Author: William Sims Bainbridge
Publisher: Springer
ISBN: 3319330209
Category : Computers
Languages : en
Pages : 259
Book Description
This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.
Virtual Sociocultural Convergence
Author: William Sims Bainbridge
Publisher: Springer
ISBN: 3319330209
Category : Computers
Languages : en
Pages : 259
Book Description
This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.
Publisher: Springer
ISBN: 3319330209
Category : Computers
Languages : en
Pages : 259
Book Description
This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.
Social Interactions in Virtual Worlds
Author: Kiran Lakkaraju
Publisher: Cambridge University Press
ISBN: 1108611273
Category : Computers
Languages : en
Pages : 434
Book Description
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Publisher: Cambridge University Press
ISBN: 1108611273
Category : Computers
Languages : en
Pages : 434
Book Description
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Virtual Local Manufacturing Communities
Author: William Sims Bainbridge
Publisher: Business Expert Press
ISBN: 194858073X
Category : Business & Economics
Languages : en
Pages : 166
Book Description
This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.
Publisher: Business Expert Press
ISBN: 194858073X
Category : Business & Economics
Languages : en
Pages : 166
Book Description
This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.
The Digital Social
Author: Alphia Possamai-Inesedy
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110497018
Category : Religion
Languages : en
Pages : 220
Book Description
The edited volume aims to present a critical analysis of the current state of research on religion and belief systems in the realm of the ‘Digital Social’. The rapid expansion and democratization of digital technologies in conjunction with the significant shifts taking place within the practices of religion and belief through digital technology demand a critical examination across the social sciences and humanities. These changes call for an overview of not only our current methodological tool box but also the epistemological and ethical considerations that researchers must contend with. The proposed volume provides a critical framework that recognizes that the social, and therefore the religious, cannot be fully understood without recognizing how the digital world actively constitutes notions such as identity, social networks, embodiment, and social institutions. While some specific methods will be discussed, the volume’s emphasis remains on the critical epistemological and logistical considerations that are needed when undertaking this form of research.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110497018
Category : Religion
Languages : en
Pages : 220
Book Description
The edited volume aims to present a critical analysis of the current state of research on religion and belief systems in the realm of the ‘Digital Social’. The rapid expansion and democratization of digital technologies in conjunction with the significant shifts taking place within the practices of religion and belief through digital technology demand a critical examination across the social sciences and humanities. These changes call for an overview of not only our current methodological tool box but also the epistemological and ethical considerations that researchers must contend with. The proposed volume provides a critical framework that recognizes that the social, and therefore the religious, cannot be fully understood without recognizing how the digital world actively constitutes notions such as identity, social networks, embodiment, and social institutions. While some specific methods will be discussed, the volume’s emphasis remains on the critical epistemological and logistical considerations that are needed when undertaking this form of research.
Postmortal Society
Author: Michael Hviid Jacobsen
Publisher: Taylor & Francis
ISBN: 1317077237
Category : Social Science
Languages : en
Pages : 257
Book Description
Throughout history mankind has struggled to reconcile itself with the inescapability of its own mortality. This book explores the themes of immortality and survivalism in contemporary culture, shedding light on the varied and ingenious ways in which humans and human societies aspire to confront and deal with death, or even seek to outlive it, as it were. Bringing together theoretical and empirical work from internationally acclaimed scholars across a range of disciplines, Postmortal Society offers studies of the strategies adopted and means available in modern society for trying to ‘cheat’ death or prolong life, the status of the dead in the modern Western world, the effects of beliefs that address the terror of death in other areas of life, the ‘immortalisation’ of celebrities, the veneration of the dead in virtual worlds, symbolic immortality through work, the implications of understanding ‘immortality’ in chemical-neuronal terms, and the apparent paradox of our greater reverence for the dead in increasingly secular, capitalist societies. A fascinating collection of studies that explore humanity’s attempts to deal with its own mortality in the modern age, this book will appeal to sociologists, anthropologists, philosophers and scholars of cultural studies with interests in death and dying.
