Author: Lars Qvortrup
Publisher: Springer Science & Business Media
ISBN: 9781852335168
Category : Computers
Languages : en
Pages : 338
Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Virtual Space
Author: Lars Qvortrup
Publisher: Springer Science & Business Media
ISBN: 9781852335168
Category : Computers
Languages : en
Pages : 338
Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Publisher: Springer Science & Business Media
ISBN: 9781852335168
Category : Computers
Languages : en
Pages : 338
Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
From Physical Place to Virtual Space
Author: Gwen Stirling-Wilkie
Publisher:
ISBN: 9781777184629
Category :
Languages : en
Pages : 136
Book Description
From Physical Place to Virtual Space describes the insights and conclusions of a highly experienced Dialogic Organization Development practitioner bringing her skills to a new client, all online. From initial contact, designing and sequencing the interventions, to a series of online events for a large multi-divisional corporation, Gwen Stirling-Wilke takes you through the differences that make a difference in doing Dialogic OD in virtual spaces. The book is in two parts. Part 1: Preparing The Virtual SpaceThe first part of the book has new models, tools, and insights for using virtual platforms like Zoom - useful for anyone, from beginners to seasoned experts. Gwen guides in how to design differently for virtual space. The book provides new tools and models, as well as adjusting some foundation stones of your practice: -The Virtual Space of Participation to aid you in understanding how participation is different in virtual OD and how to plan for that.-Organization Maturity Levels for Virtual Working to help you to quickly assess what will and won't work with any client system.-Design Options for Virtual OD outlines the four main design options, to be used as stand-alone, or mixed and matched, that are the foundations to designing transformative spaces online.-Building psychological safety online sharing ways to adjust some of the key foundation stones of your practice in a virtual setting.Part 2: Mastering Virtual ConsultingThe second part of the book goes into detail on virtual consulting, covering topics like: -Effective group work online - how to track and intervene in group process online.-Working with group energy - Monitoring and intervening into the group's energy -Use of Self - Enhancing your "use of self" in virtual consulting. -Adapting Dialogic OD methods - how to utilize some common Dialogic OD methods online, like Open Space, World Cafe, and Appreciative Inquiry.A virtual consulting case study: The book concludes with a full description of a case of virtual consulting with a new client at the start of the pandemic, one that was not familiar with working through virtual platforms. The client wanted to embark on a cultural change process and create greater integration between five distinct businesses within the company, and decided they could not wait for the pandemic to be over. Detailing the reasoning behind design decisions and the results of various virtual events, we watch the emergence of new and novel groupings to explore a shared topic in ways they hadn't before. New narratives traveled through the formal and informal networks within and between businesses. These included stories of people being invited to take part whose voices were not normally heard, opening up to the possibility of a different way of leading. The entire process generated new ways of working, new relationships, and new possibilities for future collaboration across the company, as well as a new image of leadership that was attractive and stimulated new actions. A collective experience of previously unimagined ways of thinking, creating, and acting together stimulated an explosion of innovation.Who Is This Book For?-External and internal consultants, facilitators and change leaders wondering how to deliver great results with virtual consulting, transformation and culture change.-Those who are interested in taking a more participatory and collaborative approach to their work and aren't sure how to do that using virtual platforms.-Consultants wanting to create engaging and safe online spaces for dialogue and exploration.-Change leaders wanting to create a program of change using virtual platforms.
Publisher:
ISBN: 9781777184629
Category :
Languages : en
Pages : 136
Book Description
From Physical Place to Virtual Space describes the insights and conclusions of a highly experienced Dialogic Organization Development practitioner bringing her skills to a new client, all online. From initial contact, designing and sequencing the interventions, to a series of online events for a large multi-divisional corporation, Gwen Stirling-Wilke takes you through the differences that make a difference in doing Dialogic OD in virtual spaces. The book is in two parts. Part 1: Preparing The Virtual SpaceThe first part of the book has new models, tools, and insights for using virtual platforms like Zoom - useful for anyone, from beginners to seasoned experts. Gwen guides in how to design differently for virtual space. The book provides new tools and models, as well as adjusting some foundation stones of your practice: -The Virtual Space of Participation to aid you in understanding how participation is different in virtual OD and how to plan for that.-Organization Maturity Levels for Virtual Working to help you to quickly assess what will and won't work with any client system.-Design Options for Virtual OD outlines the four main design options, to be used as stand-alone, or mixed and matched, that are the foundations to designing transformative spaces online.-Building psychological safety online sharing ways to adjust some of the key foundation stones of your practice in a virtual setting.Part 2: Mastering Virtual ConsultingThe second part of the book goes into detail on virtual consulting, covering topics like: -Effective group work online - how to track and intervene in group process online.-Working with group energy - Monitoring and intervening into the group's energy -Use of Self - Enhancing your "use of self" in virtual consulting. -Adapting Dialogic OD methods - how to utilize some common Dialogic OD methods online, like Open Space, World Cafe, and Appreciative Inquiry.A virtual consulting case study: The book concludes with a full description of a case of virtual consulting with a new client at the start of the pandemic, one that was not familiar with working through virtual platforms. The client wanted to embark on a cultural change process and create greater integration between five distinct businesses within the company, and decided they could not wait for the pandemic to be over. Detailing the reasoning behind design decisions and the results of various virtual events, we watch the emergence of new and novel groupings to explore a shared topic in ways they hadn't before. New narratives traveled through the formal and informal networks within and between businesses. These included stories of people being invited to take part whose voices were not normally heard, opening up to the possibility of a different way of leading. The entire process generated new ways of working, new relationships, and new possibilities for future collaboration across the company, as well as a new image of leadership that was attractive and stimulated new actions. A collective experience of previously unimagined ways of thinking, creating, and acting together stimulated an explosion of innovation.Who Is This Book For?-External and internal consultants, facilitators and change leaders wondering how to deliver great results with virtual consulting, transformation and culture change.-Those who are interested in taking a more participatory and collaborative approach to their work and aren't sure how to do that using virtual platforms.-Consultants wanting to create engaging and safe online spaces for dialogue and exploration.-Change leaders wanting to create a program of change using virtual platforms.
