Transactions on Edutainment VI

Transactions on Edutainment VI PDF Author: Zhigeng Pan
Publisher: Springer
ISBN: 3642226396
Category : Computers
Languages : en
Pages : 275

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Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Transactions on Edutainment VI

Transactions on Edutainment VI PDF Author: Zhigeng Pan
Publisher: Springer
ISBN: 3642226396
Category : Computers
Languages : en
Pages : 275

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Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

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Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 4947

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Book Description


Statistical and Geometrical Approaches to Visual Motion Analysis

Statistical and Geometrical Approaches to Visual Motion Analysis PDF Author: Daniel Cremers
Publisher: Springer Science & Business Media
ISBN: 3642030610
Category : Computers
Languages : en
Pages : 330

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Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the International Dagstuhl-Seminar on Statistical and Geometrical Approaches to Visual Motion Analysis, held in Dagstuhl Castle, Germany, in July 2008. The workshop focused on critical aspects of motion analysis, including motion segmentation and the modeling of motion patterns. The aim was to gather researchers who are experts in the different motion tasks and in the different techniques used; also involved were experts in the study of human and primate vision. The 15 revised full papers presented were carefully reviewed and selected from or initiated by the lectures given at the workshop. The papers are organized in topical sections on optical flow and extensions, human motion modeling, biological and statistical approaches, alternative approaches to motion analysis.

Handbook of Human Centric Visualization

Handbook of Human Centric Visualization PDF Author: Weidong Huang
Publisher: Springer Science & Business Media
ISBN: 146147485X
Category : Computers
Languages : en
Pages : 742

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Book Description
Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.

Pattern Recognition

Pattern Recognition PDF Author: Fred A. Hamprecht
Publisher: Springer
ISBN: 3540749365
Category : Computers
Languages : en
Pages : 572

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Book Description
This book constitutes the refereed proceedings of the 29th Symposium of the German Association for Pattern Recognition, DAGM 2007. It covers image filtering, restoration and segmentation, shape analysis and representation, categorization and detection, computer vision and image retrieval, machine learning and statistical data analysis, biomedical data analysis, motion analysis and tracking, stereo and structure from motion, as well as 3D view registration and surface modeling.

Wang Tiles in Computer Graphics

Wang Tiles in Computer Graphics PDF Author: Ares Lagae
Publisher: Springer Nature
ISBN: 3031795377
Category : Mathematics
Languages : en
Pages : 79

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Book Description
Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions

Image Analysis

Image Analysis PDF Author: Bjarne K. Ersboll
Publisher: Springer
ISBN: 3540730400
Category : Computers
Languages : en
Pages : 1001

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Book Description
This book constitutes the refereed proceedings of the 15th Scandinavian Conference on Image Analysis, SCIA 2007, held in Aalborg, Denmark in June 2007. It covers computer vision, 2D and 3D reconstruction, classification and segmentation, medical and biological applications, appearance and shape modeling, face detection, tracking and recognition, motion analysis, feature extraction and object recognition.

Facing the Multicore-Challenge

Facing the Multicore-Challenge PDF Author: Rainer Keller
Publisher: Springer Science & Business Media
ISBN: 3642162320
Category : Computers
Languages : en
Pages : 164

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Book Description
This state-of-the-art survey features topics related to the impact of multicore and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover all issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, compilers, hardware-aware computing, heterogeneous platforms, emerging architectures, tools, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors within the junior scientist program of Heidelberg Academy for Sciences and Humanities titled "Facing the Multicore-Challenge", held at Heidelberg, Germany, in March 2010. The 12 revised full papers presented together with the extended abstracts of 3 invited lectures focus on combination of new aspects of multicore microprocessor technologies, parallel applications, numerical simulation, software development, and tools; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing.

Practical Aspects of Declarative Languages

Practical Aspects of Declarative Languages PDF Author: Andy Gill
Publisher: Springer Science & Business Media
ISBN: 3540929940
Category : Computers
Languages : en
Pages : 292

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Book Description
This book constitutes the refereed proceedings of the 11th International Symposium on Practical Aspects of Declarative Languages, PADL 2009, held in Savannah, GA, USA, in January 2009, colocated with POPL 2009, the Symposium on Principles of Programming Languages. The 18 revised full papers presented together with 1 invited talk were carefully reviewed and selected from 48 submissions. The volume features original work emphasizing novel applications and implementation techniques for all forms of declarative concepts, including functions, relations, logic, and constraints. The papers address all current aspects of declarative programming; they are organized in topical sections on user interfaces and environments, networks and data, multi-threading and parallelism, databases and large data sets, tabling and optimization, as well as language extensions and implementation.

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis PDF Author: Vincent Pegoraro
Publisher: CRC Press
ISBN: 1315395215
Category : Computers
Languages : en
Pages : 880

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Book Description
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code