Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96 PDF Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709174880
Category : Computers
Languages : en
Pages : 336

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Book Description
Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96 PDF Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709174880
Category : Computers
Languages : en
Pages : 336

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Book Description
Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273

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Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Advances in Computers

Advances in Computers PDF Author:
Publisher: Academic Press
ISBN: 0080566650
Category : Computers
Languages : en
Pages : 351

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Book Description
Advances in Computers

Virtual Environments ’99

Virtual Environments ’99 PDF Author: Michael Gervautz
Publisher: Springer Science & Business Media
ISBN: 3709168058
Category : Computers
Languages : en
Pages : 201

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Book Description
This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001 PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709162408
Category : Computers
Languages : en
Pages : 205

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Book Description
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Computer Animation and Simulation ’96

Computer Animation and Simulation ’96 PDF Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226

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Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Visualization in Scientific Computing ’97

Visualization in Scientific Computing ’97 PDF Author: Wilfrid Lefer
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 204

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Book Description
Visualization is now recognized as a powerful approach to get insight in large datasets produced by scientific experimentations and simulations. The contributions to this book cover technical aspects as well as concrete applications of visualization in various domains such as finance, physics, astronomy and medicine, providing researchers and engineers with valuable information for setting up new powerful environments.

Immersive Projection Technology and Virtual Environments 2001

Immersive Projection Technology and Virtual Environments 2001 PDF Author: B. Fröhlich
Publisher: Springer Science & Business Media
ISBN: 3709162211
Category : Computers
Languages : en
Pages : 294

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Book Description
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Directory of Published Proceedings

Directory of Published Proceedings PDF Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 462

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Book Description


Introduction to Industrial Internet of Things and Industry 4.0

Introduction to Industrial Internet of Things and Industry 4.0 PDF Author: Sudip Misra
Publisher: CRC Press
ISBN: 1000283062
Category : Computers
Languages : en
Pages : 400

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Book Description
Industrial IoT (IIoT) and Industry 4.0 are newly developing and fast emerging domains of interest among students, researchers, and professionals in academia and industry. Due to the popular demand of this topic, Introduction to Industrial Internet of Things and Industry 4.0 is written to serve a diverse readership from the domains of computer science and engineering, mechanical engineering, information technology, industrial engineering, electronics engineering, and other related branches of engineering. Based on the lead author’s massive open online courses (MOOCs), this book can be used as a textbook on the emerging paradigm of Industry 4.0 and IIoT, as well as a reference for professionals working in sectors of IIoT. The book covers the significant aspects of IIoT in detail, including sensors, actuators, data transmission, and data acquisition, which form the core of IIoT. Topics and concepts are presented in a comprehensive manner, so that readers can develop expertise and knowledge. The book helps beginners to gain a basic idea of Industry 4.0 and IIoT as the first section is an overview of IoT applications, infrastructure-based protocols, cloud computing, and fog computing. The second section is designed to impart a basic knowledge of Industry 4.0 and IIoT as well as of the different phases of development in industry. Delving into more advanced areas, other sections in the book cover: The business models and reference architecture of IIoT The technological aspects of Industry 4.0 and IIoT Predictive and prescriptive analytics applied in IIoT-based implementations Applications and case studies of IIoT Key enabling technologies of IIoT To aid students and professional master IIoT and Industry 4.0, the book includes conceptual questions, exercises, and learning objectives.