Virtual Apollo

Virtual Apollo PDF Author: Scott P. Sullivan
Publisher: Apogee Books
ISBN: 9781896522944
Category : Nature
Languages : en
Pages : 96

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Book Description
Full color drawings provide inside and outside views of the Command and Service Modules with details of construction and fabrication.

Virtual Apollo

Virtual Apollo PDF Author: Scott P. Sullivan
Publisher: Apogee Books
ISBN: 9781896522944
Category : Nature
Languages : en
Pages : 96

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Book Description
Full color drawings provide inside and outside views of the Command and Service Modules with details of construction and fabrication.

Virtual LM

Virtual LM PDF Author: Scott P. Sullivan
Publisher: Burlington, Ont. : Apogee Books
ISBN:
Category : Nature
Languages : en
Pages : 286

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Book Description
A pictorial history of the lunar module developed during the Apollo programs offers color photographs and diagrams of everything from switches and panels to the entire module, along with additional text, an operations handbook, activation checklist, and other items on the accompanying CD-ROM.

How We Got to the Moon

How We Got to the Moon PDF Author: John Rocco
Publisher: Crown Books for Young Readers
ISBN: 0525647414
Category : Juvenile Nonfiction
Languages : en
Pages : 265

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Book Description
LONGLISTED FOR THE NATIONAL BOOK AWARD • YALSA EXCELLENCE IN NONFICTION FINALIST • A ROBERT F. SIBERT HONOR BOOK This beautifully illustrated, oversized guide to the people and technology of the moon landing by award-winning author/illustrator John Rocco (illustrator of the Percy Jackson series) is a must-have for space fans, classrooms, and tech geeks. Everyone knows of Neil Armstrong's famous first steps on the moon. But what did it really take to get us there? The Moon landing is one of the most ambitious, thrilling, and dangerous ventures in human history. This exquisitely researched and illustrated book tells the stories of the 400,000 unsung heroes--the engineers, mathematicians, seamstresses, welders, and factory workers--and their innovations and life-changing technological leaps forward that allowed NASA to achieve this unparalleled accomplishment. From the shocking launch of the Russian satellite Sputnik to the triumphant splashdown of Apollo 11, Caldecott Honor winner John Rocco answers every possible question about this world-altering mission. Each challenging step in the space race is revealed, examined, and displayed through stunning diagrams, experiments, moments of crisis, and unforgettable human stories. Explorers of all ages will want to pore over every page in this comprehensive chronicle detailing the grandest human adventure of all time!

Subversion, Sexuality and the Virtual Self

Subversion, Sexuality and the Virtual Self PDF Author: J. Elund
Publisher: Springer
ISBN: 1137468343
Category : Art
Languages : en
Pages : 186

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Book Description
The text analyses identities within virtual on-screen environments. Investigating regions in Second Life, it explores topical issues of the body in virtual space, nature and mythology in virtual environments, and the key arguments surrounding normative and subversive representations of gender, sexuality and subversion in screen-based environments.

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies PDF Author: Paul Mealy
Publisher: John Wiley & Sons
ISBN: 1119481422
Category : Computers
Languages : en
Pages : 356

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Book Description
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Moonshot

Moonshot PDF Author: Brian Floca
Publisher: Simon and Schuster
ISBN: 1534440518
Category : Juvenile Nonfiction
Languages : en
Pages : 56

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Book Description
“An extraordinary delight for a reader of any age.” —The New York Times Book Review Brian Floca explores Apollo 11’s famed moon landing with this newly expanded edition of Moonshot! Simply told, grandly shown, and now with eight additional pages of brand-new art and more in-depth information about the historic moon landing, here is the flight of Apollo 11. Here for a new generation of readers and explorers are the steady astronauts clicking themselves into gloves and helmets, strapping themselves into sideways seats. Here are their great machines in all their detail and monumentality, the ROAR of rockets, and the silence of the Moon. Here is a story of adventure and discovery—a story of leaving and returning during the summer of 1969, and a story of home, seen whole, from far away.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Virtual Reality Headsets - A Theoretical and Pragmatic Approach PDF Author: Philippe Fuchs
Publisher: CRC Press
ISBN: 1351803077
Category : Computers
Languages : en
Pages : 214

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Book Description
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Virtual Reality

Virtual Reality PDF Author: Alan Wexelblat
Publisher: Academic Press
ISBN: 1483220559
Category : Computers
Languages : en
Pages : 275

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Book Description
Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

Basics of Virtual Reality

Basics of Virtual Reality PDF Author: Armin Grasnick
Publisher: Springer Nature
ISBN: 3662642018
Category : Computers
Languages : en
Pages : 409

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Book Description
Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

APOLLO VIII / 8 FLIGHT: HISTORY IN TEXT, DRAWINGS AND PHOTOGRAPHS

APOLLO VIII / 8 FLIGHT: HISTORY IN TEXT, DRAWINGS AND PHOTOGRAPHS PDF Author:
Publisher: Jeffrey Frank Jones
ISBN:
Category :
Languages : en
Pages : 249

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Book Description
Apollo Goals "That's one small step for man. One giant leap for mankind." - Neil Armstrong The national effort that enabled Astronaut Neil Armstrong to speak those words as he stepped onto the lunar surface, fulfilled a dream as old as humanity. But Project Apollo's goals went beyond landing Americans on the Moon and returning them safely to Earth: • To establish the technology to meet other national interests in space. • To achieve preeminence in space for the United States. • To carry out a program of scientific exploration of the Moon. • To develop man's capability to work in the lunar environment. The Apollo Spacecraft Apollo was a three-part spacecraft: the command module (CM), the crew's quarters and flight control section; the service module (SM) for the propulsion and spacecraft support systems (when together, the two modules are called CSM); and the lunar module (LM), to take two of the crew to the lunar surface, support them on the Moon, and return them to the CSM in lunar orbit. The flight mode, lunar orbit rendezvous, was selected in 1962. The boosters for the program were the Saturn IB for Earth orbit flights and the Saturn V for lunar flights. CONTENT By CHAPTER: 1. TEXT - APOLLO PROGRAM OVERVIEW, MISSION SUMMARIES AND ASTRONAUT BIOGRAPHIES. 2. TEXT - APOLLO 8 MISSION SPECIFIC 3. SPACECRAFT DRAWINGS 4. MISSION PATCHES 5. PHOTOGRAPHS - FLIGHT MISSION SPECIFIC