Author: Matthew Highland
Publisher: Sourcebooks, Inc.
ISBN: 1641522461
Category : Juvenile Nonfiction
Languages : en
Pages : 263
Book Description
Learn to code awesome games with Scratch—a fun starter guide for kids 6 to 10 Explore basic coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering the Scratch programming language fun and easy for kids. From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple—even as the games you're making get more challenging. Game on! Coding for Kids: Scratch includes: Coding for kids—Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games—Cake Clicker, Dino Hunt, Crystal Keeper, and more—code, play, and share 10 cool games. Master Scratch—Simple directions, full-color screenshots, and projects that get more difficult make practicing Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.
Coding for Kids: Scratch
Author: Matthew Highland
Publisher: Sourcebooks, Inc.
ISBN: 1641522461
Category : Juvenile Nonfiction
Languages : en
Pages : 263
Book Description
Learn to code awesome games with Scratch—a fun starter guide for kids 6 to 10 Explore basic coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering the Scratch programming language fun and easy for kids. From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple—even as the games you're making get more challenging. Game on! Coding for Kids: Scratch includes: Coding for kids—Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games—Cake Clicker, Dino Hunt, Crystal Keeper, and more—code, play, and share 10 cool games. Master Scratch—Simple directions, full-color screenshots, and projects that get more difficult make practicing Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.
Publisher: Sourcebooks, Inc.
ISBN: 1641522461
Category : Juvenile Nonfiction
Languages : en
Pages : 263
Book Description
Learn to code awesome games with Scratch—a fun starter guide for kids 6 to 10 Explore basic coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering the Scratch programming language fun and easy for kids. From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple—even as the games you're making get more challenging. Game on! Coding for Kids: Scratch includes: Coding for kids—Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games—Cake Clicker, Dino Hunt, Crystal Keeper, and more—code, play, and share 10 cool games. Master Scratch—Simple directions, full-color screenshots, and projects that get more difficult make practicing Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.
So, You Want to Be a Coder?
Author: Jane (J. M.) Bedell
Publisher: Simon and Schuster
ISBN: 1481460633
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code. Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day. Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry. In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!
Publisher: Simon and Schuster
ISBN: 1481460633
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code. Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day. Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry. In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!
Video Game Programming for Kids
Author: Jonathan S. Harbour
Publisher: Course Technology
ISBN: 9781435461161
Category : Electronic books
Languages : en
Pages : 0
Book Description
Requiring no prior programming experience, this book teaches kids introductory programming techniques with language that they can understand, and uses QB64, a simple version of BASIC.
Publisher: Course Technology
ISBN: 9781435461161
Category : Electronic books
Languages : en
Pages : 0
Book Description
Requiring no prior programming experience, this book teaches kids introductory programming techniques with language that they can understand, and uses QB64, a simple version of BASIC.
Careers for Tech Girls in Video Game Development
Author: Laura La Bella
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499461089
Category : Juvenile Nonfiction
Languages : en
Pages : 83
Book Description
Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499461089
Category : Juvenile Nonfiction
Languages : en
Pages : 83
Book Description
Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
The Ecology of Games
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 026269364X
Category : Games & Activities
Languages : en
Pages : 289
Book Description
An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins
Publisher: MIT Press
ISBN: 026269364X
Category : Games & Activities
Languages : en
Pages : 289
Book Description
An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins
Computer Games Designer
Author: Mark Featherstone
Publisher: Heinemann-Raintree Library
ISBN: 1410954846
Category : Computer games
Languages : en
Pages : 50
Book Description
People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
Publisher: Heinemann-Raintree Library
ISBN: 1410954846
Category : Computer games
Languages : en
Pages : 50
Book Description
People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Introductory Programming with Simple Games
Author: Brian C. Ladd
Publisher: John Wiley & Sons
ISBN: 0470212845
Category : Computers
Languages : en
Pages : 531
Book Description
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
Publisher: John Wiley & Sons
ISBN: 0470212845
Category : Computers
Languages : en
Pages : 531
Book Description
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
Help Your Kids with Computer Science
Author: DK
Publisher: Penguin
ISBN: 0744025427
Category : Computers
Languages : en
Pages : 256
Book Description
From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Publisher: Penguin
ISBN: 0744025427
Category : Computers
Languages : en
Pages : 256
Book Description
From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Kodu for Kids
Author: James F. Kelly
Publisher: Pearson Education
ISBN: 0789750767
Category : Computers
Languages : en
Pages : 527
Book Description
Ever wanted to create your own game? With Microsoft's Kodu, you can do just that -- and, as you do, you'll learn and practice powerful creativity, problem-solving, and storytelling skills, too! Designed for kids, Kodu is a simple new visual programming language is perfect for any non-programmer -- of any age. Now, Kodu for Kids will teach you everything you need to know to create games with Kodu that will run on your Xbox 360 or Windows PC. Working directly with Microsoft Studio's Kodu Game Lab, James Kelly walks you through every step of building a game, including: Learning to use Kodu's visual coding tools Creating and manipulating characters Building and customizing game worlds Adding weapons, objects, and other enhancements And much more The book concludes with a start-to-finish case study, walking you through creating a complete quest-style game. Kodu for Kids is written to be easy and friendly enough for 8-12-year-olds -- so it's simple enough for anyone who's ever wondered how games work, how they're put together, and how programming works!
Publisher: Pearson Education
ISBN: 0789750767
Category : Computers
Languages : en
Pages : 527
Book Description
Ever wanted to create your own game? With Microsoft's Kodu, you can do just that -- and, as you do, you'll learn and practice powerful creativity, problem-solving, and storytelling skills, too! Designed for kids, Kodu is a simple new visual programming language is perfect for any non-programmer -- of any age. Now, Kodu for Kids will teach you everything you need to know to create games with Kodu that will run on your Xbox 360 or Windows PC. Working directly with Microsoft Studio's Kodu Game Lab, James Kelly walks you through every step of building a game, including: Learning to use Kodu's visual coding tools Creating and manipulating characters Building and customizing game worlds Adding weapons, objects, and other enhancements And much more The book concludes with a start-to-finish case study, walking you through creating a complete quest-style game. Kodu for Kids is written to be easy and friendly enough for 8-12-year-olds -- so it's simple enough for anyone who's ever wondered how games work, how they're put together, and how programming works!