Vision in 3D Environments

Vision in 3D Environments PDF Author: Laurence R. Harris
Publisher: Cambridge University Press
ISBN: 9781107001756
Category : Science
Languages : en
Pages : 376

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Book Description
Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756.

Vision in 3D Environments

Vision in 3D Environments PDF Author: Laurence R. Harris
Publisher: Cambridge University Press
ISBN: 9781107001756
Category : Science
Languages : en
Pages : 376

Get Book Here

Book Description
Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756.

Vision in 3D Environments

Vision in 3D Environments PDF Author: Laurence R. Harris
Publisher: Cambridge University Press
ISBN: 1139497227
Category : Science
Languages : en
Pages : 369

Get Book Here

Book Description
Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756.

Vision in 3D Environments

Vision in 3D Environments PDF Author: Laurence R. Harris
Publisher:
ISBN: 9781139113069
Category : Binocular vision
Languages : en
Pages : 370

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Book Description
Top researchers explore the latest cutting-edge research into the perception of 3D environments, presenting both biological and computational perspectives.

Effect of Depth of Field Controlled by Eye Tracking in 3D Environments

Effect of Depth of Field Controlled by Eye Tracking in 3D Environments PDF Author: Marc Anthony Berends
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


Evolutionary Active Vision System

Evolutionary Active Vision System PDF Author: Olalekan Adesbayo Lanihun
Publisher:
ISBN:
Category : Robot vision
Languages : en
Pages : 0

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Book Description
Humans appear to solve complex vision tasks in an almost effortless manner, as compared to their computer counterparts. One major reason for this is the intelligent cooperation between the sensory and the motor system, which is facilitated by development of motor skills that help to shape visual information that is relevant to a specific vision task. This dynamic interaction of sensory-motor components in biological systems can be a great inspiration to how artificial systems, such as robots could use their visual mechanism to interacts with their world. In this thesis, we seek to explore an approach to active visioninspired by biological evolution, which does not use a predefined framework or assumptions, but develops motor strategies for a given task through progressive adaptation of the evolutionary method. Thus, this kind of approach will give freedom to artificial systems in the discovery of eye movement strategies that may be useful to biological systems but are not known to us. The contributions of this thesis are: 1. We used this type of active vision system for more complex images taken from the camera of the iCub robot.2. We demonstrated the effectiveness of the active vision system in a more realistic setting for 3D object categorisation using the humanoid robot (iCub) platform.3. We extended the applicability of the system to the 3D environment for indoor and outdoor environment classification task using the iCub platform.4. We extended the system with pre-processing using Uniform Local Binary Patterns [1] in both 2D and 3D environment categorisation tasks.5. We further extended the system with pre-processing using Histogram of Oriented Gradients [2] for classification tasks in the 2D and 3D environments.Analysis of the results from the system shows that the model was able to complete discrimination tasks through: (i) exploiting sensory-motor coordination to experience sensory stimuli that facilitates the classification tasks; (ii) an indication of integration of perceptual information over time.

An Invitation to 3-D Vision

An Invitation to 3-D Vision PDF Author: Yi Ma
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category : Computers
Languages : en
Pages : 542

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Book Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

Three-Dimensional Computer Vision

Three-Dimensional Computer Vision PDF Author: Yoshiaki Shirai
Publisher: Springer Science & Business Media
ISBN: 3642824293
Category : Computers
Languages : en
Pages : 308

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Book Description
The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.

Evolutionary Active Vision System

Evolutionary Active Vision System PDF Author: Olalekan Adebayo Lanihun
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


Improving Depth Perception in 3D Environments Using Funneling Illusion

Improving Depth Perception in 3D Environments Using Funneling Illusion PDF Author: Ahmad Ali Barghout
Publisher:
ISBN:
Category : Depth perception
Languages : en
Pages : 146

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Book Description


Symbolic Model of Perception in Dynamic 3D Environments

Symbolic Model of Perception in Dynamic 3D Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 9

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Book Description
Computational models of human cognition have been applied to many complex real-world tasks including air traffic control, human-computer interaction, learning arithmetic, traversing the World Wide Web, intelligent tutors, instrument-based flight, and vehicle driving. There are numerous additional applications for these computational models including integration with models of human motion, military simulation of enemy agents in virtual environment training, testing of new vehicle designs or machine interfaces, and analysis of cognitive components of tasks. However, most of these models exist in limited two-dimensional (2D) environments. In order to apply computational models to tasks in a dynamic three-dimensional world, extensions to current cognitive architectures must provide the capability for models to perceive, process, and act in the threedimensional environments. The current research will seek to extend the vision components of a cognitive architecture to support computational models capable of simulating human vision in a dynamic three-dimensional (3D) environment.