Virtual Prototyping

Virtual Prototyping PDF Author: J. Rix
Publisher: Springer
ISBN: 0387349049
Category : Computers
Languages : en
Pages : 351

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Book Description
A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.

Virtual Muse

Virtual Muse PDF Author: Charles O. Hartman
Publisher: Wesleyan University Press
ISBN: 0819572578
Category : Poetry
Languages : en
Pages : 167

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Book Description
In this engaging, accessible memoir, Charles Hartman shows how computer programming has helped him probe poetry's aesthetic possibilities. He discusses the nature of poetry itself and his experiences with primitive computer-generated poetry programs and — illustrated with sample computer-produced verses — traces the development of more advanced hardware and software. The central question about this cyber-partnership, Hartman says, "isn't exactly whether a poet or a computer writes the poem, but what kinds of collaboration might be interesting." He examines the effects of randomness, arbitrariness, and contingency on poetic composition, concluding that "the tidy dance among poet and text and reader creates a game of hesitation. In this game, a properly programmed computer has a chance to slip in some interesting moves."

Virtual Prototyping

Virtual Prototyping PDF Author: J. Rix
Publisher: Springer
ISBN: 0387349049
Category : Computers
Languages : en
Pages : 351

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Book Description
A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.

Generative AI in Practice

Generative AI in Practice PDF Author: Bernard Marr
Publisher: John Wiley & Sons
ISBN: 1394254245
Category : Business & Economics
Languages : en
Pages : 313

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Book Description
An indispensable look at the next frontier of technological advancement and its impact on our world Generative AI is rewriting the rulebook with its seemingly endless capabilities, from crafting intricate industrial designs, writing computer code, and producing mesmerizing synthetic voices to composing enchanting music and innovating genetic breakthroughs. In Generative AI in Practice, renowned futurist Bernard Marr offers readers a deep dive into the captivating universe of GenAI. This comprehensive guide introduces you to the basics of this groundbreaking technology and outlines the profound impact that GenAI will have on business and society. Professionals, technophiles, and anyone with an interest in the future will need to understand how GenAI is set to redefine jobs, revolutionize business, and question the foundations everything we do. In this book, Marr sheds light on the most innovative real-world GenAI applications through practical examples, describing how they are moulding industries like retail, healthcare, education, finance, and beyond. You'll enjoy a captivating discussion of innovations in media and entertainment, seismic shifts in advertising, and the future trajectory of GenAI. You will: Navigate the complex landscapes of risks and challenges posed by Generative AI Delve into the revolutionary transformation of the job market in the age of GenAI Understand AI's transformative impact on education, healthcare, and retail Explore the boundless potentials in media, design, banking, coding, and even the legal arena Ideal for professionals, technophiles, and anyone eager to understand the next big thing in technology, Generative AI In Practice will equip readers with insights on how to implement GenAI, how GenAI is different to traditional AI, and a comprehensive list of generative AI tools available today.

Collaborative Access to Virtual Museum Collection Information

Collaborative Access to Virtual Museum Collection Information PDF Author: John J Riemer
Publisher: Routledge
ISBN: 1136797092
Category : Computers
Languages : en
Pages : 146

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Book Description
Get practical tools to successfully develop collaborative online learning projects! Virtual museums provide an opportunity to spark learning through online access to multi-sensory information, and collaboration between sources is needed to efficiently and effectively catalog and present material. Collaborative Access to Virtual Museum Co

Frugal Innovation and Innovative Creation

Frugal Innovation and Innovative Creation PDF Author: Paul Bouvier-Patron
Publisher: John Wiley & Sons
ISBN: 1786306972
Category : Business & Economics
Languages : en
Pages : 372

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Book Description
Businesses and enterprises can no longer avoid the concern of their Natural Environmental impact, which calls into question their economic activities. Frugal Innovation and Innovative Creation is at the crossroads of economics and management in business, particularly focused on innovative enterprises and their interactions with the Natural Environment. Navigating these interactions can be perceived by companies as a costly constraint, especially in an innovation process, which is already very expensive. The aim of this book is therefore to highlight the need for a satisfactory technology level while innovating, without risking damage to the Natural Environment. The challenge here is to propose a form of frugal innovation that is likely to be successful, while also mindful of the environmental considerations from the outset, hence the concept of environmental frugal innovation. Furthermore, by questioning the practice of innovative creation (especially if it integrates the ideas of respect for and preservation of the Natural Environment), this book reveals the importance of two key elements that are present regardless of the modality (the level of technology and organization): improvisation and bricolage.

Virtual Museums - A Plea

Virtual Museums - A Plea PDF Author: Virtual Museums Forum
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3422802371
Category : Art
Languages : en
Pages : 102

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Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut

 PDF Author:
Publisher: Springer Nature
ISBN: 9464635622
Category :
Languages : en
Pages : 470

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Book Description


Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality PDF Author: Jessie Y. C. Chen
Publisher: Springer Nature
ISBN: 3031610415
Category :
Languages : en
Pages : 336

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Book Description


Advances in Visual Informatics

Advances in Visual Informatics PDF Author: Halimah Badioze Zaman
Publisher: Springer Nature
ISBN: 9819973392
Category : Computers
Languages : en
Pages : 677

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Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Advances in Visual Informatics, IVIC 2023, held in Selangor, Malaysia in November 2023. The 51 full papers presented were carefully reviewed and selected from 101 submissions. The conference focused on 6 tracks: Modeling and Simulation, Mixed Reality and HCI, Systems Integration and IoT, Cybersecurity, Energy Informatics and Intelligent Data Analytics.

Virtual Environments ’95

Virtual Environments ’95 PDF Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709194334
Category : Computers
Languages : en
Pages : 315

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Book Description
Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.