Publisher: Taylor & Francis
ISBN: 1317077237
Category : Social Science
Languages : en
Pages : 257
Book Description
Throughout history mankind has struggled to reconcile itself with the inescapability of its own mortality. This book explores the themes of immortality and survivalism in contemporary culture, shedding light on the varied and ingenious ways in which humans and human societies aspire to confront and deal with death, or even seek to outlive it, as it were. Bringing together theoretical and empirical work from internationally acclaimed scholars across a range of disciplines, Postmortal Society offers studies of the strategies adopted and means available in modern society for trying to ‘cheat’ death or prolong life, the status of the dead in the modern Western world, the effects of beliefs that address the terror of death in other areas of life, the ‘immortalisation’ of celebrities, the veneration of the dead in virtual worlds, symbolic immortality through work, the implications of understanding ‘immortality’ in chemical-neuronal terms, and the apparent paradox of our greater reverence for the dead in increasingly secular, capitalist societies. A fascinating collection of studies that explore humanity’s attempts to deal with its own mortality in the modern age, this book will appeal to sociologists, anthropologists, philosophers and scholars of cultural studies with interests in death and dying.
Collaborative Convergence and Virtual Teamwork for Organizational Transformation
Author: Jingyuan Zhao
Publisher: Business Science Reference
ISBN: 9781799858379
Category :
Languages : en
Pages :
Book Description
Publisher: Business Science Reference
ISBN: 9781799858379
Category :
Languages : en
Pages :
Book Description
Media Convergence and Deconvergence
Author: Sergio Sparviero
Publisher: Springer
ISBN: 3319512897
Category : Social Science
Languages : en
Pages : 343
Book Description
This edited volume explores different meanings of media convergence and deconvergence, and reconsiders them in critical and innovative ways. Its parts provide together a broad picture of opposing trends and tensions in media convergence, by underlining the relevance of this powerful idea and emphasizing the misconceptions that it has generated. Sergio Sparviero, Corinna Peil, Gabriele Balbi and the other authors look into practices and realities of users in convergent media environments, ambiguities in the production and distribution of content, changes to the organization of media industries, the re-configuration of media markets, and the influence of policy and regulations. Primarily addressed to scholars and students in different fields of media and communication studies, Media Convergence and Deconvergence deconstructs taken-for-granted concepts and provides alternative and fresh analyses on one of the most popular topics in contemporary media culture. Chapter 1 is available open access under a CC BY 4.0 license at link.springer.com
Publisher: Springer
ISBN: 3319512897
Category : Social Science
Languages : en
Pages : 343
Book Description
This edited volume explores different meanings of media convergence and deconvergence, and reconsiders them in critical and innovative ways. Its parts provide together a broad picture of opposing trends and tensions in media convergence, by underlining the relevance of this powerful idea and emphasizing the misconceptions that it has generated. Sergio Sparviero, Corinna Peil, Gabriele Balbi and the other authors look into practices and realities of users in convergent media environments, ambiguities in the production and distribution of content, changes to the organization of media industries, the re-configuration of media markets, and the influence of policy and regulations. Primarily addressed to scholars and students in different fields of media and communication studies, Media Convergence and Deconvergence deconstructs taken-for-granted concepts and provides alternative and fresh analyses on one of the most popular topics in contemporary media culture. Chapter 1 is available open access under a CC BY 4.0 license at link.springer.com
Smart Cities and Artificial Intelligence
Author: Christopher Grant Kirwan
Publisher: Elsevier
ISBN: 0128170247
Category : Political Science
Languages : en
Pages : 274
Book Description
Smart Cities and Artificial Intelligence offers a comprehensive view of how cities are evolving as smart ecosystems through the convergence of technologies incorporating machine learning and neural network capabilities, geospatial intelligence, data analytics and visualization, sensors, and smart connected objects. These recent advances in AI move us closer to developing urban operating systems that simulate human, machine, and environmental patterns from transportation infrastructure to communication networks. Exploring cities as real-time, living, dynamic systems, and providing tools and formats including generative design and living lab models that support cities to become self-regulating, this book provides readers with a conceptual and practical knowledge base to grasp and apply the key principles required in the planning, design, and operations of smart cities. Smart Cities and Artificial Intelligence brings a multidisciplinary, integrated approach, examining how the digital and physical worlds are converging, and how a new combination of human and machine intelligence is transforming the experience of the urban environment. It presents a fresh holistic understanding of smart cities through an interconnected stream of theory, planning and design methodologies, system architecture, and the application of smart city functions, with the ultimate purpose of making cities more liveable, sustainable, and self-sufficient.