Life Online
Author: Annette N. Markham
Publisher: Rowman Altamira
ISBN: 0761990313
Category : Communication
Languages : en
Pages : 248
Book Description
In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to understand how people experience the Internet, she must learn how to be embodied there.
Publisher: Rowman Altamira
ISBN: 0761990313
Category : Communication
Languages : en
Pages : 248
Book Description
In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to understand how people experience the Internet, she must learn how to be embodied there.
Virtual Geographies
Author: Mike Crang
Publisher: Routledge
ISBN: 1134703740
Category : Science
Languages : en
Pages : 331
Book Description
This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose new kinds of political and cultural identity. Virtual Geographies explores how new communication technologies are being used to produce new geographies and new types of space. Leading contributors from a wide range of disciplines including geography, sociology, philosophy and literature: * investigate how visions of cyberspace have been constructed * offer a critical assessment of the status of virtual environments and geographies * explore how virtual environments reshape the way we think and write about the world. This book sets recent technological developments in a historical and geographical perspective to offer a clearer view of the new vistas ahead.
Publisher: Routledge
ISBN: 1134703740
Category : Science
Languages : en
Pages : 331
Book Description
This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose new kinds of political and cultural identity. Virtual Geographies explores how new communication technologies are being used to produce new geographies and new types of space. Leading contributors from a wide range of disciplines including geography, sociology, philosophy and literature: * investigate how visions of cyberspace have been constructed * offer a critical assessment of the status of virtual environments and geographies * explore how virtual environments reshape the way we think and write about the world. This book sets recent technological developments in a historical and geographical perspective to offer a clearer view of the new vistas ahead.
Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
The Internet as Second Action Space
Author: Aharon Kellerman
Publisher: Routledge
ISBN: 1317656288
Category : Mathematics
Languages : en
Pages : 230
Book Description
One of the most significant and important advancements in information and communication technology over the past 20 years is the introduction and expansion of the Internet. Now almost universally available, the Internet brings us email, global voice and video communications, research repositories, reference libraries, and almost unlimited opportunities for daily activities. Bridging geographical distances in unprecedented ways, the Internet has impacted all aspects of our daily lives – from facilitating the running of businesses, the attainment of services and keeping in touch with friends and family. Accessible at any time and for many of us from our mobile phones, the Internet has opened up a world of knowledge and communication platforms that we cannot now imagine living without. This book explores the concept that the Internet has become a second action space for individuals. Coexisting with traditional and "obvious" real space, the Internet serves as a novel spatial platform and action space to its subscribers all over the world. Kellerman expertly discusses this notion and examines the practical integration of cyberspace with real space. Part I examines the Internet as a platform for action and presents its relations with physical space concerning a range of uses and applications which were traditionally performed in physical space only. It discusses the idea that the Internet has become a second space and explores theoretical perspectives surrounding this notion. The Internet has undeniably made humankind more efficient and connected. Part II explores the Internet as an action space for human life, considering basic human needs, curiosity, identity and social relations. It further considers instances whereby use and application of the Internet cannot be fully performed in real space, mainly regarding people’s presentation of identity. Part III explores daily actions over the Internet, such as work, shopping, banking and social interactions. Kellerman also briefly touches on the darker aspects that the expansion of the Internet has made possible – including its role in fraud and other crimes. The concluding chapter discusses people living across the two spaces and identifies potential future developments. The Internet as Second Actions Space will appeal to students across the social sciences, in particular those studying Geography, Sociology, Media Studies, Internet Studies, Business and related disciplines.
