Visual Digital Culture

Visual Digital Culture PDF Author: Andrew Darley
Publisher: Routledge
ISBN: 1134708378
Category : Social Science
Languages : en
Pages : 241

Get Book Here

Book Description
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

Visual Digital Culture

Visual Digital Culture PDF Author: Andrew Darley
Publisher: Routledge
ISBN: 113470836X
Category : Social Science
Languages : en
Pages : 428

Get Book Here

Book Description
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

Visual Digital Culture

Visual Digital Culture PDF Author: Andrew Darley
Publisher: Routledge
ISBN: 1134708378
Category : Social Science
Languages : en
Pages : 241

Get Book Here

Book Description
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

Digital Visual Culture

Digital Visual Culture PDF Author: Anna Bentkowska-Kafel
Publisher: Intellect Books
ISBN: 9781841502489
Category : Computer art
Languages : en
Pages : 0

Get Book Here

Book Description
Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in.

Digital Culture

Digital Culture PDF Author: Charlie Gere
Publisher: Reaktion Books
ISBN: 1861895607
Category : Literary Criticism
Languages : en
Pages : 286

Get Book Here

Book Description
From our bank accounts to supermarket checkouts to the movies we watch, strings of ones and zeroes suffuse our world. Digital technology has defined modern society in numerous ways, and the vibrant digital culture that has now resulted is the subject of Charlie Gere’s engaging volume. In this revised and expanded second edition, taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven: digital culture has its roots in the eighteenth century and the digital mediascape we swim in today was originally inspired by informational needs arising from industrial capitalism, contemporary warfare and counter-cultural experimentation, among other social changes. A timely and cutting-edge investigation of our contemporary social infrastructures, Digital Culture is essential reading for all those concerned about the ever-changing future of our Digital Age. “This is an excellent book. It gives an almost complete overview of the main trends and view of what is generally called digital culture through the whole post-war period, as well as a thorough exposition of the history of the computer and its predecessors and the origins of the modern division of labor.”—Journal of Visual Culture

The Photographic Image in Digital Culture

The Photographic Image in Digital Culture PDF Author: Martin Lister
Publisher: Routledge
ISBN: 1136162712
Category : Art
Languages : en
Pages : 394

Get Book Here

Book Description
What does a new technology of images mean for the ways in which we encounter and use images in everyday life: in advertising, entertainment, news, evidence? And within our domestic and private worlds for our sense of self and indentity; our view of the body and our sexuality? The Photographic Image in Digital Culture explores the technological transformation of the image and its implications for photography. Contributors investigate such issues as the relationship of technological change to visual culture; the new discourses of `techno-culture'; medicine's new vision of the body, and interactive pornography. They also examine the cultural meanings of new surveillance images; shifts in the domestic consumption of images and their relationship to memory, history and biography; the social uses of video and computer games and the changing role of photography as document and as art.

Digitizing Race

Digitizing Race PDF Author: Lisa Nakamura
Publisher: U of Minnesota Press
ISBN: 1452913307
Category : Computers
Languages : en
Pages : 261

Get Book Here

Book Description
Lisa Nakamura refers to case studies of popular yet rarely evaluated uses of the Internet, such as pregnancy websites, instant messaging, and online petitions and quizzes, to look at the emergence of race-, ethnic-, and gender-identified visual cultures.

Digital Culture: Understanding New Media

Digital Culture: Understanding New Media PDF Author: Creeber, Glen
Publisher: McGraw-Hill Education (UK)
ISBN: 0335221971
Category : Social Science
Languages : en
Pages : 219

Get Book Here

Book Description
From Facebook to the iPhone, from YouTube to Wikipedia, from Grand Auto Theft to Second Life, this book explores media's important issues and debates. It covers topics such as digital television, digital cinema, game culture, digital democracy, the World Wide Web, digital news, online social networking, music & multimedia and virtual communities.

The Visual Culture Reader

The Visual Culture Reader PDF Author: Nicholas Mirzoeff
Publisher: Psychology Press
ISBN: 9780415252218
Category : Art
Languages : en
Pages : 766

Get Book Here

Book Description
This thoroughly revised and updated second edition of The Visual Culture Readerbrings together key writings as well as specially commissioned articles covering a wealth of visual forms including photography, painting, sculpture, fashion, advertising, television, cinema and digital culture. The Readerfeatures an introductory section tracing the development of visual culture studies in response to globalization and digital culture, and articles grouped into thematic sections, each prefaced by an introduction by the editor and conclude with suggestions for further reading.

Sight as Site in the Digital Age

Sight as Site in the Digital Age PDF Author: Kwok-kan Tam
Publisher: Springer Nature
ISBN: 9811992096
Category : Language Arts & Disciplines
Languages : en
Pages : 253

Get Book Here

Book Description
This volume presents a broad coverage of theoretical issues that deal with digital culture, representation and ideology in art and museums, and other cultural sites, offering new insights into issues of representation in the digitization of art. It critically examines the roles of museum and archives in the digital age and reexamines the intricate relations between sight and site in art, museums, exhibitions, theme parks, theatre performances, music videos, and films. The collection represents a multidisciplinary approach to the complex issues underlying the advent of technologies and digital culture. The rise of visual culture since the twentieth century can be accounted for by the advent of technology in film, TV, museum exhibitions, and the wide use of websites, but it can also be understood as a paradigmatic shift toward representation as a visual means to interpret culture, with new understandings of the site-sight dilemma and the co-implications in related tensions. Complicating the issue of representation is the rise of digital culture, as digital sites replace actual physical sites. This book explores how the virtual has replaced the actual, and in what ways, and to what effects, the digital has displaced the physical. With contributions by museum curators, communications scholars, visual artists, theatre artists, filmmakers, literary critics, and historians, this volume is of appeal to academics and graduate students in information science, art, media, performance, literary and cultural studies, and history. “The book binds together different concepts such as site, sight and digitalization in a very original way. It convincingly gathers contributions from academics and practitioners, artists and museum specialists. The chapters are theoretically well-founded, show an interesting breadth of content and are also dealing with current developments.” — Monika Gänssbauer, Professor of Chinese and Head of the Institute of Asian, Middle Eastern and Turkish Studies, Stockholm University, Sweden “The chapters raise important and latest questions and discussions on the impact of digital technology has on art, culture, creativity, representation and innovation. They are original in dealing with latest examples in recent years, especially during the pandemic, with reflections and philosophical discussions on the transformation digital culture undergoes in relation to human and posthuman contexts, with examinations of art works, archives and museum collections, exhibitions, theme parks, theatre performances, films and music videos that encompass cultures from ancient to contemporary, from the West to the East, and from physical to digital.” — Jack Leong, Associate Dean of Research and Open Scholarship, York University Libraries, Toronto, Canada

Art Practice in a Digital Culture

Art Practice in a Digital Culture PDF Author: Hazel Gardiner
Publisher: Routledge
ISBN: 1317178424
Category : Language Arts & Disciplines
Languages : en
Pages : 226

Get Book Here

Book Description
Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.