Virtual Environments ’99

Virtual Environments ’99 PDF Author: Michael Gervautz
Publisher: Springer Science & Business Media
ISBN: 3709168058
Category : Computers
Languages : en
Pages : 201

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Book Description
This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Virtual Environments ’99

Virtual Environments ’99 PDF Author: Michael Gervautz
Publisher: Springer Science & Business Media
ISBN: 3709168058
Category : Computers
Languages : en
Pages : 201

Get Book Here

Book Description
This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

ECSCW ’99

ECSCW ’99 PDF Author: Susanne Bodker
Publisher: Springer Science & Business Media
ISBN: 9401144419
Category : Computers
Languages : en
Pages : 459

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Book Description
Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark.

ECSCW ’99

ECSCW ’99 PDF Author: Susanne Bødker
Publisher: Springer Science & Business Media
ISBN: 079235947X
Category : Architecture
Languages : en
Pages : 459

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Book Description
Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark

Computer Vision Systems

Computer Vision Systems PDF Author: Bernt Schiele
Publisher: Springer
ISBN: 3540482229
Category : Computers
Languages : en
Pages : 322

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Book Description
Following the highly successful International Conference on Computer Vision - stems held in Las Palmas, Spain (ICVS’99), this second International Workshop on Computer Vision Systems, ICVS 2001 was held as an associated workshop of the International Conference on Computer Vision in Vancouver, Canada. The organization of ICVS’99 and ICVS 2001 was motivated by the fact that the - jority of computer vision conferences focus on component technologies. However, Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality, previously unpublished papers on new and original research on computer vision systems. All contributions were presented orally. A total of 32 papers were submitted and reviewed thoroughly by program committee members. Twenty of them have been selected for p- sentation. We would like to thank all members of the organizing and program committee for their help in putting together a high-quality workshop.

Virtual Environments ’99

Virtual Environments ’99 PDF Author: Michael Gervautz
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 208

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Book Description
The special focus of this volume lies on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction and interaction techniques in augmented environments are addressed. The papers collected in this book also address levels of detail, distributed environments, systems and applications and interaction techniques.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 0585399107
Category : Technology & Engineering
Languages : en
Pages : 1273

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Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Advances In Multimedia & Databases For The New Century - A Swiss/japanese Perspective

Advances In Multimedia & Databases For The New Century - A Swiss/japanese Perspective PDF Author: Yoshifumi Masunaga
Publisher: World Scientific
ISBN: 981454289X
Category : Computers
Languages : en
Pages : 225

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Book Description
This Switzerland-Japan Joint Seminar on Multimedia and Databases was held to achieve at least three goals. First, it enabled us to present and discuss our recent research results and exchange our ideas for further promotion of science and technology. The second goal was to establish a friendly relationship between the Swiss and the Japanese. The last, but not least, aim was to disseminate information about our plans by publishing the proceedings of this seminar. We thought that publishing the outcome of the seminar would be essential in order not to store the treasure — the seminar results — secretly.

Inhabited Information Spaces

Inhabited Information Spaces PDF Author: David N. Snowdon
Publisher: Springer Science & Business Media
ISBN: 1852337281
Category : Computers
Languages : en
Pages : 337

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Book Description
In 1995 a group began to examine the relationship between people and information technology in the future. Stale thinking had emerged and the group wanted to improve on the rooted ideas of traditional HCI. This volume explores many issues surrounding theuse of information technology in a human context.

UM99 User Modeling

UM99 User Modeling PDF Author: Judy Kay
Publisher: Springer
ISBN: 3709124905
Category : Computers
Languages : en
Pages : 382

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Book Description
User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.

Computer Animation and Simulation ’99

Computer Animation and Simulation ’99 PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709164230
Category : Computers
Languages : en
Pages : 233

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Book Description
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.