Author: Adam Deats
Publisher: BradyGames
ISBN: 9780744008999
Category : Games & Activities
Languages : en
Pages : 212
Book Description
BradyGames' Virtua Fighter 5 Official Strategy Guide includes the following: -Complete coverage on all 17 fighters, including the two new characters to the series. -Detailed information on character customization. -Expert tips on character match-ups, strengths and weaknesses. -Strategies for each mode of gameplay. Platform: PlayStation 3 Genre: Fighting This product is available for sale in North America only.
Virtua Fighter 5
Author: Adam Deats
Publisher: BradyGames
ISBN: 9780744008999
Category : Games & Activities
Languages : en
Pages : 212
Book Description
BradyGames' Virtua Fighter 5 Official Strategy Guide includes the following: -Complete coverage on all 17 fighters, including the two new characters to the series. -Detailed information on character customization. -Expert tips on character match-ups, strengths and weaknesses. -Strategies for each mode of gameplay. Platform: PlayStation 3 Genre: Fighting This product is available for sale in North America only.
Publisher: BradyGames
ISBN: 9780744008999
Category : Games & Activities
Languages : en
Pages : 212
Book Description
BradyGames' Virtua Fighter 5 Official Strategy Guide includes the following: -Complete coverage on all 17 fighters, including the two new characters to the series. -Detailed information on character customization. -Expert tips on character match-ups, strengths and weaknesses. -Strategies for each mode of gameplay. Platform: PlayStation 3 Genre: Fighting This product is available for sale in North America only.
Virtua Fighter 4
Author: Jeff Barton
Publisher: Prima Games
ISBN: 9780761538004
Category : Games & Activities
Languages : en
Pages : 102
Book Description
The World Fighting Tournament is Back! • Winning combo moves • Complete moves list for all characters • Detailed fighting techniques and strategies • Profiles for all characters
Publisher: Prima Games
ISBN: 9780761538004
Category : Games & Activities
Languages : en
Pages : 102
Book Description
The World Fighting Tournament is Back! • Winning combo moves • Complete moves list for all characters • Detailed fighting techniques and strategies • Profiles for all characters
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Virtua Fighter 3TB
Author:
Publisher: Bradygames
ISBN: 9781566869317
Category : Virtua Fighter 3 (Game)
Languages : en
Pages : 0
Book Description
Akira's most famous signature move is the seldom seen and difficult-to-execute Stun Palm of Doom. Mastering this attack is the most crucial step in becoming a competent Akira player. There is no real easy way to learn the SPoD. You just have to keep practicing it over and over again until you can pull it off in any given situation, especially after dodging an opponent's attack. Just remember that all three sets of moves have to be input within approximately one second. Also, keep in mind that the SPoD can be blocked in VF3tb, so try to use it only after your opponent has made a mistake and can't counter. Such as after a failed throw attempt. Book jacket.
Publisher: Bradygames
ISBN: 9781566869317
Category : Virtua Fighter 3 (Game)
Languages : en
Pages : 0
Book Description
Akira's most famous signature move is the seldom seen and difficult-to-execute Stun Palm of Doom. Mastering this attack is the most crucial step in becoming a competent Akira player. There is no real easy way to learn the SPoD. You just have to keep practicing it over and over again until you can pull it off in any given situation, especially after dodging an opponent's attack. Just remember that all three sets of moves have to be input within approximately one second. Also, keep in mind that the SPoD can be blocked in VF3tb, so try to use it only after your opponent has made a mistake and can't counter. Such as after a failed throw attempt. Book jacket.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Astro Boy Omnibus Volume 2
Author: Osamu Tezuka
Publisher: Dark Horse Comics
ISBN: 161655861X
Category : Comics & Graphic Novels
Languages : en
Pages : 674
Book Description
Who will stand against invaders from space, robot slave masters, and a dictator producing human clones? Astro Boy, that's who! The most popular and influential creation of Osamu Tezuka, "the Walt Disney of Japan," Astro Boy is all-ages adventure packed with action, laughs, and a few tugs at the heartstrings. Astro Boy Omnibus Volume 2 is 680 pages of Tezuka's classic manga, value priced and ready to rock the 21st Century! Osamu Tezuka is renowned internationally as a master cartoonist, animator, and storyteller. "Tezuka is widely considered the most important and influential figure in post-World War II Japanese animation." -The New York Times "Comics are a bridge between all cultures." -Osamu Tezuka "The Astro Boy stories always end with peace and human supremacy restored, but usually not before both sides, human and robot, have committed great wrongs." -ANIMERICA
