Virtual Organisms

Virtual Organisms PDF Author: Mark Ward
Publisher: Macmillan
ISBN: 1466874309
Category : Computers
Languages : en
Pages : 295

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Book Description
Harmless artificial life forms are on the loose on the Internet. Computer viruses and even robots are now able to evolve like their biological counterparts. Telecommunications companies are sending small packets of software to go forth and multiply to cope with ever-increasing telephone traffic. Protein-based computers are on the agenda, and a team in Japan is building an organic brain as clever as a kitten. Welcome to the startling world of Artificial Life. Artificial Life scientists are taking inanimate materials such as computer software and robots and making them behave just like living organisms. In the process they are discovering much about what drives evolution and just what it means to say that something is alive. Virtual Organisms traces the origins of this field from the days when it was practiced by a few maverick scientists to the present and the current boom in Alife research. Leading technology correspondent Mark Ward presents a fascinating survey of current ideas about the origins of life and the engines of evolution. Through interviews with leading developers of Artificial Life, and through his own compelling research, Ward shows how the convergence of technology with biology has enormous implications. In an accessible, entertaining manner, Virtual Organisms reveals an unexplored avenue in predicting the future of Artificial Life, and whether new forms of Alife may be evolving beyond their designer's control.

Virtual Organisms

Virtual Organisms PDF Author: Mark Ward
Publisher: Macmillan
ISBN: 1466874309
Category : Computers
Languages : en
Pages : 295

Get Book Here

Book Description
Harmless artificial life forms are on the loose on the Internet. Computer viruses and even robots are now able to evolve like their biological counterparts. Telecommunications companies are sending small packets of software to go forth and multiply to cope with ever-increasing telephone traffic. Protein-based computers are on the agenda, and a team in Japan is building an organic brain as clever as a kitten. Welcome to the startling world of Artificial Life. Artificial Life scientists are taking inanimate materials such as computer software and robots and making them behave just like living organisms. In the process they are discovering much about what drives evolution and just what it means to say that something is alive. Virtual Organisms traces the origins of this field from the days when it was practiced by a few maverick scientists to the present and the current boom in Alife research. Leading technology correspondent Mark Ward presents a fascinating survey of current ideas about the origins of life and the engines of evolution. Through interviews with leading developers of Artificial Life, and through his own compelling research, Ward shows how the convergence of technology with biology has enormous implications. In an accessible, entertaining manner, Virtual Organisms reveals an unexplored avenue in predicting the future of Artificial Life, and whether new forms of Alife may be evolving beyond their designer's control.

Digital Media and Technologies for Virtual Artistic Spaces

Digital Media and Technologies for Virtual Artistic Spaces PDF Author: Harrison, Dew
Publisher: IGI Global
ISBN: 1466629622
Category : Computers
Languages : en
Pages : 278

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Book Description
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

Virtual Theatres

Virtual Theatres PDF Author: Gabriella Giannachi
Publisher: Psychology Press
ISBN: 9780415283786
Category : Art
Languages : en
Pages : 194

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Book Description
Giannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness.

The Oxford Handbook of Computer Music

The Oxford Handbook of Computer Music PDF Author: Roger T. Dean
Publisher: Oxford University Press
ISBN: 0199887136
Category : Music
Languages : en
Pages : 622

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Book Description
The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field. Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.

The Art of Artificial Evolution

The Art of Artificial Evolution PDF Author: Juan J. Romero
Publisher: Springer Science & Business Media
ISBN: 3540728767
Category : Art
Languages : en
Pages : 465

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Book Description
Art is the Queen of all sciences communicating knowledge to all the generations of the world. Leonardo da Vinci Artistic behavior is one of the most valued qualities of the human mind. Although artistic manifestations vary from culture to culture, dedication to artistic tasks is common to all. In other words, artistic behavior is a universal trait of the human species. The current, Western de?nition of art is relatively new. However, a d- ication to artistic endeavors — such as the embellishment of tools, body - namentation, or gathering of unusual, arguably aesthetic, objects — can be traced back to the origins of humanity. That is, art is ever-present in human history and prehistory. Artandsciencesharealongandenduringrelationship.Thebest-known- ample of the explorationof this relationship is probably the work of Leonardo da Vinci. Somewhere in the 19th century art and science grew apart, but the cross-transfer of concepts between the two domains continued to exist. Currently, albeit the need for specialization, there is a growing interest in the exploration of the connections between art and science. Focusingoncomputerscience,itisinterestingtonoticethatearlypioneers of this discipline such as Ada Byron and Alan Turing showed an interest in using computational devices for art-making purposes. Oddly, in spite of this early interest and the ubiquity of art, it has received relatively little attention fromthe computersciencecommunityingeneral,and,moresurprisingly,from the arti?cial intelligence community.

