Encyclopedia of Virtual Communities and Technologies

Encyclopedia of Virtual Communities and Technologies PDF Author: Dasgupta, Subhasish
Publisher: IGI Global
ISBN: 1591407974
Category : Computers
Languages : en
Pages : 620

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Book Description
"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.

Encyclopedia of Virtual Communities and Technologies

Encyclopedia of Virtual Communities and Technologies PDF Author: Dasgupta, Subhasish
Publisher: IGI Global
ISBN: 1591407974
Category : Computers
Languages : en
Pages : 620

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Book Description
"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.

Virtual Technologies: Concepts, Methodologies, Tools, and Applications

Virtual Technologies: Concepts, Methodologies, Tools, and Applications PDF Author: Kisielnicki, Jerzy
Publisher: IGI Global
ISBN: 1599049562
Category : Computers
Languages : en
Pages : 1842

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Book Description
"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Virtual Technologies

Virtual Technologies PDF Author: Jerzy Kisielnicki
Publisher: IGI Global Snippet
ISBN:
Category : Business & Economics
Languages : en
Pages : 622

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Book Description
"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments PDF Author: Becnel, Kim
Publisher: IGI Global
ISBN: 1522579885
Category : Education
Languages : en
Pages : 372

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Book Description
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

The Phenomenology of Virtual Technology

The Phenomenology of Virtual Technology PDF Author: Daniel O'Shiel
Publisher: Bloomsbury Publishing
ISBN: 1350245518
Category : Philosophy
Languages : en
Pages : 265

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Book Description
The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore. O'Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O'Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre. In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of 'image-consciousness' (Bildbewusstsein). This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them. The second part then applies these theoretical findings to some of the most influential 'virtual technologies' today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.

Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches

Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches PDF Author: Rao, N. Raghavendra
Publisher: IGI Global
ISBN: 1615206329
Category : Computers
Languages : en
Pages : 265

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Book Description
"This book provides research related to the concept of virtual reality and developing business models using this concept"--Provided by publisher.

Virtual Words

Virtual Words PDF Author: Jonathon Keats
Publisher: Oxford University Press
ISBN: 0199752907
Category : Language Arts & Disciplines
Languages : en
Pages : 191

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Book Description
The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-it-or-lose-it society. In 28 illuminating short essays, Keats examines how such words get coined, what relationship they have to their subject matter, and why some, like blog, succeed while others, like flog, fail. Divided into broad categories--such as commentary, promotion, and slang, in addition to scientific and technological neologisms--chapters each consider one exemplary word, its definition, origin, context, and significance. Examples range from microbiome (the collective genome of all microbes hosted by the human body) and unparticle (a form of matter lacking definite mass) to gene foundry (a laboratory where artificial life forms are assembled) and singularity (a hypothetical future moment when technology transforms the whole universe into a sentient supercomputer). Together these words provide not only a survey of technological invention and its consequences, but also a fascinating glimpse of novel language as it comes into being. No one knows this emerging lexical terrain better than Jonathon Keats. In writing that is as inventive and engaging as the language it describes, Virtual Words offers endless delights for word-lovers, technophiles, and anyone intrigued by the essential human obsession with naming.

Building the Virtual State

Building the Virtual State PDF Author: Jane E. Fountain
Publisher: Rowman & Littlefield
ISBN: 9780815798903
Category : Computers
Languages : en
Pages : 276

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Book Description
The benefits of using technology to remake government seem almost infinite. The promise of such programs as user-friendly "virtual agencies" and portals where citizens can access all sections of government from a single website has excited international attention. The potential of a digital state cannot be realized, however, unless the rigid structures of the contemporary bureaucratic state change along with the times. Building the Virtual State explains how the American public sector must evolve and adapt to exploit the possibilities of digital governance fully and fairly. The book finds that many issues involved in integrating technology and government have not been adequately debated or even recognized. Drawing from a rich collection of case studies, the book argues that the real challenges lie not in achieving the technical capability of creating a government on the web, but rather in overcoming the entrenched organizational and political divisions within the state. Questions such as who pays for new government websites, which agencies will maintain the sites, and who will ensure that the privacy of citizens is respected reveal the extraordinary obstacles that confront efforts to create a virtual state. These political and structural battles will influence not only how the American state will be remade in the Information Age, but also who will be the winners and losers in a digital society.

Immersed in Technology

Immersed in Technology PDF Author: Banff Centre for the Arts
Publisher: MIT Press
ISBN: 9780262133142
Category : Art
Languages : en
Pages : 400

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Book Description
Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality

Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality PDF Author: Adrian David Cheok
Publisher: Springer
ISBN: 331973864X
Category : Computers
Languages : en
Pages : 144

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Book Description
Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.