Animation Magic with Visual Basic 5 PDF Download
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Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482
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Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.
Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482
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Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.
Author: Lee Adams
Publisher:
ISBN: 9780070004528
Category :
Languages : en
Pages :
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Book Description
Author: Lun Yim
Publisher: Lun Yim
ISBN:
Category : Computers
Languages : en
Pages : 115
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Book Description
A sequence of Visual Basic programming code samples for studying basic computer animation. Samples are arranged systematically and progressively. Visual Basic basic knowledge and experiences are required. To execute the samples, Windows PC and Visual Basic of Visual Studio are required. Visual Studio 2008 was used to create the samples. Since the most common features are used to code the samples that the samples should work for the prior or next versions of Visual Studio. Picture files used by the samples can be downloaded from the internet.
Author: Lee Adams
Publisher: Windcrest
ISBN: 9780830641208
Category : Computers
Languages : en
Pages : 618
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Book Description
Helps first-time users discover the true meaning of leading-edge animation in the Windows programming environment. Covers the techniques of cel, behavioral, kinematic, 2-D, 3-D, real-time, and frame animation. Shows readers how to achieve common effects such as run-cycles, background pans, motion blur, adjustable timers, and much more. 3.5" disk included.
Author: Lee Adams
Publisher: Computing McGraw-Hill
ISBN: 9780830641215
Category : Computers
Languages : en
Pages : 552
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Book Description
Author: Vivian Siahaan
Publisher: BALIGE PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 298
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Book Description
This book aims to develop a MySQL-driven desktop application that readers can develop for their own purposes to implement library project using Visual Basic .NET. In Tutorial 1, you will build a Visual Basic interface for the database. This interface will used as the main terminal in accessing other forms. This tutorial will also discuss how to create login form and login table. You will create login form. Place on the form one picture box, two labels, one combo box, one text box, and two buttons. In Tutorial 2, you will build a school inventory project where you can store information about valuables in school. The table will have nine fields: Item (description of the item), Quantity, Location (where the item was placed), Shop (where the item was purchased), DatePurchased (when the item was purchased), Cost (how much the item cost), SerialNumber (serial number of the item), PhotoFile (path of the photo file of the item), and Fragile (indicates whether a particular item is fragile or not). In Tutorial 3, you will perform the steps necessary to add 5 new tables using phpMyAdmin into Academy database. You will build each table and add the associated fields as needed. Every table in the database will need input form. In this tutorial, you will build such a form for Author table. Although this table is quite simple (only four fields: AuthorID, Name, BirthDate, and PhotoFile), it provides a basis for illustrating the many steps in interface design. SQL statement is required by the Command object to read fields (sorted by Name). Then, you will build an interface so that the user can maintain the Publisher table in the database (Academy). The Publisher table interface is more or less the same as Author table interface. This Publisher table interface only requires more input fields. So you will use the interface for the Author table and modify it for the Publisher table. In Tutorial 4, you will perform the steps necessary to design and implement title form, library member form, and book borrowal form. You start by designing and testing the basic entry form for book titles. The Title table has nine fields: BookTitle, PublishYear, ISBN, PublisherID, AuthorID, Description, Note, Subject, and Comment. Then, you will build such a form for Member table. This table has twelve fields: MemberID, FirstName, LastName, BirthDate, Status, Ethnicity, Nationality, Mobile, Phone, Religion, Gender, and PhotoFile). You need thirteen label controls, one picture box, six text boxes, four comboxes, one check box, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, six buttons for controlling editing features, one button for searching member’s name, and one button to upload member’s photo. Finally, you will build such a form for Borrow table. This table has seven fields: BorrowID, MemberID, BorrowCode, ISBN, BorrowDate, ReturnDate, and Penalty. In this form, you need fourteen label controls, seven text boxes, two comboxes, two date time pickers, and one printpreviewdialog. You also need four buttons for navigation, seven buttons for other utilities, one button to generate borrowal code, and one button to return book.