Publisher: Elsevier
ISBN: 0128170247
Category : Political Science
Languages : en
Pages : 274
Book Description
Smart Cities and Artificial Intelligence offers a comprehensive view of how cities are evolving as smart ecosystems through the convergence of technologies incorporating machine learning and neural network capabilities, geospatial intelligence, data analytics and visualization, sensors, and smart connected objects. These recent advances in AI move us closer to developing urban operating systems that simulate human, machine, and environmental patterns from transportation infrastructure to communication networks. Exploring cities as real-time, living, dynamic systems, and providing tools and formats including generative design and living lab models that support cities to become self-regulating, this book provides readers with a conceptual and practical knowledge base to grasp and apply the key principles required in the planning, design, and operations of smart cities. Smart Cities and Artificial Intelligence brings a multidisciplinary, integrated approach, examining how the digital and physical worlds are converging, and how a new combination of human and machine intelligence is transforming the experience of the urban environment. It presents a fresh holistic understanding of smart cities through an interconnected stream of theory, planning and design methodologies, system architecture, and the application of smart city functions, with the ultimate purpose of making cities more liveable, sustainable, and self-sufficient.
The Sacred & the Digital
Author: F.G. (Frank) Bosman
Publisher: MDPI
ISBN: 3038978302
Category : Religion
Languages : en
Pages : 182
Book Description
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Publisher: MDPI
ISBN: 3038978302
Category : Religion
Languages : en
Pages : 182
Book Description
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Dynamic Secularization
Author: William Sims Bainbridge
Publisher: Springer
ISBN: 3319565028
Category : Computers
Languages : en
Pages : 270
Book Description
This book discusses secularization, arguing that it may be more complex and significant than is generally recognized. Using a number of online exploration methods, the author provides insights into how religion may be changing, and how information technology might be energized in this process. Working from the premise that the relationship between science and religion is complex, the author demonstrates that while science has contradicted some specific religious beliefs, science itself may have been facilitated by beliefs formed many centuries ago. Science assists engineers in the development of powerful new technologies, and asserts that the universe is based on a set of fundamental principles that can be understood by humans through the assistance of mathematics. The challenging ideas discussed will benefit readers through sharing a variety of Internet-based research methods and cultural discoveries. The book provides a balance between quantitative methods, illustrated by 24 tables of statistics, and qualitative methods, illustrated by 30 screenshots of computer-generated virtual worlds. Analysis interweaves with description, creating a sense of involvement in the experience of exploring online realities at the same time as radical insights are shared.
Publisher: Springer
ISBN: 3319565028
Category : Computers
Languages : en
Pages : 270
Book Description
This book discusses secularization, arguing that it may be more complex and significant than is generally recognized. Using a number of online exploration methods, the author provides insights into how religion may be changing, and how information technology might be energized in this process. Working from the premise that the relationship between science and religion is complex, the author demonstrates that while science has contradicted some specific religious beliefs, science itself may have been facilitated by beliefs formed many centuries ago. Science assists engineers in the development of powerful new technologies, and asserts that the universe is based on a set of fundamental principles that can be understood by humans through the assistance of mathematics. The challenging ideas discussed will benefit readers through sharing a variety of Internet-based research methods and cultural discoveries. The book provides a balance between quantitative methods, illustrated by 24 tables of statistics, and qualitative methods, illustrated by 30 screenshots of computer-generated virtual worlds. Analysis interweaves with description, creating a sense of involvement in the experience of exploring online realities at the same time as radical insights are shared.