Vision, Modeling, and Visualization 2006

Vision, Modeling, and Visualization 2006 PDF Author: Leif Kobbelt
Publisher: IOS Press
ISBN: 9783898380812
Category : Computers
Languages : en
Pages : 426

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Book Description
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Vision, Modeling, and Visualization 2006

Vision, Modeling, and Visualization 2006 PDF Author: Leif Kobbelt
Publisher: IOS Press
ISBN: 9783898380812
Category : Computers
Languages : en
Pages : 426

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Book Description
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Vision, Modeling, and Visualization 2008

Vision, Modeling, and Visualization 2008 PDF Author: Oliver Deussen
Publisher: Pro Universitate
ISBN: 9783898386098
Category : Computer vision
Languages : en
Pages : 432

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Book Description


 PDF Author:
Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 4947

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Book Description


Interactive Data Processing and 3D Visualization of the Solid Earth

Interactive Data Processing and 3D Visualization of the Solid Earth PDF Author: Daniel Patel
Publisher: Springer Nature
ISBN: 3030907163
Category : Computers
Languages : en
Pages : 359

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Book Description
This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Automatic Reconstruction of Textured 3D Models

Automatic Reconstruction of Textured 3D Models PDF Author: Pitzer, Benjamin
Publisher: KIT Scientific Publishing
ISBN: 3866448058
Category : Technology (General)
Languages : en
Pages : 184

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Book Description
Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models.

Normalization of Magnetic Resonance Images and Its Application to the Diagnosis of the Scoliotic Spine

Normalization of Magnetic Resonance Images and Its Application to the Diagnosis of the Scoliotic Spine PDF Author: Florian Jäger
Publisher: Logos Verlag Berlin GmbH
ISBN: 3832527796
Category : Computers
Languages : en
Pages : 166

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Book Description
Auf Grund des hervorragenden Weichteilkontrasts und neuen innovativen Aufnahmesequenzen wurde die Magnetresonanztomographie zu einer der meist verwendeten bildgebenden Modalitat im modernen Gesundheitswesen. In den Aufnahmen konnen Artefakte allerdings eine stark verminderte Bildqualitat bewirken. Die Storungen erschweren die Sichtung der Daten und konnen schlimmstenfalls sogar zu falschen Entscheidungen des Radiologen fuhren. Die am haufigsten beobachteten Artefakte sind Intensitatsvariationen innerhalb eines Bildes und zwischen mehreren Aufnahmen. In der vorliegenden Arbeit stellen wir neu entwickelte, prazise und performante Techniken zur Korrektur dieser Intensitatsvariationen vor. Die positiven Auswirkungen einer solchen Bildverbesserung werden anhand eines Systems zur computergestutzten Sichtung von Anomalien in der skoliotischen Wirbelsaule in Magnetresonanztomographien demonstriert.

Visual Texture

Visual Texture PDF Author: Michal Haindl
Publisher: Springer Science & Business Media
ISBN: 1447149025
Category : Computers
Languages : en
Pages : 304

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Book Description
This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Crowd Simulation

Crowd Simulation PDF Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 144714449X
Category : Computers
Languages : en
Pages : 305

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Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Mobile and Pervasive Computing in Construction

Mobile and Pervasive Computing in Construction PDF Author: Chimay J. Anumba
Publisher: John Wiley & Sons
ISBN: 1118422279
Category : Technology & Engineering
Languages : en
Pages : 293

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Book Description
Construction researchers and industry practitioners have begun to explore the possibilities offered by mobile and pervasive computing in architecture, engineering and construction (AEC). It is expected that the construction industry will be keen to apply these technologies as they promise significant benefits in areas such as materials management, project management, distributed collaboration and information management, all leading to improvements in productivity. This book offers a comprehensive reference volume to the use of mobile and pervasive computing in construction. Based on contributions from a mix of leading researchers and experts from academia and industry, it provides up-to-date insights into current research topics in this field as well as the latest technological advancements and practical examples. The chapters introduce the key theoretical concepts in mobile and pervasive computing and highlight the applications and solutions which are available to the construction industry. More specifically, the book focuses on the manner in which these technologies can be applied to improve practices in construction and related industries. This book will be of particular interest to academics, researchers, and graduate students at universities and industrial practitioners seeking to apply mobile and pervasive computing systems to improve construction industry productivity.

Advances in Visual Computing

Advances in Visual Computing PDF Author: Richard Boyle
Publisher: Springer
ISBN: 3642103316
Category : Computers
Languages : en
Pages : 1157

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Book Description
It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.