Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Technologies for Urban and Spatial Planning: Virtual Cities and Territories
Author: Pinto, Nuno Norte
Publisher: IGI Global
ISBN: 1466643501
Category : Architecture
Languages : en
Pages : 349
Book Description
"This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--
Publisher: IGI Global
ISBN: 1466643501
Category : Architecture
Languages : en
Pages : 349
Book Description
"This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--
Real Cities Virtual Cities
Author: Edoardo Chiesa
Publisher: Youcanprint
ISBN: 8866188077
Category : Business & Economics
Languages : en
Pages : 126
Book Description
The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.
Publisher: Youcanprint
ISBN: 8866188077
Category : Business & Economics
Languages : en
Pages : 126
Book Description
The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.
Uneven Innovation
Author: Jennifer Clark
Publisher: Columbia University Press
ISBN: 0231545789
Category : Political Science
Languages : en
Pages : 379
Book Description
The city of the future, we are told, is the smart city. By seamlessly integrating information and communication technologies into the provision and management of public services, such cities will enhance opportunity and bolster civic engagement. Smarter cities will bring in new revenue while saving money. They will be more of everything that a twenty-first century urban planner, citizen, and elected official wants: more efficient, more sustainable, and more inclusive. Is this true? In Uneven Innovation, Jennifer Clark considers the potential of these emerging technologies as well as their capacity to exacerbate existing inequalities and even produce new ones. She reframes the smart city concept within the trajectory of uneven development of cities and regions, as well as the long history of technocratic solutions to urban policy challenges. Clark argues that urban change driven by the technology sector is following the patterns that have previously led to imbalanced access, opportunities, and outcomes. The tech sector needs the city, yet it exploits and maintains unequal arrangements, embedding labor flexibility and precarity in the built environment. Technology development, Uneven Innovation contends, is the easy part; understanding the city and its governance, regulation, access, participation, and representation—all of which are complex and highly localized—is the real challenge. Clark’s critique leads to policy prescriptions that present a path toward an alternative future in which smart cities result in more equitable communities.
Publisher: Columbia University Press
ISBN: 0231545789
Category : Political Science
Languages : en
Pages : 379
Book Description
The city of the future, we are told, is the smart city. By seamlessly integrating information and communication technologies into the provision and management of public services, such cities will enhance opportunity and bolster civic engagement. Smarter cities will bring in new revenue while saving money. They will be more of everything that a twenty-first century urban planner, citizen, and elected official wants: more efficient, more sustainable, and more inclusive. Is this true? In Uneven Innovation, Jennifer Clark considers the potential of these emerging technologies as well as their capacity to exacerbate existing inequalities and even produce new ones. She reframes the smart city concept within the trajectory of uneven development of cities and regions, as well as the long history of technocratic solutions to urban policy challenges. Clark argues that urban change driven by the technology sector is following the patterns that have previously led to imbalanced access, opportunities, and outcomes. The tech sector needs the city, yet it exploits and maintains unequal arrangements, embedding labor flexibility and precarity in the built environment. Technology development, Uneven Innovation contends, is the easy part; understanding the city and its governance, regulation, access, participation, and representation—all of which are complex and highly localized—is the real challenge. Clark’s critique leads to policy prescriptions that present a path toward an alternative future in which smart cities result in more equitable communities.