Publisher: Dark Horse Comics
ISBN: 161655861X
Category : Comics & Graphic Novels
Languages : en
Pages : 674
Book Description
Who will stand against invaders from space, robot slave masters, and a dictator producing human clones? Astro Boy, that's who! The most popular and influential creation of Osamu Tezuka, "the Walt Disney of Japan," Astro Boy is all-ages adventure packed with action, laughs, and a few tugs at the heartstrings. Astro Boy Omnibus Volume 2 is 680 pages of Tezuka's classic manga, value priced and ready to rock the 21st Century! Osamu Tezuka is renowned internationally as a master cartoonist, animator, and storyteller. "Tezuka is widely considered the most important and influential figure in post-World War II Japanese animation." -The New York Times "Comics are a bridge between all cultures." -Osamu Tezuka "The Astro Boy stories always end with peace and human supremacy restored, but usually not before both sides, human and robot, have committed great wrongs." -ANIMERICA
Astonishing Times
Author: Frank Barbiere
Publisher: Dark Horse Comics
ISBN: 1506730833
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
A modern superhero story that celebrates the genre and redefines heroes for a new generation. In a world where superheroes are common place, Noah Sans, a young reporter trying to live up to the legacy of his father, investigates a mystery involving missing superheroes that quickly turns into a thrilling conspiracy. Noah Sans, a young reporter living in the shadow of his father, lives in a world full of superheroes—but no one seems to care. After a world changing event called The Cataclysm, people moved on, and now heroes are old news. But when Noah begins investigating a mysterious murder, he comes face to face with his most revered heroes and is forced to confront a secret past that could change the world forever. Astonishing Times is a love letter to the medium of comics and a celebration of superheroes old and new. Award-winning writer Frank J. Barbiere returns to creator-owned comics alongside Arris Quinones, host of YouTube's Variant, to craft a modern classic that redefines superheroes for a new era with stunning art by Ruairí Coleman and color artist Lauren Affe. Together, the team hopes to inspire a new generation of fans young and old, and remind us all that heroes are everywhere. Collects Astonishing Times #1–#5.
Publisher: Dark Horse Comics
ISBN: 1506730833
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
A modern superhero story that celebrates the genre and redefines heroes for a new generation. In a world where superheroes are common place, Noah Sans, a young reporter trying to live up to the legacy of his father, investigates a mystery involving missing superheroes that quickly turns into a thrilling conspiracy. Noah Sans, a young reporter living in the shadow of his father, lives in a world full of superheroes—but no one seems to care. After a world changing event called The Cataclysm, people moved on, and now heroes are old news. But when Noah begins investigating a mysterious murder, he comes face to face with his most revered heroes and is forced to confront a secret past that could change the world forever. Astonishing Times is a love letter to the medium of comics and a celebration of superheroes old and new. Award-winning writer Frank J. Barbiere returns to creator-owned comics alongside Arris Quinones, host of YouTube's Variant, to craft a modern classic that redefines superheroes for a new era with stunning art by Ruairí Coleman and color artist Lauren Affe. Together, the team hopes to inspire a new generation of fans young and old, and remind us all that heroes are everywhere. Collects Astonishing Times #1–#5.
The Sega Arcade Revolution
Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476672253
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Publisher: McFarland
ISBN: 1476672253
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Itchy, Tasty
Author: Alex Aniel
Publisher: Unbound Publishing
ISBN: 1783529490
Category : Games & Activities
Languages : en
Pages : 255
Book Description
This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
Publisher: Unbound Publishing
ISBN: 1783529490
Category : Games & Activities
Languages : en
Pages : 255
Book Description
This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.