bolts of documenting requirements, this essential companion gives developers, analysts, and managers the cosmic truths that apply to virtually every software development project. Discover how to: • Make the business case for investing in better requirements practices • Generate estimates using three specific techniques • Conduct inquiries to elicit meaningful business and user requirements • Clearly document project scope • Implement use cases, scenarios, and user stories effectively • Improve inspections and peer reviews • Write requirements that avoid ambiguity
Designing the Requirements
Author: Chris Britton
Publisher: Addison-Wesley Professional
ISBN: 0134022920
Category : Computers
Languages : en
Pages : 709
Book Description
Too many software applications don’t do what’s needed or they do it clumsily, frustrating their users and owners. The core problem: poorly conceived and poorly crafted requirements. In Designing the Requirements, Chris Britton explains why it’s not enough to simply “gather” requirements—you need to design them. Britton offers powerful techniques for understanding stakeholders’ concerns and working with stakeholders to get the requirements right. Using Britton’s context-driven approach to requirements design, you can detect inconsistencies, incompleteness, poor usability, and misalignment with business goals upstream—long before developers start coding. You can also design outward-looking applications and services that will integrate more effectively in a coherent IT architecture. First, Britton explains what requirements design really means and presents a hierarchy of designs that move step by step from requirements through implementation. Next, he demonstrates how to build on requirements processes you already use and how to overcome their serious limitations in large-scale development. Then, he walks you through designing your application’s relationship with the business, users, data, and other software to ensure superior usability, security, and maximum scalability and resilience. Whether you’re a software designer, architect, project manager, or programmer, Designing the Requirements will help you design software that works—for users, IT, and the entire business. Coverage includes Designing the entire business solution, not just its software component Using engineering-style design analysis to find flaws before implementation Designing services, and splitting large development efforts into smaller, more manageable projects Planning logical user interfaces that lead to superior user experiences Designing databases and data access to reflect the meaning of your data Building application frameworks that simplify life for programmers and project managers Setting reasonable and achievable goals for performance, availability, and security Designing for security at all levels, from strategy to code Identifying new opportunities created by context-driven design
Publisher: Addison-Wesley Professional
ISBN: 0134022920
Category : Computers
Languages : en
Pages : 709
Book Description
Too many software applications don’t do what’s needed or they do it clumsily, frustrating their users and owners. The core problem: poorly conceived and poorly crafted requirements. In Designing the Requirements, Chris Britton explains why it’s not enough to simply “gather” requirements—you need to design them. Britton offers powerful techniques for understanding stakeholders’ concerns and working with stakeholders to get the requirements right. Using Britton’s context-driven approach to requirements design, you can detect inconsistencies, incompleteness, poor usability, and misalignment with business goals upstream—long before developers start coding. You can also design outward-looking applications and services that will integrate more effectively in a coherent IT architecture. First, Britton explains what requirements design really means and presents a hierarchy of designs that move step by step from requirements through implementation. Next, he demonstrates how to build on requirements processes you already use and how to overcome their serious limitations in large-scale development. Then, he walks you through designing your application’s relationship with the business, users, data, and other software to ensure superior usability, security, and maximum scalability and resilience. Whether you’re a software designer, architect, project manager, or programmer, Designing the Requirements will help you design software that works—for users, IT, and the entire business. Coverage includes Designing the entire business solution, not just its software component Using engineering-style design analysis to find flaws before implementation Designing services, and splitting large development efforts into smaller, more manageable projects Planning logical user interfaces that lead to superior user experiences Designing databases and data access to reflect the meaning of your data Building application frameworks that simplify life for programmers and project managers Setting reasonable and achievable goals for performance, availability, and security Designing for security at all levels, from strategy to code Identifying new opportunities created by context-driven design
Agile Software Engineering with Visual Studio
Author: Sam Guckenheimer
Publisher: Addison-Wesley Professional
ISBN: 0321685857
Category : Computers
Languages : en
Pages : 320
Book Description
Originally published: Upper Saddle River, NJ: Addison-Wesley, 2006 under title: Software engineering with Microsoft Visual studio team system.
Publisher: Addison-Wesley Professional
ISBN: 0321685857
Category : Computers
Languages : en
Pages : 320
Book Description
Originally published: Upper Saddle River, NJ: Addison-Wesley, 2006 under title: Software engineering with Microsoft Visual studio team system.
Managing Software Projects
Author: Frank F. Tsui
Publisher: Jones & Bartlett Learning
ISBN: 9780763725464
Category : Computers
Languages : en
Pages : 366
Book Description
Computer Architecture/Software Engineering
Publisher: Jones & Bartlett Learning
ISBN: 9780763725464
Category : Computers
Languages : en
Pages : 366
Book Description
Computer Architecture/Software Engineering
Image-Based Modeling
Author: Long Quan
Publisher: Springer Science & Business Media
ISBN: 144196679X
Category : Computers
Languages : en
Pages : 257
Book Description
“This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.
Publisher: Springer Science & Business Media
ISBN: 144196679X
Category : Computers
Languages : en
Pages : 257
Book Description
“This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.
Adaptive Code
Author: Gary McLean Hall
Publisher: Microsoft Press
ISBN: 1509302611
Category : Computers
Languages : en
Pages : 854
Book Description
Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Publisher: Microsoft Press
ISBN: 1509302611
Category : Computers
Languages : en
Pages : 854
Book Description
Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Gender, Design and Marketing
Author: Gloria Moss
Publisher: Routledge
ISBN: 1351934511
Category : Business & Economics
Languages : en
Pages : 250
Book Description
Product and service designers place increasing emphasis on the colour, form and appearance of what their organization offers and the language with which they describe it. Gloria Moss' erudite, sophisticated and fascinating book, guides the reader to an understanding of the way gender influences our visual perception. In this wide-ranging book the author explores design, visual aesthetics, language and communication, by drawing on an exhaustive range of primary sources of research from psychology, design, branding and communication. The lessons that emerge offer challenges to organizations both in the way in which their design and marketing is perceived by men and women, and how the make-up of their workforce may limit their ability to appreciate and address the diversity of customers' preferences. The challenge for management is to overcome these limitations and ensure that an organization's products and services mirror preferences of customers rather than those of senior managers.
Publisher: Routledge
ISBN: 1351934511
Category : Business & Economics
Languages : en
Pages : 250
Book Description
Product and service designers place increasing emphasis on the colour, form and appearance of what their organization offers and the language with which they describe it. Gloria Moss' erudite, sophisticated and fascinating book, guides the reader to an understanding of the way gender influences our visual perception. In this wide-ranging book the author explores design, visual aesthetics, language and communication, by drawing on an exhaustive range of primary sources of research from psychology, design, branding and communication. The lessons that emerge offer challenges to organizations both in the way in which their design and marketing is perceived by men and women, and how the make-up of their workforce may limit their ability to appreciate and address the diversity of customers' preferences. The challenge for management is to overcome these limitations and ensure that an organization's products and services mirror preferences of customers rather than those of senior managers.