Author: Philip Conrod
Publisher:
ISBN: 9781937161842
Category : Computers
Languages : en
Pages : 762
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Book Description
PROGRAMMING GAMES WITH VISUAL BASIC is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual Basic Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual Basic programming (or some other programming language). We offer a beginning programming tutorial (VISUAL BASIC FOR KIDS and BEGINNING VISUAL BASIC) that would help you gain this needed programming exposure. PROGRAMMING GAMES WITH VISUAL BASIC explains (in simple, easy-to-follow terms) how to build a Visual Basic game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual Basic source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and a minimum of Microsoft Visual Studio 2015 Community or Professional Edition. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
Author: Wally Wang
Publisher: For Dummies
ISBN: 9780764501203
Category : Computers
Languages : en
Pages : 314
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Book Description
Dummies 101: Visual Basic 5 Programming explains how to write programs in a way that even users with no prior experience with any programming language will understand. This easy-to-use tutorial provides clear, straightforward explanations. You also get plenty of sample programs that you can actually study and examine to get ideas for your own programs! Use this book as your guide from start to finish to write your own Visual Basic 5 program for fun, work, or profit -- fast! Inside, get the information you need now: Find step-by-step instructions for creating complete Visual Basic 5 programs Master the most common and more advanced features of Visual Basic, such as playing music, creating animation, and displaying movies with a Visual Basic program Discover shortcuts and tips to make Visual Basic programming easy Design a user interface using command buttons, check boxes, and pull-down menus Write BASIC code to make your program respond to the user Add ActiveX controls and Internet access features to your program Learn about Microsoft's new native code compiler
Author: Edward J. Coburn
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 796
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Book Description
Programming with Visual Basic 6 prepares users to create and execute VB applications, understand basic concepts of file access, build links from applications to relational databases, and master the practical use of the latest object linking and embedding techniques."--BOOK JACKET.
Author: Vivian Siahaan
Publisher: BALIGE PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 304
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Book Description
This book will teach you with step-by-step approach to develop from scratch a MySQL-driven desktop application that readers can develop for their own purposes to implement school database project using Visual Basic .NET. In Tutorial 1, you will perform the steps necessary to add 8 tables using phpMyAdmin into School database that you will create. You will build each table and add the associated fields as needed. In this tutorial, you will also build login form and main form. In Tutorial 2, you will build such a form for Parent table. This table has thirteen fields: ParentID, FirstName, LastName, BirthDate, Status, Ethnicity, Nationality, Mobile, Phone, Religion, Gender, PhotoFile, and FingerFile). You need fourteen label controls, two picture boxes, six text boxes, four comboxes, one check box, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, six buttons for other utilities, one button for searching member’s name, one button to upload parent’s photo, and button to upload parent’s finger. Place these controls on the form. In Tutorial 3, you will build such a form for Student table. This table has fifteen fields: StudentID, ParentID, FirstName, LastName, BirthDate, YearEntry, Status, Ethnicity, Nationality, Mobile, Phone, Religion, Gender, PhotoFile, and FingerFile). You need sixteen label controls, two picture boxes, six text boxes, five comboxes, one check box, two date time pickers, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, seven buttons for controlling editing features, one button for searching parent’s name, one button to open parent form, one button to upload student’s photo, and one button to upload student’s finger. In Tutorial 4, you will build a form for Teacher table. This table has fifteen fields: TeacherID, RegNumber, FirstName, LastName, BirthDate, Rank, Status, Ethnicity, Nationality, Mobile, Phone, Religion, Gender, PhotoFile, and FingerFile). You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need sixteen label controls, one picture box, seven text boxes, five comboxes, one check box, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, six buttons for controlling editing features, one button for searching teacher’s name, and one button to upload teacher’s photo. In Tutorial 5, you will build a form for Subject table. This table has only three fields: SubjectID, Name, and Description. You need four label controls, four text boxes, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, secen buttons for utilities, and one button for searching subject name. Place these controls on the form. You will also build a form for Grade table. This table has seven fields: GradeID, Name, SubjectID, TeacherID, SchoolYear, TimaStart, and TimeFinish. You need to add seven label controls, one text box, four comboxes, and two date time pickers. You also need four buttons for navigation, seven buttons for controlling editing features, one button to open subject form, and one button to open teacher form. In Tutorial 6, you will build a form for Grade_Student table. This table has only three fields: Grade_StudentID, GradeID, and StudentID. You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need two label controls and two comboxes. You also need four buttons for navigation, seven buttons for controlling editing features, one button to open grade form, and one button to open student form.