Publisher: Routledge
ISBN: 1317656288
Category : Mathematics
Languages : en
Pages : 230
Book Description
One of the most significant and important advancements in information and communication technology over the past 20 years is the introduction and expansion of the Internet. Now almost universally available, the Internet brings us email, global voice and video communications, research repositories, reference libraries, and almost unlimited opportunities for daily activities. Bridging geographical distances in unprecedented ways, the Internet has impacted all aspects of our daily lives – from facilitating the running of businesses, the attainment of services and keeping in touch with friends and family. Accessible at any time and for many of us from our mobile phones, the Internet has opened up a world of knowledge and communication platforms that we cannot now imagine living without. This book explores the concept that the Internet has become a second action space for individuals. Coexisting with traditional and "obvious" real space, the Internet serves as a novel spatial platform and action space to its subscribers all over the world. Kellerman expertly discusses this notion and examines the practical integration of cyberspace with real space. Part I examines the Internet as a platform for action and presents its relations with physical space concerning a range of uses and applications which were traditionally performed in physical space only. It discusses the idea that the Internet has become a second space and explores theoretical perspectives surrounding this notion. The Internet has undeniably made humankind more efficient and connected. Part II explores the Internet as an action space for human life, considering basic human needs, curiosity, identity and social relations. It further considers instances whereby use and application of the Internet cannot be fully performed in real space, mainly regarding people’s presentation of identity. Part III explores daily actions over the Internet, such as work, shopping, banking and social interactions. Kellerman also briefly touches on the darker aspects that the expansion of the Internet has made possible – including its role in fraud and other crimes. The concluding chapter discusses people living across the two spaces and identifies potential future developments. The Internet as Second Actions Space will appeal to students across the social sciences, in particular those studying Geography, Sociology, Media Studies, Internet Studies, Business and related disciplines.
Distance Learning
Author: Anthony G. Picciano
Publisher: Prentice Hall
ISBN: 9780130809001
Category : Distance education
Languages : en
Pages : 0
Book Description
The book provides both solid theory and practical considerations for the planning and implementing of distance learning programs. It presents the fundamental concepts of distance learning, planning program development, and the basic technologies used. The author blends historical and theoretical background with the most current applications and technologies being used today, to paint a current and complete picture of distance learning in the educational environment. Emphasis is placed on distance learning application and program development in its entirety, as opposed to focusing on a single component, to give viewers the " big picture" and a comprehensive explanation. Case studies in each chapter help spark interest and enthusiasm for the topics covered. The book concludes with a guide to designing a web-based distance learning course that will assist users who want to develop their own distance learning courses or modules. For individuals interested in distance learning--with an emphasis on planning and administration.
Publisher: Prentice Hall
ISBN: 9780130809001
Category : Distance education
Languages : en
Pages : 0
Book Description
The book provides both solid theory and practical considerations for the planning and implementing of distance learning programs. It presents the fundamental concepts of distance learning, planning program development, and the basic technologies used. The author blends historical and theoretical background with the most current applications and technologies being used today, to paint a current and complete picture of distance learning in the educational environment. Emphasis is placed on distance learning application and program development in its entirety, as opposed to focusing on a single component, to give viewers the " big picture" and a comprehensive explanation. Case studies in each chapter help spark interest and enthusiasm for the topics covered. The book concludes with a guide to designing a web-based distance learning course that will assist users who want to develop their own distance learning courses or modules. For individuals interested in distance learning--with an emphasis on planning and administration.
Societies and Cities in the Age of Instant Access
Author: Harvey J. Miller
Publisher: Springer Science & Business Media
ISBN: 1402054270
Category : Science
Languages : en
Pages : 360
Book Description
We are on the verge of what many are calling the "second information revolution," based on ubiquitous access to both computing and information. The technologies of instant access have potential to transform dramatically our lives. This book contains chapters by leading international experts. They discuss issues surrounding the impact of instant access on cities, daily lives, transportation, privacy, social and economic networks, community and education.
Publisher: Springer Science & Business Media
ISBN: 1402054270
Category : Science
Languages : en
Pages : 360
Book Description
We are on the verge of what many are calling the "second information revolution," based on ubiquitous access to both computing and information. The technologies of instant access have potential to transform dramatically our lives. This book contains chapters by leading international experts. They discuss issues surrounding the impact of instant access on cities, daily lives, transportation, privacy, social and economic networks, community and education.
Manufacturing Systems and Technologies for the New Frontier
Author: Fumihiko Kimura
Publisher: Springer Science & Business Media
ISBN: 1848002661
Category : Business & Economics
Languages : en
Pages : 555
Book Description
Collected here are 112 papers concerned with new directions in manufacturing systems, given at the 41st CIRP Conference on Manufacturing Systems. The high-quality material includes reports of work from both scientific and engineering standpoints.
Publisher: Springer Science & Business Media
ISBN: 1848002661
Category : Business & Economics
Languages : en
Pages : 555
Book Description
Collected here are 112 papers concerned with new directions in manufacturing systems, given at the 41st CIRP Conference on Manufacturing Systems. The high-quality material includes reports of work from both scientific and engineering standpoints.
Entertainment Computing - ICEC 2005
Author: Fumio Kishino
Publisher: Springer Science & Business Media
ISBN: 3540290346
Category : Computers
Languages : en
Pages : 562
Book Description
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Publisher: Springer Science & Business Media
ISBN: 3540290346
Category : Computers
Languages : en
Pages : 562
Book Description
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.