Virtual Space
Author: Lars Qvortrup
Publisher: Springer Science & Business Media
ISBN: 9781852335168
Category : Computers
Languages : en
Pages : 338
Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Publisher: Springer Science & Business Media
ISBN: 9781852335168
Category : Computers
Languages : en
Pages : 338
Book Description
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Ethical Cities
Author: Brendan F.D. Barrett
Publisher: Routledge
ISBN: 1000280497
Category : Political Science
Languages : en
Pages : 219
Book Description
Combining elements of sustainable and resilient cities agendas, together with those from social justice studies, and incorporating concerns about good governance, transparency and accountability, the book presents a coherent conceptual framework for the ethical city, in which to embed existing and new activities within cities so as to guide local action. The authors’ observations are derived from city-specific surveys and urban case studies. These reveal how progressive cities are promoting a diverse range of ethically informed approaches to urbanism, such as community wealth building, basic income initiatives, participatory budgeting and citizen assemblies. The text argues that the ethical city is a logical next step for critical urbanism in the era of late capitalism, characterised by divisive politics, burgeoning inequality, widespread technology-induced disruptions to every aspect of modern life and existential threats posed by climate change, sustainability imperatives and pandemics. Engaging with their communities in meaningful ways and promoting positive transformative change, ethical cities are well placed to deliver liveable and sustainable places for all, rather than only for wealthy elites. Likewise, the aftermath of shocks such as the 2008 Global Financial Crisis and the Covid-19 pandemic reveals that cities that are not purposeful in addressing inequalities, social problems, unsustainability and corruption face deepening difficulties. Readers from across physical and social sciences, humanities and arts, as well as across policy, business and civil society, will find that the application of ethical principles is key to the pursuit of socially inclusive urban futures and the potential for cities and their communities to emerge from or, at least, ameliorate a diverse range of local, national and global challenges.
Publisher: Routledge
ISBN: 1000280497
Category : Political Science
Languages : en
Pages : 219
Book Description
Combining elements of sustainable and resilient cities agendas, together with those from social justice studies, and incorporating concerns about good governance, transparency and accountability, the book presents a coherent conceptual framework for the ethical city, in which to embed existing and new activities within cities so as to guide local action. The authors’ observations are derived from city-specific surveys and urban case studies. These reveal how progressive cities are promoting a diverse range of ethically informed approaches to urbanism, such as community wealth building, basic income initiatives, participatory budgeting and citizen assemblies. The text argues that the ethical city is a logical next step for critical urbanism in the era of late capitalism, characterised by divisive politics, burgeoning inequality, widespread technology-induced disruptions to every aspect of modern life and existential threats posed by climate change, sustainability imperatives and pandemics. Engaging with their communities in meaningful ways and promoting positive transformative change, ethical cities are well placed to deliver liveable and sustainable places for all, rather than only for wealthy elites. Likewise, the aftermath of shocks such as the 2008 Global Financial Crisis and the Covid-19 pandemic reveals that cities that are not purposeful in addressing inequalities, social problems, unsustainability and corruption face deepening difficulties. Readers from across physical and social sciences, humanities and arts, as well as across policy, business and civil society, will find that the application of ethical principles is key to the pursuit of socially inclusive urban futures and the potential for cities and their communities to emerge from or, at least, ameliorate a diverse range of local, national and global challenges.
Immersive Technology in Smart Cities
Author: Sagaya Aurelia
Publisher: Springer Nature
ISBN: 3030666077
Category : Technology & Engineering
Languages : en
Pages : 270
Book Description
This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.
Publisher: Springer Nature
ISBN: 3030666077
Category : Technology & Engineering
Languages : en
Pages : 270
Book Description
This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.
Virtual Cities: An Atlas & Exploration of Video Game Cities
Author: Konstantinos Dimopoulos
Publisher: The Countryman Press
ISBN: 1682686108
Category : Design
Languages : en
Pages : 425
Book Description
Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.
Publisher: The Countryman Press
ISBN: 1682686108
Category : Design
Languages : en
Pages : 425
Book Description
Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.
