Author: Stephen Matsuba
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 832
Book Description
A thorough guide to VRML (Virtual Reality Modeling Language). VRML is used to create 3-D, interactive, simulations on the World Wide Web. It will be supported by Netscape and other major Web browsers. A special "Techniques From the Pros" section highlights examples of VRML documents created by experienced users. The emphasis is on practical techniques that users can apply to their own documents.
Using VRML
Author: Stephen Matsuba
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 832
Book Description
A thorough guide to VRML (Virtual Reality Modeling Language). VRML is used to create 3-D, interactive, simulations on the World Wide Web. It will be supported by Netscape and other major Web browsers. A special "Techniques From the Pros" section highlights examples of VRML documents created by experienced users. The emphasis is on practical techniques that users can apply to their own documents.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 832
Book Description
A thorough guide to VRML (Virtual Reality Modeling Language). VRML is used to create 3-D, interactive, simulations on the World Wide Web. It will be supported by Netscape and other major Web browsers. A special "Techniques From the Pros" section highlights examples of VRML documents created by experienced users. The emphasis is on practical techniques that users can apply to their own documents.
VRML 2.0 Sourcebook
Author: Andrea L. Ames
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 694
Book Description
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 694
Book Description
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Database and Data Communication Network Systems, Three-Volume Set
Author: Cornelius T. Leondes
Publisher: Academic Press
ISBN: 0124438954
Category : Computers
Languages : en
Pages : 1009
Book Description
Database and Data Communication Network Systems examines the utilization of the Internet and Local Area/Wide Area Networks in all areas of human endeavor. This three-volume set covers, among other topics, database systems, data compression, database architecture, data acquisition, asynchronous transfer mode (ATM) and the practical application of these technologies. The international collection of contributors was culled from exhaustive research of over 100,000 related archival and technical journals. This reference will be indispensable to engineering and computer science libraries, research libraries, and telecommunications, networking, and computer companies. It covers a diverse array of topics, including: * Techniques in emerging database system architectures * Techniques and applications in data mining * Object-oriented database systems * Data acquisition on the WWW during heavy client/server traffic periods * Information exploration on the WWW * Education and training in multimedia database systems * Data structure techniques in rapid prototyping and manufacturing * Wireless ATM in data networks for mobile systems * Applications in corporate finance * Scientific data visualization * Data compression and information retrieval * Techniques in medical systems, intensive care units
Publisher: Academic Press
ISBN: 0124438954
Category : Computers
Languages : en
Pages : 1009
Book Description
Database and Data Communication Network Systems examines the utilization of the Internet and Local Area/Wide Area Networks in all areas of human endeavor. This three-volume set covers, among other topics, database systems, data compression, database architecture, data acquisition, asynchronous transfer mode (ATM) and the practical application of these technologies. The international collection of contributors was culled from exhaustive research of over 100,000 related archival and technical journals. This reference will be indispensable to engineering and computer science libraries, research libraries, and telecommunications, networking, and computer companies. It covers a diverse array of topics, including: * Techniques in emerging database system architectures * Techniques and applications in data mining * Object-oriented database systems * Data acquisition on the WWW during heavy client/server traffic periods * Information exploration on the WWW * Education and training in multimedia database systems * Data structure techniques in rapid prototyping and manufacturing * Wireless ATM in data networks for mobile systems * Applications in corporate finance * Scientific data visualization * Data compression and information retrieval * Techniques in medical systems, intensive care units
Visualizing Information Using SVG and X3D
Author: Vladimir Geroimenko
Publisher: Springer Science & Business Media
ISBN: 1846280842
Category : Computers
Languages : en
Pages : 310
Book Description
Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Publisher: Springer Science & Business Media
ISBN: 1846280842
Category : Computers
Languages : en
Pages : 310
Book Description
Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Geospatial Techniques in Urban Planning
Author: Zhenjiang Shen
Publisher: Springer Science & Business Media
ISBN: 3642135595
Category : Science
Languages : en
Pages : 399
Book Description
This work presents cases studies of applications of Geotechnology such as Geography Information Systems, virtual reality and cellular automaton and multi-agent systems in the field of urban planning and design.These are joint research presentations with students and colleagues from Kanazawa University. All these case studies are about application in Japanese or Chinese cities, which are on-field examples reflecting the enormous spread of geo-computation technology. Nevertheless, the concepts have wide applicability to other contexts. The works can be classified into three types of Geotechnological applications at different levels of urban spaces, which are relevant to different kinds of urban planning and development projects. The book is comprised of three parts: Part 1: Geosimulation and land use plan Part 2: Geo Visualization and urban design Part 3: Geography information system and planning support
Publisher: Springer Science & Business Media
ISBN: 3642135595
Category : Science
Languages : en
Pages : 399
Book Description
This work presents cases studies of applications of Geotechnology such as Geography Information Systems, virtual reality and cellular automaton and multi-agent systems in the field of urban planning and design.These are joint research presentations with students and colleagues from Kanazawa University. All these case studies are about application in Japanese or Chinese cities, which are on-field examples reflecting the enormous spread of geo-computation technology. Nevertheless, the concepts have wide applicability to other contexts. The works can be classified into three types of Geotechnological applications at different levels of urban spaces, which are relevant to different kinds of urban planning and development projects. The book is comprised of three parts: Part 1: Geosimulation and land use plan Part 2: Geo Visualization and urban design Part 3: Geography information system and planning support
Land Use Simulation for Europe
Author: John Stillwell
Publisher: Springer Science & Business Media
ISBN: 9401004668
Category : Science
Languages : en
Pages : 324
Book Description
Land use change is driven by a variety of forces, including spatial policies formulated at supra-national, national, regional and local levels. The main focus of this book is to contextualise, explain and illustrate a new methodology for simulating land use change in different parts of Europe. It considers some of the more important causal factors and identifies state-of-the-art approaches to modelling human and environmental systems, and for evaluating and visualising altenative scenarios. The last part of the volume presents material from two case studies, one from The Netherlands and one from Portugal, of the implementation of a new simulation model called EuroScanner. Audience: This work will be of interest to researchers and practioners whose work involves geography, simulation and modelling, environmental planning, spatial decision making, the methodology of social sciences, and economics.
