Victory Condition

Victory Condition PDF Author: Chris Thorpe
Publisher: Bloomsbury Publishing
ISBN: 1786821060
Category : Drama
Languages : en
Pages : 80

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Book Description
“A thousand people are taking a sip of coffee within the city limits of Johannesburg, each unaware of the other doing it, each one necessarily thinking they are the only one.” An attempt to get to grips with the fact that everything happens at once. And to see if there’s anything we can do about it. “Find the connection between where you are and where I am. Open up the space between us and do something.”

Victory Condition

Victory Condition PDF Author: Chris Thorpe
Publisher: Bloomsbury Publishing
ISBN: 1786821060
Category : Drama
Languages : en
Pages : 80

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Book Description
“A thousand people are taking a sip of coffee within the city limits of Johannesburg, each unaware of the other doing it, each one necessarily thinking they are the only one.” An attempt to get to grips with the fact that everything happens at once. And to see if there’s anything we can do about it. “Find the connection between where you are and where I am. Open up the space between us and do something.”

Engaging the Enemy

Engaging the Enemy PDF Author: Elizabeth Moon
Publisher: Del Rey
ISBN: 0345447573
Category : Fiction
Languages : en
Pages : 418

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Book Description
“Marvelously compelling . . . consummate military-adventure science fiction.”—SciFi In the aftermath of the cold-blooded assassinations that killed her parents and shattered the Vatta interstellar shipping empire, Kylara Vatta sets out to avenge the killings and salvage the family business. Ky soon discovers a conspiracy of terrifying scope, breathtaking audacity, and utter ruthlessness. The only hope against such powerful evil is for all the space merchants to band together. Unfortunately, because she commands a ship that once belonged to a notorious pirate, Ky is met with suspicion, if not outright hostility . . . even from her own cousin. Before she can take the fight to the enemy, Kylara must survive a deadly minefield of deception and betrayal. Praise for Engaging the Enemy “A fast-paced space adventure, with a heroine that will captivate readers.”—Omaha World-Herald “Excels in character development as well as in its fast-paced action sequences and intricate plotting.”—Library Journal “You’ll have fun with this one, for Moon keeps things moving.”—Analog

Victory Conditions

Victory Conditions PDF Author: Elizabeth Moon
Publisher: Del Rey
ISBN: 0345504828
Category : Fiction
Languages : en
Pages : 418

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Book Description
Elizabeth Moon’s thrilling Vatta’s War series, featuring the no-holds-barred space-faring heroine Kylara Vatta, has secured her reputation as a master of first-rate military science fiction. Now Commander Vatta is back–locked and loaded and ready to win the fight against the marauding forces of ruthless space pirate Gammis Turek. For Ky, it’s not just about liberating the star systems subjugated by Turek and defending the rest of the galaxy’s freedom. There’s also a score to be settled and payback to be meted out for the obliteration of the Vatta Transport dynasty . . . and the slaughter of Ky’s family. But the enemy have their own escalation efforts under way–including the placement of covert agents among the allies with whom Ky and the surviving Vattas are collaborating in the war effort. And when a spy ring linked to a wealthy businessman is exposed, a cracked pirate code reveals a galaxywide conspiracy fueling the proliferation of Turek’s warship fleet. Matching the invaders’ swelling firepower will mean marshaling an armada of battle-ready ships for Ky to lead into combat. But a violent skirmish leaves Ky reeling–and presumed dead by her enemies. Now, as Turek readies an all-out attack on the Nexus system–a key conquest that could seal the rest of the galaxy’s doom–Ky must rally to the challenge, draw upon every last reserve of her strategic skills, and reach deep if she is to tear from the ashes of tragedy her most decisive victory.

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Creative Victory

Creative Victory PDF Author: Tomas
Publisher: Weiser Books
ISBN: 9780877288534
Category : Body, Mind & Spirit
Languages : en
Pages : 228

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Book Description
Millions of readers around the world have been captivated by the writings of Carlos Casteneda. Now Tomas speaks to the compelling heart of that collective work through an inspirational commentary on the Toltec process of power.

Survival as Victory

Survival as Victory PDF Author: Oksana Kis
Publisher: Harvard University Press
ISBN: 0674258282
Category : History
Languages : en
Pages : 653

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Book Description
Survival as Victory is the first anthropological study of daily life in the Soviet forced labor camps as experienced by Ukrainian women prisoners. Oksana Kis pulls from the written and oral histories of over 150 survivors to bring to life the gendered strategies of survival, accommodation, and resistance to the dehumanizing effects of the Gulag.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 013210475X
Category : Computers
Languages : en
Pages : 697

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Book Description
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

A Way to Victory

A Way to Victory PDF Author: Musashi Miyamoto
Publisher:
ISBN: 9781585676989
Category : History
Languages : en
Pages : 188

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Book Description
Translation and commentary by Hidy Ochiai Although it was written more than 300 years ago as a treatise on strategy and combat, Musashi's The Book of Five Rings is treasured today as a classic work that speaks with equal power to the modern businessperson, philosopher and martial artist. In A Way to Victory, Ochiai - a legend in the martial arts world - provides a new translation with notes that clarify the original's lessons for the contemporary reader. With an in-depth analyses of the book's themes, this is a perfect compliment to Musashi's work.

A Different Kind of Victory

A Different Kind of Victory PDF Author: James Leutze
Publisher: Naval Institute Press
ISBN: 1682471535
Category : Biography & Autobiography
Languages : en
Pages : 377

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Book Description
This biography of Admiral Thomas C. Hart is important not only because it is the story of a man whose central guiding force in life was the U.S. Navy, but also because it is a study of some fifty-five significant years of American history. This book, based in part on the twenty-one volume Hart diary, investigates the forces and circumstances that shaped Hart’s actions during a memorable and influential career that spanned three wars and was followed by brief service in the U.S. Senate. From his earliest days on the faculty of the U.S. Naval Academy, where he was dedicated to academic reform, to his ‘second” career in elected office, Hart could always be found amid controversy. His appointment as commander of the Asiatic fleet, a billet he wanted and was led to believe he would get, was partly the result of uneasy relationship with FDR. Here, enlivened with Hart’s naval and diplomatic experiences in the Philippines and the Netherlands East Indies, vantage points that provided him with an excellent perspective on the opening stages of the Pacific War. James Leutze provides us with Hart’s firsthand account of the Lanikai-Isabel incident, the hazardous foray ordered by Roosevelt in 1941. Although, ostensibly, the purpose of the maneuver was to garner information on the movements of the Japanese fleet, Hart clearly considered that Roosevelt’s intention was to provoke the Japanese. In descriptive detail, James Leutze relates Hart’s war experiences, both professional and private, and examines his controversial relationships with other, equally strong-minded naval leaders. Particularly burdensome at times were Hart’s difficulties with the brilliant, but egotistical and quixotic, Douglas MacArthur. Hart’s role as commander of the naval forces of the American, British, Dutch, and Australian military command is carefully analyzed by Leutze. The ABDA never became effective, and, because of Allied jealousies and internal political pressures, Hart was eventually removed from his command. Leutze shows us, with compassion, a man given heavy responsibility, and then virtually ignored by his own government. Blunt, outspoken, aloof, and occasionally referred to as “Terrible Tommy,” Admiral Thomas C. Hart was nevertheless respected and admired, an inspiration to his fellow officers. Here is the fascinating story of a man who had an enduring influence on U.S. naval and diplomatic history.

Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design PDF Author: Andrew Rollings
Publisher: New Riders
ISBN: 9781592730018
Category : Business & Economics
Languages : en
Pages : 652

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Book Description
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.