Virtual Reality and Minecraft

Virtual Reality and Minecraft PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534141049
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Minecraft: Virtual Reality PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131612
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Virtual-Reality Headsets

Virtual-Reality Headsets PDF Author: Valerie Bodden
Publisher: Checkerboard Library
ISBN: 9781532110917
Category : Computer simulation
Languages : en
Pages : 0

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Book Description
Cover -- Contents -- Virtual Field Trip -- Early Immersion -- Head-Mounted Displays -- False Start -- New Virtual Life -- Virtual Revolution -- Virtual Fun -- Virtual Work -- Virtual Future -- Tech Timeline -- Glossary -- Websites -- Index -- Back Cover

Unofficial Guides Junior (Set)

Unofficial Guides Junior (Set) PDF Author: Josh Gregory
Publisher:
ISBN: 9781534169975
Category :
Languages : en
Pages : 24

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Book Description
The Unofficial Guides Junior series explores the various aspects of the enormously popular Minecraft, Fortnite, and Roblox programs for younger readers. This collection covers topics across the games in a clear and concise way. This series is perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Everything You Need to Master Minecraft Earth

Everything You Need to Master Minecraft Earth PDF Author: Ed Jefferson
Publisher: Kingfisher
ISBN: 0753477394
Category : Juvenile Nonfiction
Languages : en
Pages : 67

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Book Description
Minecraft Earth is the worldwide mobile gaming phenomenon. Now you can get ahead of the game with Everything You Need to Master Minecraft Earth, the essential guide to the Augmented Reality spin-off. You don't have to travel far to take your on-screen builds into the real world—learn how to craft amazing structures in your own living room, back yard, and beyond. This unofficial book contains everything you need to master the game, including: - Tips on how to build up your collection of blocks, mobs and rare items by finding Tappables. - Build Plate ideas that will help you to craft incredible small-scale Augmented Reality structures with your friends—before placing them life-size into the real world. - Hints on how to master Minecraft Earth Adventures, in which you can explore a Minecraft AR structure, solve tricky puzzles or battle hordes of Minecraft mobs in the world around you. A complete guide to all the mobs you'll meet, including the new types developed specifically for Minecraft Earth.

Current and Prospective Applications of Virtual Reality in Higher Education

Current and Prospective Applications of Virtual Reality in Higher Education PDF Author: Choi, Dong Hwa
Publisher: IGI Global
ISBN: 1799849619
Category : Education
Languages : en
Pages : 328

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Book Description
For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Cutting-Edge Virtual Reality

Cutting-Edge Virtual Reality PDF Author: Christy Peterson
Publisher: Searchlight Books (TM) - Cutting-Edge STEM
ISBN: 1541527771
Category : Human-computer interaction
Languages : en
Pages : 36

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Book Description
"Have you ever wanted to live like someone else for a day, or maybe visit Antarctica, or jump inside your favorite video game? With virtual reality, you can do all of these things! This technology can make you feel as though you are having an amazing adventure -- even if you are just sitting in your living room. Learn all about the ins and outs of virtual reality."--Back cover.

First Night

First Night PDF Author: Jill Keppeler
Publisher: West 44 Books
ISBN: 9781538384183
Category : Computer games
Languages : en
Pages : 0

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Book Description
"Matt Lopez is an ordinary kid. He likes hanging out with his friends, playing Minecraft, and teasing his brother and sister. But when Matt buys a secondhand VR headset at a lawn sale and tries it out one night, he gets a huge surprise: he wakes up in the world of Minecraft! It'll take all his skills and smarts to stay alive, because gathering resources, putting together tools, and creating a safe spot to avoid nighttime monsters is far easier on screen than it is in reality"--Back cover.

Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy PDF Author: Erica Southgate
Publisher: Routledge
ISBN: 1000064506
Category : Education
Languages : en
Pages : 130

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Book Description
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

Making It Home

Making It Home PDF Author: Jill Keppeler
Publisher: West 44 Books
ISBN: 9781538384176
Category : Computer games
Languages : en
Pages : 0

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Book Description
"Jasmine Jackson has a great imagination, but when her friend Matt tells their group of friends that he has a VR headset that can send him into the world of Minecraft, she finds it a little hard to believe. When Jaz tries the headset out for herself, she learns the truth--but then a creeper comes along and does what creepers do! She'll need to rebuild her shelter and maybe improve on it before she can find her way home"--Back cover.