Publisher: Springer Science & Business Media
ISBN: 9401004668
Category : Science
Languages : en
Pages : 324
Book Description
Land use change is driven by a variety of forces, including spatial policies formulated at supra-national, national, regional and local levels. The main focus of this book is to contextualise, explain and illustrate a new methodology for simulating land use change in different parts of Europe. It considers some of the more important causal factors and identifies state-of-the-art approaches to modelling human and environmental systems, and for evaluating and visualising altenative scenarios. The last part of the volume presents material from two case studies, one from The Netherlands and one from Portugal, of the implementation of a new simulation model called EuroScanner. Audience: This work will be of interest to researchers and practioners whose work involves geography, simulation and modelling, environmental planning, spatial decision making, the methodology of social sciences, and economics.
Teach Yourself VRML 2 in 21 Days
Author: Chris Marrin
Publisher: Sams.Net Software
ISBN: 9781575211930
Category : Computers
Languages : en
Pages : 479
Book Description
Explains how to create VRML worlds using events, routings, collision detection, pushbutton response, and animated viewpoints, as well as detailed backgrounds, lighting, and textures
Publisher: Sams.Net Software
ISBN: 9781575211930
Category : Computers
Languages : en
Pages : 479
Book Description
Explains how to create VRML worlds using events, routings, collision detection, pushbutton response, and animated viewpoints, as well as detailed backgrounds, lighting, and textures
Advanced Intelligent Computing Theories and Applications. With Aspects of Theoretical and Methodological Issues
Author: De-Shuang Huang
Publisher: Springer Science & Business Media
ISBN: 3540874402
Category : Computers
Languages : en
Pages : 1299
Book Description
The International Conference on Intelligent Computing (ICIC) was formed to p- vide an annual forum dedicated to the emerging and challenging topics in artificial intelligence, machine learning, bioinformatics, and computational biology, etc. It aims to bring together researchers and practitioners from both academia and ind- try to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. ICIC 2008, held in Shanghai, China, September 15–18, 2008, constituted the 4th International Conference on Intelligent Computing. It built upon the success of ICIC 2007, ICIC 2006 and ICIC 2005 held in Qingdao, Kunming and Hefei, China, 2007, 2006 and 2005, respectively. This year, the conference concentrated mainly on the theories and methodologies as well as the emerging applications of intelligent computing. Its aim was to unify the picture of contemporary intelligent computing techniques as an integral concept that highlights the trends in advanced computational intelligence and bridges theoretical research with applications. Therefore, the theme for this conference was “Emerging Intelligent Computing Technology and Applications”. Papers focusing on this theme were solicited, addressing theories, methodologies, and applications in science and technology.
Publisher: Springer Science & Business Media
ISBN: 3540874402
Category : Computers
Languages : en
Pages : 1299
Book Description
The International Conference on Intelligent Computing (ICIC) was formed to p- vide an annual forum dedicated to the emerging and challenging topics in artificial intelligence, machine learning, bioinformatics, and computational biology, etc. It aims to bring together researchers and practitioners from both academia and ind- try to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. ICIC 2008, held in Shanghai, China, September 15–18, 2008, constituted the 4th International Conference on Intelligent Computing. It built upon the success of ICIC 2007, ICIC 2006 and ICIC 2005 held in Qingdao, Kunming and Hefei, China, 2007, 2006 and 2005, respectively. This year, the conference concentrated mainly on the theories and methodologies as well as the emerging applications of intelligent computing. Its aim was to unify the picture of contemporary intelligent computing techniques as an integral concept that highlights the trends in advanced computational intelligence and bridges theoretical research with applications. Therefore, the theme for this conference was “Emerging Intelligent Computing Technology and Applications”. Papers focusing on this theme were solicited, addressing theories, methodologies, and applications in science and technology.
Making Images with Mathematics
Author: Alexei Sourin
Publisher: Springer Nature
ISBN: 3030698351
Category : Computers
Languages : en
Pages : 248
Book Description
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.
Publisher: Springer Nature
ISBN: 3030698351
Category : Computers
Languages : en
Pages : 248
Book Description
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.
Augmented and Virtual Reality in Industry 5.0
Author: Richa Goel
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110790149
Category : Computers
Languages : en
Pages : 320
Book Description
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110790149
Category : Computers
Languages : en
Pages : 320
Book Description