Artificial Life VII

Artificial Life VII PDF Author: Mark A. Bedau
Publisher: MIT Press
ISBN: 9780262522908
Category : Computers
Languages : en
Pages : 584

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Book Description
The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary field includes biologists, computer scientists, physicists, chemists, geneticists, and others. Artificial life may be viewed as an attempt to understand high-level behavior from low-level rules—for example, how the simple interactions between ants and their environment lead to complex trail-following behavior. An understanding of such relationships in particular systems can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. Since their inception in 1987, the Artificial Life meetings have grown from small workshops to truly international conferences, reflecting the field's increasing appeal to researchers in all areas of science.

Christa Sommerer & Laurent Mignonneau

Christa Sommerer & Laurent Mignonneau PDF Author: Karin Ohlenschlager
Publisher: MIT Press
ISBN: 0262048159
Category : Art
Languages : en
Pages : 379

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Book Description
“More than a cabinet of curiosities, more than a terrarium, more than an aquarium”: a captivating look at thirty years of artistic work by the Austrian-French artist duo Christa Sommerer and Laurent Mignonneau. Working at the intersection of natural science, technology, and art, Austrian-French artist duo Christa Sommerer and Laurent Mignonneau pioneered the “Art of Interface”—innovative technical interfaces that enable physical interaction between simulative visual worlds and the world of natural sensory organs. Early on, the pair used algorithms to represent not only forms of the living but also their evolution and growth. Edited by Karin Ohlenschläger, Peter Weibel, and Alfred Weidinger, this publication in the Leonardo book series brings together key works of the artists since the early 1990s in pictures and text contextualized by renowned international authors: Reinhard Kannonier, Ryszard W. Kluszczyński, Birgit Mersmann, Tomoe Moriyama, Karin Ohlenschläger, Ingeborg Reichle, and Siegfried Zielinski. In the artists’ installations, which are possible only through interactions with the viewer, devices designed by the artist couple produce novel virtual realities and immersive environments. In “Portrait on the Fly,” for instance, a viewer stands in front of an interactive plasma screen, behind which a swarm of thousands of flies is moving. Gradually, the flies settle on the shadowed areas of the projection, thereby collectively reproducing the person’s likeness. Works such as these, now almost classics of digital art, open a new horizon in which artworks can function as living systems. As Peter Weibel writes, their work is “more than a cabinet of curiosities, more than a terrarium, more than an aquarium; it shows mythical creatures, artificial creatures, [and] a so far unseen panorama of imagination and technical ingenuity.”

Advances in Artificial Life

Advances in Artificial Life PDF Author: Fernando Almeida e Costa
Publisher: Springer
ISBN: 3540749136
Category : Computers
Languages : en
Pages : 1232

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Book Description
This book constitutes the refereed proceedings of the 9th European Conference on Artificial Life, ECAL 2007, held in Lisbon, Portugal. The 125 revised full papers cover morphogenesis and development, robotics and autonomous agents, evolutionary computation and theory, cellular automata, models of biological systems and their applications, ant colony and swarm systems, evolution of communication, simulation of social interactions, self-replication, artificial chemistry.

The Oxford Handbook of Virtuality

The Oxford Handbook of Virtuality PDF Author: Mark Grimshaw
Publisher: Oxford Handbooks
ISBN: 0199826161
Category : Computers
Languages : en
Pages : 794

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Book Description
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Virtual Space

Virtual Space PDF Author: Lars Qvortrup
Publisher: Springer Science & Business Media
ISBN: 1447102258
Category : Computers
Languages : en
Pages : 326

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Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.