Vision, Modeling, and Visualization

Vision, Modeling, and Visualization PDF Author:
Publisher:
ISBN:
Category : Object-oriented programming (Computer science)
Languages : en
Pages : 640

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Book Description

Vision, Modeling, and Visualization

Vision, Modeling, and Visualization PDF Author:
Publisher:
ISBN:
Category : Object-oriented programming (Computer science)
Languages : en
Pages : 640

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Book Description


Vision, Modeling, and Visualization 2002

Vision, Modeling, and Visualization 2002 PDF Author: Günther Greiner
Publisher: IOS Press
ISBN: 9783898380348
Category : Diagnostic imaging
Languages : en
Pages : 548

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Smart Graphics

Smart Graphics PDF Author: Andreas Butz
Publisher: Springer Science & Business Media
ISBN: 3540362932
Category : Computers
Languages : en
Pages : 273

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Book Description
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.

GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques PDF Author: Daniel Weiskopf
Publisher: Springer Science & Business Media
ISBN: 3540332634
Category : Mathematics
Languages : en
Pages : 318

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Book Description
This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Image Analysis

Image Analysis PDF Author: Heikki Kalviainen
Publisher: Springer Science & Business Media
ISBN: 3540263209
Category : Computers
Languages : en
Pages : 1289

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Book Description
This book constitutes the refereed proceedings of the 14th Scandinavian Conference on Image Analysis, SCIA 2005, held in Joensuu, Finland in June 2005. The 124 papers presented together with 6 invited papers were carefully reviewed and selected from 236 submissions. The papers are organized in topical sections on image segmentation and understanding, color image processing, applications, theory, medical image processing, image compression, digitalization of cultural heritage, computer vision, machine vision, and pattern recognition.

Advances in Visual Computing

Advances in Visual Computing PDF Author: George Bebis
Publisher: Springer Science & Business Media
ISBN: 3642172881
Category : Computers
Languages : en
Pages : 809

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Book Description
The three volume set LNCS 6453, LNCS 6454, and LNCS 6455 constitutes the refereed proceedings of the 6th International Symposium on Visual Computing, ISVC 2010, held in Las Vegas, NV, USA, in November/December 2010. The 93 revised full papers and 73 poster papers presented together with 44 full and 6 poster papers of 7 special tracks were carefully reviewed and selected from more than 300 submissions. The papers of part I (LNCS 6453) are organized in computational bioimaging, computer graphics, behavior detection and modeling, low-level color image processing, feature extraction and matching, visualization, motion and tracking, unconstrained biometrics: advances and trends, 3D mapping, modeling and surface reconstruction, and virtual reality. Part II (LNCS 6454) comprises topics such as calibration, pose estimation, and reconstruction, segmentation, stereo, registration, medical imaging, low cost virtual reality: expanding horizons, best practices in teaching visual computing, applications, and video analysis and event recognition. Part III (LNCS 6455) mainly contains papers of the poster session and concludes with contributions addressing visualization, as well as motion and tracking.

Image Analysis and Processing – ICIAP 2005

Image Analysis and Processing – ICIAP 2005 PDF Author: Fabio Roli
Publisher: Springer
ISBN: 3540318666
Category : Computers
Languages : en
Pages : 1242

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Book Description
This volume contains the Proceedings of the 13th International Conference on Image Analysis and Processing (ICIAP 2005), held in Cagliari, Italy, at the conference centre “Centro della Cultura e dei Congressi”, on September 6–8, 2005. ICIAP 2005 was the thirteenth edition of a series of conferences organized every two years by the Italian group of researchersa?liated to the International Association for Pattern Recognition (GIRPR) with the aim to bring together researchers in image processing and pattern recognition from around the world. As for the previous editions, conference topics concerned the theory of image analysis and processing and its classical and Internet-driven applications. The central theme of ICIAP 2005 was “Pattern Recognition in the Internet and Mobile Communications Era”. The interest for such a theme was con?rmed by the large number of papers dealing with it, the special session devoted to pattern recognition for computer network security, and the emphasis of two invited talks on Internet and mobile communication issues. ICIAP 2005 received 217 paper submissions. Fifteen papers were collected into the two special sessions dealing with Pattern Recognition for Computer Network Security and Computer Vision for Augmented Reality and Augmented Environments.

Crowd Simulation

Crowd Simulation PDF Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 144714449X
Category : Computers
Languages : en
Pages : 305

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Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

3D Object Processing

3D Object Processing PDF Author: Jean-Luc Dugelay
Publisher: John Wiley & Sons
ISBN: 0470510781
Category : Science
Languages : en
Pages : 210

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Book Description
The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.

The Era of Interactive Media

The Era of Interactive Media PDF Author: Jesse S. Jin
Publisher: Springer Science & Business Media
ISBN: 1461435013
Category : Computers
Languages : en
Pages : 650

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Book Description
Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry. The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia communication and networking; and multimedia systems and applications. The Era of Interactive Media is designed for a professional audience composed of practitioners and researchers working in the field of multimedia. Advanced-level students in computer science and electrical engineering will also find this book useful as a secondary text or reference.