Using the HTML5 Filesystem API

Using the HTML5 Filesystem API PDF Author: Eric Bidelman
Publisher: O'Reilly Media, Inc.
ISBN: 1449309453
Category : Computers
Languages : en
Pages : 73

Get Book Here

Book Description
Several client-side storage options are available to web applications, but one area that's been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem. Author Eric Bidelman provides several techniques and complete code examples for working with the HTML5 Filesystem API. Learn common operations for working with files and directories Become familiar with HTML5's storage use cases and security considerations Understand the storage options available, including temporary, persistent, and unlimited Write text or append data to an existing user file Import files into your application by accessing a user's hard drive Get techniques for using a file with filesystem, blob, or data URLs Use the synchronous version of the HTML5 Filesystem API within a Web Worker context

Using the HTML5 Filesystem API

Using the HTML5 Filesystem API PDF Author: Eric Bidelman
Publisher: O'Reilly Media, Inc.
ISBN: 1449309453
Category : Computers
Languages : en
Pages : 73

Get Book Here

Book Description
Several client-side storage options are available to web applications, but one area that's been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem. Author Eric Bidelman provides several techniques and complete code examples for working with the HTML5 Filesystem API. Learn common operations for working with files and directories Become familiar with HTML5's storage use cases and security considerations Understand the storage options available, including temporary, persistent, and unlimited Write text or append data to an existing user file Import files into your application by accessing a user's hard drive Get techniques for using a file with filesystem, blob, or data URLs Use the synchronous version of the HTML5 Filesystem API within a Web Worker context

Using the HTML5 Filesystem API

Using the HTML5 Filesystem API PDF Author: Eric Bidelman
Publisher: "O'Reilly Media, Inc."
ISBN: 1449315488
Category : Computers
Languages : en
Pages : 73

Get Book Here

Book Description
Several client-side storage options are available to web applications, but one area that's been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem. Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API. Learn common operations for working with files and directories Become familiar with HTML5's storage use cases and security considerations Understand the storage options available, including temporary, persistent, and unlimited Write text or append data to an existing user file Import files into your application by accessing a user's hard drive Get techniques for using a file with filesystem, blob, or data URLs Use the synchronous version of the HTML5 Filesystem API within a Web Worker context

Using the HTML5 Filesystem API

Using the HTML5 Filesystem API PDF Author: Eric Bidelman
Publisher: "O'Reilly Media, Inc."
ISBN: 1449316042
Category : Computers
Languages : en
Pages : 72

Get Book Here

Book Description
Several client-side storage options are available to web applications, but one area that's been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem. Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API. Learn common operations for working with files and directories Become familiar with HTML5's storage use cases and security considerations Understand the storage options available, including temporary, persistent, and unlimited Write text or append data to an existing user file Import files into your application by accessing a user's hard drive Get techniques for using a file with filesystem, blob, or data URLs Use the synchronous version of the HTML5 Filesystem API within a Web Worker context

HTML5 Unleashed

HTML5 Unleashed PDF Author: Simon Sarris
Publisher: Pearson Education
ISBN: 0672336278
Category : Computers
Languages : en
Pages : 432

Get Book Here

Book Description
HTML5 Unleashed is the authoritative guide that covers the key web components driving the future of the Web. Students will learn to harness the power of HTML5 to create web apps and solutions that deliver state-of-the-art media content and interactivity with new Audio, Video, and Canvas elements. Comprehensive and up-to-date, HTML5 Unleashed is organized as an accessible guide of tutorials and practical references. Because HTML5 covers a far-reaching set of standards, each chapter in HTML5 Unleashed is written to stand on its own. Whether you choose to skip around or teach it cover to cover, full-color syntax and figures in HTML5 Unleashed ensure that students do not need to be next to a computer to learn the most important concepts of the modern Web.

Advanced Game Design with HTML5 and JavaScript

Advanced Game Design with HTML5 and JavaScript PDF Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430258012
Category : Computers
Languages : en
Pages : 540

Get Book Here

Book Description
How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Programming HTML5 Applications

Programming HTML5 Applications PDF Author: Zachary Kessin
Publisher: "O'Reilly Media, Inc."
ISBN: 1449399088
Category : Computers
Languages : en
Pages : 143

Get Book Here

Book Description
Learn powerful JavaScript tools for exploiting HTML5 elements, and discover new methods for working with data, such as offline storage and multithreaded processing. Complete with code samples, this book is ideal for experienced JavaScript and mobile developers alike.

HTML5 Hacks

HTML5 Hacks PDF Author: Jesse Cravens
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334997
Category : Computers
Languages : en
Pages : 505

Get Book Here

Book Description
With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You’ll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media Make elements on your page user-customizable with editable content Cache media resources locally with the filesystem API Reverse-geocode the location of your web app user Process image data with pixel manipulation in a dedicated web worker Push notifications to the browser with Server-Sent Events

Core HTML5 Canvas

Core HTML5 Canvas PDF Author: David Geary
Publisher: Pearson Education
ISBN: 0132761661
Category : Computers
Languages : en
Pages : 752

Get Book Here

Book Description
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Training Guide Programming in HTML5 with JavaScript and CSS3 (MCSD)

Training Guide Programming in HTML5 with JavaScript and CSS3 (MCSD) PDF Author: Glenn Johnson
Publisher: Pearson Education
ISBN: 0735674345
Category : Computers
Languages : en
Pages : 939

Get Book Here

Book Description
Designed to help experienced programmers develop real-world, job-role-specific skills—this Training Guide focuses on creating applications with HTML5, JavaScript, and CSS3. Build hands-on expertise through a series of lessons, exercises, and suggested practices—and help maximize your performance on the job. Provides in-depth, hands-on training you take at your own pace Focuses on job-role-specific expertise for using HTML5, JavaScript, and CSS3 to begin building modern web and Windows 8 apps Features pragmatic lessons, exercises, and practices Creates a foundation of skills which, along with on-the-job experience, can be measured by Microsoft Certification exams such as 70-480 Coverage includes: creating HTML5 documents; implementing styles with CSS3; JavaScript in depth; using Microsoft developer tools; AJAX; multimedia support; drawing with Canvas and SVG; drag and drop functionality; location-aware apps; web storage; offline apps; writing your first simple Windows 8 apps; and other key topics

Programming Chrome Apps

Programming Chrome Apps PDF Author: Marc Rochkind
Publisher: "O'Reilly Media, Inc."
ISBN: 1491904275
Category : Computers
Languages : en
Pages : 273

Get Book Here

Book Description
Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you'll learn how to build Google's unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Chrome Apps run on any platform that supports the Chrome browser--including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you're ready to get started.