The Life and Death of Ancient Cities
Author: Greg Woolf
Publisher: Oxford University Press
ISBN: 0190618566
Category : History
Languages : en
Pages : 529
Book Description
The dramatic story of the rise and collapse of Europe's first great urban experiment The growth of cities around the world in the last two centuries is the greatest episode in our urban history, but it is not the first. Three thousand years ago most of the Mediterranean basin was a world of villages; a world without money or writing, without temples for the gods or palaces for the mighty. Over the centuries that followed, however, cities appeared in many places around the Inland Sea, built by Greeks and Romans, and also by Etruscans and Phoenicians, Tartessians and Lycians, and many others. Most were tiny by modern standards, but they were the building blocks of all the states and empires of antiquity. The greatest--Athens and Corinth, Syracuse and Marseilles, Alexandria and Ephesus, Persepolis and Carthage, Rome and Byzantium--became the powerhouses of successive ancient societies, not just political centers but also the places where ancient art and literatures were created and accumulated. And then, half way through the first millennium, most withered away, leaving behind ruins that have fascinated so many who came after. Based on the most recent historical and archaeological evidence, The Life and Death of Ancient Cities provides a sweeping narrative of one of the world's first great urban experiments, from Bronze Age origins to the demise of cities in late antiquity. Greg Woolf chronicles the history of the ancient Mediterranean city, against the background of wider patterns of human evolution, and of the unforgiving environment in which they were built. Richly illustrated, the book vividly brings to life the abandoned remains of our ancient urban ancestors and serves as a stark reminder of the fragility of even the mightiest of cities.
Publisher: Oxford University Press
ISBN: 0190618566
Category : History
Languages : en
Pages : 529
Book Description
The dramatic story of the rise and collapse of Europe's first great urban experiment The growth of cities around the world in the last two centuries is the greatest episode in our urban history, but it is not the first. Three thousand years ago most of the Mediterranean basin was a world of villages; a world without money or writing, without temples for the gods or palaces for the mighty. Over the centuries that followed, however, cities appeared in many places around the Inland Sea, built by Greeks and Romans, and also by Etruscans and Phoenicians, Tartessians and Lycians, and many others. Most were tiny by modern standards, but they were the building blocks of all the states and empires of antiquity. The greatest--Athens and Corinth, Syracuse and Marseilles, Alexandria and Ephesus, Persepolis and Carthage, Rome and Byzantium--became the powerhouses of successive ancient societies, not just political centers but also the places where ancient art and literatures were created and accumulated. And then, half way through the first millennium, most withered away, leaving behind ruins that have fascinated so many who came after. Based on the most recent historical and archaeological evidence, The Life and Death of Ancient Cities provides a sweeping narrative of one of the world's first great urban experiments, from Bronze Age origins to the demise of cities in late antiquity. Greg Woolf chronicles the history of the ancient Mediterranean city, against the background of wider patterns of human evolution, and of the unforgiving environment in which they were built. Richly illustrated, the book vividly brings to life the abandoned remains of our ancient urban ancestors and serves as a stark reminder of the fragility of even the mightiest of cities.
Imagining Cities
Author: Sallie Westwood
Publisher: Routledge
ISBN: 1134761422
Category : Social Science
Languages : en
Pages : 304
Book Description
The city has always been a locus of research and discussion within the debates of modernity and, more recently, postmodernity. This volume brings together some of the most recent and exciting work on the city from within sociology and cultural studies. The book is organised around the following major themes: the theoretical imagination; ethnic diversity and the politics of difference; memory and nostalgia; and the complex and complimentary narrative of the city ways.While these representations bring the past and the present together, the final section of the book elaborates the present and future in relation to the idea of the virtual city. Hence, the world of cyberspace not only recasts our imaginaries of space and communication, but has a profound effect on the sociological imagination itself.
Publisher: Routledge
ISBN: 1134761422
Category : Social Science
Languages : en
Pages : 304
Book Description
The city has always been a locus of research and discussion within the debates of modernity and, more recently, postmodernity. This volume brings together some of the most recent and exciting work on the city from within sociology and cultural studies. The book is organised around the following major themes: the theoretical imagination; ethnic diversity and the politics of difference; memory and nostalgia; and the complex and complimentary narrative of the city ways.While these representations bring the past and the present together, the final section of the book elaborates the present and future in relation to the idea of the virtual city. Hence, the world of cyberspace not only recasts our imaginaries of space and communication, but has a profound effect on the sociological imagination itself.